too bad the added abilitys don't work atm
Too bad they were never good enough for people to miss now :/
Also, for everyone mentioning their buffs, I'd like to bring up that Zealot buffs do not stack with Chosen auras.
I always felt that this game at least tried to make the races basically form ...
Search found 12 matches
- Wed Oct 07, 2015 4:35 pm
- Forum: General Discussion
- Topic: Zealot / RunePriests
- Replies: 21
- Views: 8654
- Fri Oct 02, 2015 12:30 pm
- Forum: General Discussion
- Topic: Dok yay or nay?
- Replies: 31
- Views: 10350
Re: Dok yay or nay?
Our group heal spell takes 3 seconds to cast and single target heal takes 2.5 seconds, way longer than the other classes.
Didn't read the rest of the thread, so I don't know if this was pointed out, but Dust is 3 seconds and Elixir is 2.5
There are a few abilities which cut those down, but they ...
Didn't read the rest of the thread, so I don't know if this was pointed out, but Dust is 3 seconds and Elixir is 2.5
There are a few abilities which cut those down, but they ...
- Thu Oct 01, 2015 4:31 am
- Forum: General Discussion
- Topic: Two-Handed Blackguard
- Replies: 45
- Views: 16382
Re: Two-Handed Blackguard
Sure, but what are you going to nerf from IB then?satanicomoderno wrote:BGs are needing to have a nerf on its throw hability
- Sun Sep 27, 2015 9:49 pm
- Forum: General Discussion
- Topic: How is WL in games current stage
- Replies: 189
- Views: 37315
Re: How is WL in games current stage
I'd burn the world if that happened.bloodi wrote:we also get the furry community to play but i dont really see that as an upside tbh.
The
Entire
World
- Tue Sep 22, 2015 1:45 am
- Forum: General Discussion
- Topic: Who or what is your in game nemesis?
- Replies: 92
- Views: 27854
Re: Who or what is your in game nemesis?
Melee distance bug
Wait this is a thing? Does this explain why I suddenly am unable to land melee attacks for no good reason?
I've been going nuts over this (I main mdps) and if it's actually a known bug I will spill gallons of blood in the name of the Blood God.
Better start spilling, you have ...
Wait this is a thing? Does this explain why I suddenly am unable to land melee attacks for no good reason?
I've been going nuts over this (I main mdps) and if it's actually a known bug I will spill gallons of blood in the name of the Blood God.
Better start spilling, you have ...
- Fri Sep 18, 2015 2:54 am
- Forum: General Discussion
- Topic: Official T2 RvR Solution Discussion Thread
- Replies: 284
- Views: 73538
Re: Official T2 RvR Solution Discussion Thread
Drop the Keep wait time to 5 minutes.
Make every BO cap give 1 medallion.
20% medallion drop around Keeps, 10% around BOs.
Two zones unlocked at once.
After a zone is "locked", put up a 10 minute timer to let the defeated faction take a BO or Keep back and avoid the zone lock. Increase medallion ...
Make every BO cap give 1 medallion.
20% medallion drop around Keeps, 10% around BOs.
Two zones unlocked at once.
After a zone is "locked", put up a 10 minute timer to let the defeated faction take a BO or Keep back and avoid the zone lock. Increase medallion ...
- Fri Sep 18, 2015 12:55 am
- Forum: General Discussion
- Topic: Official T2 RvR Solution Discussion Thread
- Replies: 284
- Views: 73538
Re: Official T2 RvR Solution Discussion Thread
Drop the Keep wait time to 5 minutes.
Make every BO cap give 1 medallion.
20% medallion drop around Keeps, 10% around BOs.
Two zones unlocked at once.
After a zone is "locked", put up a 10 minute timer to let the defeated faction take a BO or Keep back and avoid the zone lock. Increase medallion ...
Make every BO cap give 1 medallion.
20% medallion drop around Keeps, 10% around BOs.
Two zones unlocked at once.
After a zone is "locked", put up a 10 minute timer to let the defeated faction take a BO or Keep back and avoid the zone lock. Increase medallion ...
- Thu Sep 17, 2015 3:41 pm
- Forum: General Discussion
- Topic: What "killed" the RvR for Order
- Replies: 43
- Views: 14032
Re: What "killed" the RvR for Order
I hardly wish the devs would do such a thing, but I understand the sentiment. I actively dev for other small projects/games, and the rotten attitudes of some players makes me often look at the project and consider if it's worth going forward with. My most recent project basically came to a ...
- Mon Sep 14, 2015 4:49 am
- Forum: General Discussion
- Topic: Melee Range Problem
- Replies: 71
- Views: 18793
Re: Melee Range Problem
Actually, I've noticed that strafing towards someone while attacking them from behind rather than facing them directly seems to work far better. Don't know why, but try it. It honestly seems to increase the success of attacks substantially.
- Fri Sep 04, 2015 5:28 pm
- Forum: General Discussion
- Topic: Champions Challenge Issue
- Replies: 9
- Views: 2763
Re: Champions Challenge Issue
WLs can pounce out of Challenges.