Patch Notes 18/12/2025

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coldhunter
Posts: 5

Re: Patch Notes 18/12/2025

Post#91 » Fri Dec 19, 2025 1:23 am

- Sharpened Edge - Damage increased from 225 to 262. Internal cooldown reduced from 2 to 1 second.
And... it still a garbage. The main problem with this tactic is that it does too low dmg and this dmg is physical. When i test it before patch - it does like 35-45 dmg to tanks, all other goes mitigated (who could expect that ARMORED tanks dont give a f... about pure physical dmg, right?).
If you want to make this tactic to be usefull - you need change dmg to corporeal, i think, and higher it some, probably higher the scale % from str etc.
Elixir of Shadows - Moved to 5 pt in Path of Treachery.
So now you cant play in OYK build anymore, or you will be like kamikadze without vanish, or without black lotus... Its really sad, now its only witchbrew build for soloers.
- Sacrificial Stab - Reworked
I just test it on some tanky WP. With 5 points sac.stab i done 210+210, with 1 agonizing wound i done 470+. What the reason for someone take full tree to get what? Slow for 10sec? Instead of tones dmg from witchbrew? Really?
- On Your Knees! - Damage changed
Dont understand why you nerf OYK, not many WE plays with it, but ok.
Btw, devs, what about undefendable stun from OYK and Dragon Gun? Is this a bug or it is must be like this? Nothing about it in tooltips...
Kiss
Its sad that Kisses scales from points which you spend in they tree. For example: i want to play with "Betrayal"-ap drain kiss in witchbrew build, but i this kiss in OYK tree which i dont spend any point. So it does 50dmg less then other two...
- Enveloping Shadows - Reworked
Dont think this is a good rework. If you will add regen hp AFTER you leave stealth for, like 15sec or so - than yes. Right now - nope.

Everything other is nice, except 6sec stagger. I was waiting for some nerf, mb rework so it will root targets around you, for example. But its still there.

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Faction69
Posts: 152

Re: Patch Notes 18/12/2025

Post#92 » Fri Dec 19, 2025 1:34 am

Panzer80 wrote: Fri Dec 19, 2025 1:19 am
Faction69 wrote: Thu Dec 18, 2025 11:59 pm Team, as a dedicated WH DPS player you really messed up with the balance here. I don't understand why you separated stealth from the movement speed seal, especially when they no longer share a CD, and you did this in the same patch as you gave WH/WE a reliable slow with feinted positioning+ranged attack. This is going to make WH/WE much less kiteable in most small scale situations which is a huge issue imo. Now you can use vanish and speed boost separately without having to pick one of the other, and you can slow people at range very easily.

And needless to say this is also a massive buff for Regen WE which was flatly not needed.

This also combines with some other massive buffs, like crit dmg tactic now being baseline, baseline purge, and a 25% crit buff to Burn away lies, etc...

I think you went overboard here and I'm worried about there being so much backlash to this that dps wh/we get nerfed to oblivion in the future because this is going to be very oppressive in small scale
It obviously seems to be because they want WE/WH in more WB's. Now the two classes are slightly less able to both invis and flee at the same time. Not a buff for regen WE since the middle tree is less defensive now with the last enveloping shadows tactic gone and the buffs of the other two trees being more enticing. WH/WE needed to hit harder in their opposite damage fields magic/phys, and now they do. Also, the range patch is not here, so it's hard to say something won't be kite-able. I do however find sanctified/elixir to be oddly weak compared to the other two buffs for each class now. It needs something else besides one extra second, unless I'm missing something.

Krima wrote: Thu Dec 18, 2025 11:31 pm - Ruthless Assault - Range reduced from 30 to 5 ft.

Errr :o
WE's use daggers.
Sure they use daggers but did this is a pretty big difference with WH.

Faction69
Posts: 152

Re: Patch Notes 18/12/2025

Post#93 » Fri Dec 19, 2025 1:42 am

Puru wrote: Thu Dec 18, 2025 6:07 pm
WE

- Elixir of the Cauldron - Moved to 5 pt in Path of Suffering. Immunity to magical abilities changed to a 100% damage reduction from magical damage.

WH

- Shroud of Magnus - Moved to 5 points in Path of Inquisition. Immunity to magical abilities changed to a 100% damage reduction from magical damage.

From my understanding, this should give casters the ability to still CC the WH/WE. For example disarm, but it just disrupts. Tooltip is also different than what you've wrote here. Can you clarify this please? Thank you.

I looked ingame and tooltip says it still has 100% disrupt.

