Changelog 09/11/16
Reverted the reordering of the Skirmish tree that was performed for Tier 2 balance reasons.
Reverted the reordering of the Skirmish tree that was performed for Tier 2 balance reasons.
- Fixed an issue causing abilities which require Parry not to work if Guard damage was parried.
- BO lock timers have increased slightly. With a large population, the lock timer increases from 2 minutes to 3.
- The lock timer when a contested objective is reclaimed now matches the lock timer for when it is captured by the assaulting realm, rather than being a fixed 5 minutes.
Number of enemies in range (above the minimum threshold of 18) to a limit
- Fixed a number of abilities which incorrectly dealt Physical damage instead of Spiritual, Corporeal or Elemental damage.
Whirling Axe and Wrecking Ball no longer improve Dodge and Disrupt.
- Fixed an issue causing pets to slow down instead of speeding up when the master was mounted.
Fixed an issue which would cause ground-targeted abilities cast out of range to fire for no effect, blowing the cooldown. The server will now be able to issue a cancel when a ground-targeted ability is cast out of range…
- Fixed an issue causing some abilities to be mitigated by Toughness despite having no offensive stat contribution.
With the aid of Londo's analysis of the client's ability tables, we have determined the true nature of the AoE radius check in Warhammer, and Return of Reckoning's version is too wide. The actual AoE radius in live was…
- To sidestep an issue with having too many quests, you are now no longer able to accept more than 15 40 quests at a time.