Changelog 03/12/16
-fixed issue causing armor and resists not to work at all against direct damage
-fixed issue causing armor and resists not to work at all against direct damage
- Adjusted pet HP and defenses. Full breakdown is available in the Guides forum.
- Postern doors are now accessible to the attackers if both of the following conditions are satisfied:
- Characters in .ex mode have an * at the end of their surname while the mode is active. If there was no surname, it will be an *.
Divine Fury, Fanaticism and Murderous Intent no longer affect lifestealing skills.
Divine Fury, Fanaticism and Murderous Intent will also reduce the healing output of lifesteal skills.
AoE cannons will no longer deal bonus damage with AAO. The damage will be reduced by enemy AAO as normal.
Unlike the other .ex modes, there is a problem of mixed DoK/WP groups ruining the feedback by creating states that should not exist. Therefore, Experimental Mode has been temporarily forced.
Experience gains for T3 characters from all sources are tripled.
- A damage cap has been added. It is a linear interpolation between 550 and 4k depending on your effective level. Thus a rank 1 character may inflict no more than 550 damage and a rank 40 character may inflict no more…
The time between the last return of supplies to a keep and the start of that keep's decay is now based on the keep rank. Higher ranks have shorter timers.
- A siege weapon will check for abandonment before being removed because of inactivity.