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Axon
Posts: 7

Re: Patch Notes 18/12/2025

Post#94 » Fri Dec 19, 2025 1:46 am

I like the steps you're taking to nudge Marauder players to stance-dance more but I think it's still static, and you could still do more, and make it a more fluent & natural playstyle.

Preferably having it as a base kit playstyle than just a few expressions through tactics.

Like adding more conditions or 'combos' to the abilities, similarly like you did with few of the classes, which, if special conditions are met would either CDR, reset or maybe automatically transition Marauder to a new mutation.

Fun idea, I really want you to push for that concept more.
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Demonito
Posts: 65

Re: Patch Notes 18/12/2025

Post#95 » Fri Dec 19, 2025 2:59 am

Spoiler:
Alubert wrote: Fri Dec 19, 2025 12:33 am
Levioc wrote: Thu Dec 18, 2025 10:41 pm
Demonito wrote: Thu Dec 18, 2025 5:02 pm Slayer
- Rampage - Your attacks are now 100% less likely to be Blocked or Parried. If you are Furious, the duration is increased to 20 seconds

Choppa
- No More Helpin’ - Removed
- Keep on Choppin - Removed

White Lion
- Threatening Distraction - Fey Illusion will increase your chance to critically hit by 15% for 10 seconds
- Hack - Your War Lion's next ability within 10 seconds will automatically critically hit

Mara
- Piercing Bite - Armor Penetration reduced from 25% to 15% (for all mutation abilities)
- Gift of Brutality - No longer increases the Armor Penetration of your auto attacks

Image
Everything has been said. Nothing more to add... Patch that unbalances the "mirror " classes in the game as usual
This is what manipulation looks like.
Talking about everything one side lost and everything the other side gained.
If someone doesn't know the classes, they will form a wrong opinion.
WL received similar/the same nefrs, e.g., arm pene tact. Exactly the same, but you only mention it for Mara.
Mara received some very interesting new solutions.
If you only play on one side, write about it and don't mislead others.

Rampage is very strong. I agree with that, but Choppa received some very interesting solutions. Less obvious, but they seem strong.
I meant to point the stuff that bothered me the most and make it short
Yes, I'm mostly playing destro and changes often seem thought for orda first
My Mara and WL are 80/60+ ; my noobies choppa/wh are only 40+ and I dont have we/sl yet

Slayer 100% impossible to parry for 20s seems crazy anyhow
My choppa will miss the AP spell and removing the healing debuff is a big nerf
No more clue about balance for those two

To point out +15% more crit on WL wasn't necessary since this spec isn't the most popular
(Still is a huge buff)
And I'm actually happy about that other spell giving more crit for my pet

Then if I'm not wrong :
WL/Mara didn't get the same at all, only aoe spells were mirrored
WL tactic got -10% Arpen on the two aoe spells (Hack and Slash)
Mara tactic got -10% on all spells (Piercing Bite)
Mara also had his Arpen on Bruta Spec auto atk removed
(as to match Wl pet being nerfed ?)
WL : 2s Invincibility for his lion to pull + undefendable silence and stun
Mara : a new aoe for slowing morale + some savagery buff
The big nerf on WL is for the pet (frenzy/grab), not much on his dps

Anyway,
I was only looking forward Mara changes to brutality spec and was disappointed
To remove "Gut Ripper" as core spell and put it end tree felt like a recycle gift
Impale on CD makes me doubt Brutality spec was Buffed in this patch
It still seems better to play mara with any other spec than main Brutality

Sorry for the long post and, yes, biased quotes

For a potentially good idea :

- Lasting Mutation - New tactic : Your Gifts(proc) will linger when changing to a different Gift.

Since Mara has too many good tactics and stance swap is encouraged by that patch :
Could be nice to add this buff directly to his Gifts

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Scragmuncher
Posts: 154

Re: Patch Notes 18/12/2025

Post#96 » Fri Dec 19, 2025 3:38 am

Demonito wrote: Fri Dec 19, 2025 2:59 am
Spoiler:
Alubert wrote: Fri Dec 19, 2025 12:33 am
Levioc wrote: Thu Dec 18, 2025 10:41 pm

Everything has been said. Nothing more to add... Patch that unbalances the "mirror " classes in the game as usual
This is what manipulation looks like.
Talking about everything one side lost and everything the other side gained.
If someone doesn't know the classes, they will form a wrong opinion.
WL received similar/the same nefrs, e.g., arm pene tact. Exactly the same, but you only mention it for Mara.
Mara received some very interesting new solutions.
If you only play on one side, write about it and don't mislead others.

