Search found 12 matches

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by hungrycrackpot
Wed Oct 07, 2015 4:35 pm
Forum: General Discussion
Topic: Zealot / RunePriests
Replies: 21
Views: 8654

Re: Zealot / RunePriests

too bad the added abilitys don't work atm
Too bad they were never good enough for people to miss now :/

Also, for everyone mentioning their buffs, I'd like to bring up that Zealot buffs do not stack with Chosen auras.
I always felt that this game at least tried to make the races basically form ...
by hungrycrackpot
Fri Oct 02, 2015 12:30 pm
Forum: General Discussion
Topic: Dok yay or nay?
Replies: 31
Views: 10350

Re: Dok yay or nay?

Our group heal spell takes 3 seconds to cast and single target heal takes 2.5 seconds, way longer than the other classes.
Didn't read the rest of the thread, so I don't know if this was pointed out, but Dust is 3 seconds and Elixir is 2.5
There are a few abilities which cut those down, but they ...
by hungrycrackpot
Thu Oct 01, 2015 4:31 am
Forum: General Discussion
Topic: Two-Handed Blackguard
Replies: 45
Views: 16382

Re: Two-Handed Blackguard

satanicomoderno wrote:BGs are needing to have a nerf on its throw hability
Sure, but what are you going to nerf from IB then?
by hungrycrackpot
Sun Sep 27, 2015 9:49 pm
Forum: General Discussion
Topic: How is WL in games current stage
Replies: 189
Views: 37315

Re: How is WL in games current stage

bloodi wrote:we also get the furry community to play but i dont really see that as an upside tbh.
I'd burn the world if that happened.
The
Entire
World
by hungrycrackpot
Tue Sep 22, 2015 1:45 am
Forum: General Discussion
Topic: Who or what is your in game nemesis?
Replies: 92
Views: 27854

Re: Who or what is your in game nemesis?

Melee distance bug

Wait this is a thing? Does this explain why I suddenly am unable to land melee attacks for no good reason?

I've been going nuts over this (I main mdps) and if it's actually a known bug I will spill gallons of blood in the name of the Blood God.
Better start spilling, you have ...
by hungrycrackpot
Fri Sep 18, 2015 2:54 am
Forum: General Discussion
Topic: Official T2 RvR Solution Discussion Thread
Replies: 284
Views: 73538

Re: Official T2 RvR Solution Discussion Thread

Drop the Keep wait time to 5 minutes.
Make every BO cap give 1 medallion.
20% medallion drop around Keeps, 10% around BOs.
Two zones unlocked at once.
After a zone is "locked", put up a 10 minute timer to let the defeated faction take a BO or Keep back and avoid the zone lock. Increase medallion ...
by hungrycrackpot
Fri Sep 18, 2015 12:55 am
Forum: General Discussion
Topic: Official T2 RvR Solution Discussion Thread
Replies: 284
Views: 73538

Re: Official T2 RvR Solution Discussion Thread

Drop the Keep wait time to 5 minutes.
Make every BO cap give 1 medallion.
20% medallion drop around Keeps, 10% around BOs.
Two zones unlocked at once.
After a zone is "locked", put up a 10 minute timer to let the defeated faction take a BO or Keep back and avoid the zone lock. Increase medallion ...
by hungrycrackpot
Thu Sep 17, 2015 3:41 pm
Forum: General Discussion
Topic: What "killed" the RvR for Order
Replies: 43
Views: 14032

Re: What "killed" the RvR for Order

I hardly wish the devs would do such a thing, but I understand the sentiment. I actively dev for other small projects/games, and the rotten attitudes of some players makes me often look at the project and consider if it's worth going forward with. My most recent project basically came to a ...
by hungrycrackpot
Mon Sep 14, 2015 4:49 am
Forum: General Discussion
Topic: Melee Range Problem
Replies: 71
Views: 18793

Re: Melee Range Problem

Actually, I've noticed that strafing towards someone while attacking them from behind rather than facing them directly seems to work far better. Don't know why, but try it. It honestly seems to increase the success of attacks substantially.
by hungrycrackpot
Fri Sep 04, 2015 5:28 pm
Forum: General Discussion
Topic: Champions Challenge Issue
Replies: 9
Views: 2763

Re: Champions Challenge Issue

WLs can pounce out of Challenges.