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Melee Range Problem

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Etanox
Posts: 15

Melee Range Problem

Post#1 » Sun Sep 13, 2015 9:41 pm

Greetings!

First of all i want to say that i like the Return to War Project very much and thx to the guys that to the great Job that we can enjoy Warhammer again.

But there is one annoying Thing that i really really hate. I Play since Daoc only Tanks and Melee characters and i also want to play on this Server a Melee/Tankclass but since a few days i often had a Problem to reach my target. I am always out of range , i cant hit, i cannt snare, cause my target seems always faster then me. Only whern i use Charge i can hit my target.
My Mates and i Play now a Range Squad but that isnt our Play style and we wont play this for the next months.

So my Question is there any plan to fix this Problem in future to play melee like it should be?

thx for an Answer and sry for my bad english ;)

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Vigfuss
Posts: 383

Re: Melee Range Problem

Post#2 » Sun Sep 13, 2015 10:01 pm

It was worse before. If you're willing to just spend some time getting used to it, you will find it's not that difficult to stay on your target. You have to move a little past them and then use your skill.
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SuperomegaOP
Posts: 29

Re: Melee Range Problem

Post#3 » Sun Sep 13, 2015 11:07 pm

Vigfuss wrote:It was worse before. If you're willing to just spend some time getting used to it, you will find it's not that difficult to stay on your target. You have to move a little past them and then use your skill.

This is way easier said than done. especially if both parties are slowed, its grueling to be right next to your target and not be able to use abilities even though your weapon is literally clipping into their model. It gets even worse when people take advantage of this and start moving erratically, further reducing the chance that you'll actually land the hit. It makes ranged classes have a huge advantage, especially in tough moments it easily can be the deciding factor in a fight.

Yeah i know its alpha, but this probably should be a high priority bug to fix. People can't keep using that excuse for literally every bug mentioned.

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hungrycrackpot
Posts: 12

Re: Melee Range Problem

Post#4 » Mon Sep 14, 2015 4:49 am

Actually, I've noticed that strafing towards someone while attacking them from behind rather than facing them directly seems to work far better. Don't know why, but try it. It honestly seems to increase the success of attacks substantially.
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Bretin
Posts: 929

Re: Melee Range Problem

Post#5 » Mon Sep 14, 2015 7:16 am

i dont have any issues with melee range when there are no server lags... it was awfull a few months ago but tbh it is fine as it is.

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Azuzu
Posts: 551

Re: Melee Range Problem

Post#6 » Mon Sep 14, 2015 1:22 pm

Etanox wrote:Greetings!

First of all i want to say that i like the Return to War Project very much and thx to the guys that to the great Job that we can enjoy Warhammer again.

But there is one annoying Thing that i really really hate. I Play since Daoc only Tanks and Melee characters and i also want to play on this Server a Melee/Tankclass but since a few days i often had a Problem to reach my target. I am always out of range , i cant hit, i cannt snare, cause my target seems always faster then me. Only whern i use Charge i can hit my target.
My Mates and i Play now a Range Squad but that isnt our Play style and we wont play this for the next months.

So my Question is there any plan to fix this Problem in future to play melee like it should be?

thx for an Answer and sry for my bad english ;)
You had me at DAoC <3 :mrgreen:

Where are you trying to play from and have you tested your ping to the server from cmd? I believe the IP to do so is, 178.32.58.46.

I just started playing myself (new to RoR, but a longtime WAR/DAoC player).

I've had no issues with melee range yet, when compared to the live server. So maybe it is an issue on your end with high latency to the server.

I in fact find melee to play "cleaner" than range. My Sorc was having an issue with miscasting spells. So I would need to hit my ability more then once. This last patch mentioned it fixed the problem, so hopefully it's better! :)
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Moeroes
Posts: 54

Re: Melee Range Problem

Post#7 » Mon Sep 14, 2015 4:43 pm

I can confirm all of the points the OP made.
It's true this melee latency/melee bug thing or however you may call it was way worse in t1 times until it got fixed.
However melee abilities not going off or showing out of range error messages when you are clearly in melee range still happen, mainly when chasing moving targets.
It's manageable and does not make melee unplayable but it is certainly NOT fine as it is as someone before stated.

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CarlistRieekan
Posts: 237

Re: Melee Range Problem

Post#8 » Mon Sep 14, 2015 6:01 pm

Well... You will learn most of the tricks which help you to stay within melee range. It is painful at the start, but once your fingers gain a muscle memory, you'll be fine.

What is really bad is when you - as a tank - have to punt someone, because you simply cannot be sure if the toons actually are at the positions you see. Sometimes the direction of the punt is all but random.
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Etanox
Posts: 15

Re: Melee Range Problem

Post#9 » Mon Sep 14, 2015 6:25 pm

The Problem is , when both Players know to Play , u cant reach your target cause he will strafe away . The biggest Problem is when u get slowed then u never reach your target again. Every noob Range will **** u during running away from u.

I hope this Problem is one of the priorities for the Team. I better Play the enxt months T2 without melee bug then i Play T3/T4 with the bug.

Moeroes
Posts: 54

Re: Melee Range Problem

Post#10 » Mon Sep 14, 2015 7:27 pm

CarlistRieekan wrote:Well... You will learn most of the tricks which help you to stay within melee range. It is painful at the start, but once your fingers gain a muscle memory, you'll be fine.
Dude I played WE/WH and most other melee classes since WAR release I know when I'm in melee range and when I'm not and I definitely know how to chase kiters because as a 24/7 ganker it was kind of my profession :P
That being said I definitely encountered the problem described by op more than once and as it seems I'm not the only one.

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