Rampage is very strong. I agree with that, but Choppa received some very interesting solutions. Less obvious, but they seem strong.
I meant to point the stuff that bothered me the most and make it short
Yes, I'm mostly playing destro and changes often seem thought for orda first
My Mara and WL are 80/60+ ; my noobies choppa/wh are only 40+ and I dont have we/sl yet

Slayer 100% impossible to parry for 20s seems crazy anyhow
My choppa will miss the AP spell and removing the healing debuff is a big nerf
No more clue about balance for those two

To point out +15% more crit on WL wasn't necessary since this spec isn't the most popular
(Still is a huge buff)
And I'm actually happy about that other spell giving more crit for my pet

Then if I'm not wrong :
WL/Mara didn't get the same at all, only aoe spells were mirrored
WL tactic got -10% Arpen on the two aoe spells (Hack and Slash)
Mara tactic got -10% on all spells (Piercing Bite)
Mara also had his Arpen on Bruta Spec auto atk removed
(as to match Wl pet being nerfed ?)
WL : 2s Invincibility for his lion to pull + undefendable silence and stun
Mara : a new aoe for slowing morale + some savagery buff
The big nerf on WL is for the pet (frenzy/grab), not much on his dps

Anyway,
I was only looking forward Mara changes to brutality spec and was disappointed
To remove "Gut Ripper" as core spell and put it end tree felt like a recycle gift
Impale on CD makes me doubt Brutality spec was Buffed in this patch
It still seems better to play mara with any other spec than main Brutality

Sorry for the long post and, yes, biased quotes

For a potentially good idea :

- Lasting Mutation - New tactic : Your Gifts(proc) will linger when changing to a different Gift.

Since Mara has too many good tactics and stance swap is encouraged by that patch :
Could be nice to add this buff directly to his Gifts
Rampage is not a 100% parry reduction as strikethrough is capped at 50%. If you have 30%parry, it will be reduced to 15% for that 10-20s.

WL aoe skills are hit pretty heavily by these changes. People are saying just 10%, but some early testing is showing a bigger difference than that.

Both mara and WL could get to 90% + armor pen, so understandable that this has taken a hit.

Mara and WL are not really 'mirrored', wl is a mix of mara ST and MSH aoe.
Knutkrusher - The man, the myth, the dead body on the floor.

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Alexwar
Posts: 12
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Re: Patch Notes 18/12/2025

Post#97 » Fri Dec 19, 2025 5:24 am

ReturnOfReckoning wrote: Thu Dec 18, 2025 11:34 am Seal of Destruction - Moved to 5 points in Path of Confession. Armor Penetration decreased from 50% to 25%. Now additionally increases your movement speed by 50% for 7 seconds. If you use any ability, the movement speed effect will immediately end.

- Elixir of Insane Power - Armor Penetration decreased from 50% to 25%. Now additionally increases your movement speed by 50% for 7 seconds. If you use any ability, the movement speed effect will immediately end.
I just wish that this change had been canceled for this innovation for WE and WH. It would be great if we could return 50% movement speed to the Shadow Elixir and Sanctified Oil abilities similarly.
Since where it is now, the application is absolutely not clear. The Elixir gives 25% armor penetration, and at the same time 50% movement speed. But any action will stop the buff movement speed. So in the end, is it a combat ability, or an escape ability? It turned out to be an absolutely illogical combination, please reconsider for both classes)

Anyway, thanks for the patch, and the work you've done!
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nat3s
Posts: 491

Re: Patch Notes 18/12/2025

Post#98 » Fri Dec 19, 2025 5:43 am

Alubert wrote: Fri Dec 19, 2025 12:33 am
Levioc wrote: Thu Dec 18, 2025 10:41 pm
Demonito wrote: Thu Dec 18, 2025 5:02 pm Slayer
- Rampage - Your attacks are now 100% less likely to be Blocked or Parried. If you are Furious, the duration is increased to 20 seconds

Choppa
- No More Helpin’ - Removed
- Keep on Choppin - Removed

White Lion
- Threatening Distraction - Fey Illusion will increase your chance to critically hit by 15% for 10 seconds
- Hack - Your War Lion's next ability within 10 seconds will automatically critically hit

Mara
- Piercing Bite - Armor Penetration reduced from 25% to 15% (for all mutation abilities)
- Gift of Brutality - No longer increases the Armor Penetration of your auto attacks

Image
Everything has been said. Nothing more to add... Patch that unbalances the "mirror " classes in the game as usual
This is what manipulation looks like.
Talking about everything one side lost and everything the other side gained.
If someone doesn't know the classes, they will form a wrong opinion.
WL received similar/the same nefrs, e.g., arm pene tact. Exactly the same, but you only mention it for Mara.
Mara received some very interesting new solutions.
If you only play on one side, write about it and don't mislead others.

