[General]
Experience gains for T3 characters from all sources are tripled.
This is a temporary measure.
[Open RvR]
Kill rewards will no longer be suppressed in Tier 1 if the zone is locked.
People refuse to switch zone so there's no point keeping this.
Fixed an issue allowing supplies to be returned to inactive keeps in an active pairing.
A keep will now indicate whether it is losing rank because of lack of supplies or lack of players.
Players towing siege can once again be dismounted.
[Combat and Careers]
Warrior Priest
Sigmar's Shield has been rebalanced:
- Duration down to 5 seconds from 20.
- Base healing value down to 10-75 from 20-150.
- Sigmar's Shield now scales with Willpower at half the normal rate.
- Sigmar's Shield now consumes 20 RF per second rather than 20 RF every activation.
The last of the completely useless abilities. The excessive drawback has been removed and the ability's viability within Righteousness has been crushed to make it effective only with Devotion up. The aim is to offer a healing ability which increases in power when a high volume of low powered attacks are delivered against the target. With covering from HH and PR, this ability should now be effective.
[Experimental Mode]
Warrior Priest / Disciple of Khaine
Melee Power and Healing Power are now converted.
Sigmar's Shield deals half damage and becomes undefendable if Prayer of Devotion is up.