[General]
- Fixed an issue causing abilities which require Parry not to work if Guard damage was parried.
- Fixed an issue which could cause the base rate of morale gain to rise when a player changed zone with enemies nearby.
[Open RvR]
- The caps on rewards gained from zone locks have been doubled.
- Tweaked the rates at which keeps rank up.
- Tweaked the decay rate of a keep. Unsupplied keeps will lose one rank over 10 minutes rather than over 20 minutes.
- Fixed an issue allowing players to use siege previously gained in an inactive battlefront to continue the campaign without a supply line.
- The damage range of AoE cannons is now 400-800 instead of 450-1368.
- Fixed an issue causing the refire rate of all cannons to be too slow.
[Combat and Careers]
All Morale-Affecting Skills
- The amount of morale regenerated by any morale pump or removed by any morale drain is now linked to the morale scaler. A pump or drain will use its tooltip value only when the morale gain rate is 3.6x.
Engineer
- Snipe is now a 13 point skill, swapped with Phosphorous Rounds.
- EXPERIMENTAL: The maximum range increase is 25% rather than 40%.
If lowering the range kills the class outside of pug / solo, the range will go back up and we'll hit Cannon Smash directly instead.