Rampage is very strong. I agree with that, but Choppa received some very interesting solutions. Less obvious, but they seem strong.

It is difficult to reach a conclusion that Mara is at the same level as WL... There's a reason why WL is the S tier solo and small scale class right now and that's nothing to do with aoe. In the WB setting, which lets face it is the low skill form of rvr i.e. zerging, aoe is important, but try taking out a Mara or WL in a 6-man, 2-man or solo and you'll see the absurd disparity in effectiveness between the 2 classes. An extra gap closer, a better pull, higher burst, stronger defensive options in ST specs.

Part of the problem with the current design approach for me is the 4-class mirror between WL, Mara, ASW and MSH. I'd say Mara and ASW are the weaker mirrors in that dynamic whilst also requiring a higher skill level with stance dancing. I'd also argue that MSH is way below WL in ST burst. I don't think the design here is fair or balanced. For some reason WL is kept a tier above the others, at least for small scale, an absolute beast of a class.

Throw in Rampage and the fact Order already is the dominant faction in EU prime and it really does seem quite odd that WL has not been reduced in power. I think a better design would have been to neuter some of that disparity, tone done WL a bit more than Mara as it had the significant lead over it. Alternatively, bring up Mara and ASW to WL level.
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Defrack rr81 Mara
Induce rr77 Shaman
rr7x AM, Choppa, WL, WH, WE, BG

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Wdova
Posts: 768

Re: Patch Notes 18/12/2025

Post#99 » Fri Dec 19, 2025 6:40 am

Slayer changes:
It is a mixbag. Inevitable doom duration randomnes wasnt lifted. It deal 50% less damage to initial target :/

Violent impact tactic - 25% armor pen for exhaustive attacks only in Furious. Handy for low levels and fresh lvl 40. Can be ignored by endgame character that almost sists at 75% penetration softcap with Sov, Triumphant proc, Annuluses.

Rampage back to 100% for both block and parry (Yet it hit 50% softcap wall for strikethru).

Cleft in twain change. Slayer lost his only ST dot. Not so great damage, choppa version is superior. - definitely not fan of this change.

2 options how to play 2H now thanks to Power Through and Breaking point tactics changes. You can be either big hit spiker in yellow with Breaking point, or standard Power Thru Berserker with 50% AA speed, but lose 50% damage bonus while hit in furious.

Pulverizing strike, Spine crusher damage nerf. In combination with Inevitable doom ST damage nerf, cleft in twain dot removal, is safe to say that dual wield ST slayer is finaly dead.
Last edited by Wdova on Fri Dec 19, 2025 8:09 am, edited 1 time in total.
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Bozzax
Posts: 2692

Re: Patch Notes 18/12/2025

Post#100 » Fri Dec 19, 2025 6:57 am

Wdova wrote: Fri Dec 19, 2025 6:40 am Slayer changes:
It is a mixbag. Inevitable doom duration randomnes wasnt lifted. It deal 50% less damage to initial target :/

Violent impact tactic - 25% armor pen for exhaustive attacks only in Furious. Handy for low levels and fresh lvl 40. Can be ignored by endgame character that almost sists at 75% penetration softcap with Sov, Triumphant proc, Annuluses.

Rampage back to 100% for both block and parry (Yet it hit 50% softcap wall for strikethru).

Cleft in twain change. Slayer lost his only ST dot. Not so great damage, choppa version is superior. - definitely not fan of this change.

2 options how to play 2H now thanks to Power Through and Breaking point tactics changes. You can be either big hit spiker in yellow with Breaking point, or standard Power Thru Berserker with 50% AA speed, but lose 50% damage bonus while hit in furious.

Pulverizing strike, Spine crusher damage nerf. In compination with Inevitable doom ST damage nerf, cleft in twain dot removal, is safe to say that dual wield ST slayer is finaly dead.
Same boring removal of build options on choppa as there was a big increase in abilities and tactics locked to 2h.

Choppa also lost the ability to do impact wb aoe damage but I actually expect this to be reverted when they realise how bad this change is. Especially In the light of the return of slayer ramp/bw proc buff wb
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