Changelog 27th, June 2016
We took the opportunity to patch while the servers were dead. Here's what's new:
We took the opportunity to patch while the servers were dead. Here's what's new:
- Hitting a keep door with an attack that is too weak will no longer reset the safe timer.
A variety of custom event quests have been added to commemorate the two year anniversary of the Return of Reckoning server! There is a quest in each tier, set in a specific zone/area with a certain racial theme. The…
We don't have a full changelog ready regarding anniversary stuff right now, so here's a partial one:
- Artillery weapons inflict more damage against clustered infantry. The implementation boils down to: anyone within 10ft of any person who is struck by an artillery weapon will take half of the damage that person…
- Players will no longer be able to contribute to tier population issues by leeching rewards from a higher tier. Rewards from PQs, Keep sieges and defenses, and zone locks will now be restricted to players of the…
- Keep Door HP in Tier 4 has been adjusted downward sharply (roughly cut in half)
Due to several broken RvR mechanics, the following items have been wiped:
- Fixed most AreaID's (expect dwarf/greenskin zones). You should now see the correct chapters influences when walking around.
- Server side Line-of-Sight checks are now performed everywhere in WAR world. AOE damage and magus/engineer pulls will no longer go through walls, trees, fences, etc.
- Fixed a number of effects which had the wrong cleanse / shatter typing.
- Zone Locks in tier 2 and tier 3 will now show correctly on the map.