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Zealot / RunePriests

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sullemunk
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Zealot / RunePriests

Post#1 » Tue Oct 06, 2015 8:37 pm

Whats the take on zealots and Runepriests? One hardly hear about them so are they like the vanilla meh-ish class of the game?
The good things?, The bad things? Share your thoughts pls.
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dave2278
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Re: Zealot / RunePriests

Post#2 » Tue Oct 06, 2015 8:40 pm

There was an article that compared most of the destro healers I cannot remember that article though.
Does anyone have the article
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Jaycub
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Re: Zealot / RunePriests

Post#3 » Tue Oct 06, 2015 8:47 pm

I prefer them over WP/DoK anyday, better group buffs too. While WP/DoK is much harder to kill, it is actually harder to pressure a good RP/Zealot thanks to things like instant cast heals.
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sullemunk
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Re: Zealot / RunePriests

Post#4 » Tue Oct 06, 2015 8:50 pm

If you get caught with a kd, and don't have a guard it's ursually a dead zealot...
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Nameless
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Re: Zealot / RunePriests

Post#5 » Tue Oct 06, 2015 8:55 pm

best secondary healer cos of their pretty good procs comming from key tactics. Lesser to dok/wp due worse survivability better than shamans/AMs on pure healing. I would rate them close to shamans/Ams. While zealots/wp got edge at bigger scale fights, shamans/AMs excels at small scale.
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sullemunk
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Re: Zealot / RunePriests

Post#6 » Tue Oct 06, 2015 8:59 pm

Also doesn't the z/rp has crosshealing abilitys witch WP/dok lacks, like healing outside the party and wb?
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Nameless
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Re: Zealot / RunePriests

Post#7 » Tue Oct 06, 2015 9:04 pm

every healer can crossheal and dok/wp even got the best one (best as healing most ppl out of the grp with single abilitiy) aka 13 points skill from their healing tree.
The other different is that zealots/Rps brings alot buffs to the group, shamans/ams alot debuffs for the enemy and dok/wp themselves
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sullemunk
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Re: Zealot / RunePriests

Post#8 » Tue Oct 06, 2015 9:14 pm

too bad the added abilitys don't work atm
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grumcajs
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Re: Zealot / RunePriests

Post#9 » Tue Oct 06, 2015 9:54 pm

RPs and zealot are typical healers - they do their job without any problems. and I cannot even remember single topic where RP/zealot were asking for buffs or others for nerfs (not like wp/dok and am/shamy).

only thing that might be later looked at - their "aoe detaunt" - its perfect cuz its like guard for 10 sec + cannot be set back. though its blessing ... so one "sever blessing" and that save-my-ass ability is in vain and on 3 min cooldown. with that high cd it might be buff instead of blessing. just my pov...

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hungrycrackpot
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Re: Zealot / RunePriests

Post#10 » Wed Oct 07, 2015 4:35 pm

sullemunk wrote:too bad the added abilitys don't work atm
Too bad they were never good enough for people to miss now :/

Also, for everyone mentioning their buffs, I'd like to bring up that Zealot buffs do not stack with Chosen auras.
I always felt that this game at least tried to make the races basically form decent self contained parties. Like an all greenskin group, or an all elf group. With that in mind, it almost seems silly that the Chaos Tanks auras completely cancel out the Chaos Healers buffs. Furthermore, the Chosen auras are basically better versions of Zealot buffs anyways. I think the only one Chosen can't cover is the Ini/WP one.
Obviously, this isn't an issue if you run with a different tank, or no tank at all, but there are a LOT of Chosen in the game.
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