Changelog 28/10/16

This, for a number of reasons, is an unusually large patch.

Expect bugs and gameplay calibration issues, especially with Open RvR, because this is the first revision.

All changes are mine unless otherwise indicated.

[General]

Fixed an issue which would cause ground-targeted abilities cast out of range to fire for no effect, blowing the cooldown. The server will now be able to issue a cancel when a ground-targeted ability is cast out of range, allowing you to retry immediately.

Fixed an issue which would cause channeling abilities used by NPCs to continue to fire when a target was not in line of sight.

Fixed an issue which would cause a dropped hold object (murderball, flag, etc) to lie invisible on the ground if moved too far away from its spawnpoint.

Fixed some remaining incorrect AoE ranges. All fixed ranges have been reduced by 10 feet. Guard is affected in this patch.

Londo

Fixed zone hotspots not being displayed on the world map.

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