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Patch Notes 18/12/2025

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salazarn
Posts: 233

Re: Patch Notes 18/12/2025

Post#41 » Thu Dec 18, 2025 3:36 pm

I have no idea what effect the WH changes will have but the focus on the pistol is VERY COOL :D

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JohnnyWayne
Posts: 52

Re: Patch Notes 18/12/2025

Post#42 » Thu Dec 18, 2025 3:44 pm

M0rw47h wrote: Thu Dec 18, 2025 3:24 pm
JohnnyWayne wrote: Thu Dec 18, 2025 3:14 pm 5 Ft pull range for mara anyone?
It requires pet to be within 5 ft range, not WL. Pull itself is still instant 65 ft range...
Well als 2/3rds of CC is melee and not ranged. You get the point, do you?

M0rw47h
Posts: 939

Re: Patch Notes 18/12/2025

Post#43 » Thu Dec 18, 2025 3:48 pm

JohnnyWayne wrote: Thu Dec 18, 2025 3:44 pm
M0rw47h wrote: Thu Dec 18, 2025 3:24 pm
JohnnyWayne wrote: Thu Dec 18, 2025 3:14 pm 5 Ft pull range for mara anyone?
It requires pet to be within 5 ft range, not WL. Pull itself is still instant 65 ft range...
Well als 2/3rds of CC is melee and not ranged. You get the point, do you?
So...? You finally will be able to defend from pulls? Thats nice.
Fetch was no risk high reward ability, while Terrible Embrance is high risk, high reward ability.
Personaly I'd prefer TE to replace Fetch for WL, but I guess that would be too much for WL players to endure.

Shogun4138
Posts: 167

Re: Patch Notes 18/12/2025

Post#44 » Thu Dec 18, 2025 4:14 pm

SpacestarKid wrote: Thu Dec 18, 2025 3:21 pm Why has Ruthless Assault been nerfed to 5 feet, while Trial by Pain hasn't?
This sux but we will see with the other buffs. Maybe not bad, maybe bad. Testing to commence
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Pahakukka
Posts: 570

Re: Patch Notes 18/12/2025

Post#45 » Thu Dec 18, 2025 4:19 pm

CeeJay89 wrote: Thu Dec 18, 2025 2:54 pm
Pahakukka wrote: Thu Dec 18, 2025 2:44 pm
Sever1n wrote: Thu Dec 18, 2025 2:30 pm Regen we still exist?
Seems so, tho what i understood its a tad more kiteable but has little More regen (speed buff removed and regen added) no changes to witchbrew/kiss proc spam tho so fighting them in melee is likely the same as pre patch


Do you mean Elixir? I don't think it was removed. It was just shifted over to Elixir of Insane Power, which gives 25% armor pen and the move buff now, instead of 50% armor pen. Additionally, stealth resets Shadow Leap's cooldown and oils/elixirs don't share a cooldown anymore, so you can use Elixir of Shadows and Shadow Leap if you ever disconnect. So on paper at least, they should be harder to kite.
ah, you are right, I missed that one. Was thinking about reduced range on RA and lost speedbuff on vial, but its still there. combined with FP working on daggers they are in fact harder to kite. Def WE will still be a menace.
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shoelessHN
Posts: 438

Re: Patch Notes 18/12/2025

Post#46 » Thu Dec 18, 2025 4:24 pm

I'm just glad slayer 5pt ability will bypass 100% m1/2s, because that makes sense.

Not removing regen or making it not work when rvr flagged was a huge miss.

And was sanct bullets really being abused aoe in pvp? I only use that when pveing really and made dragon gun a decent big heal if you overpulled. No idea why it needed to be nerfed?

Razor/Slice being a default aoe ability (no tactic) has been an obvious fix since like the first month cities were live, why it took this long to implement is sad.

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tazdingo
Posts: 1274

Re: Patch Notes 18/12/2025

Post#47 » Thu Dec 18, 2025 4:47 pm

shoelessHN wrote: Thu Dec 18, 2025 4:24 pm Not removing regen or making it not work when rvr flagged was a huge miss.
you people are out of your minds, "remove this entire mechanic so i can solo"

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Grock
Posts: 947

Re: Patch Notes 18/12/2025

Post#48 » Thu Dec 18, 2025 4:52 pm

Some nice changes, more than i expected to be honest. Skavenslayer changes feel good.
Regarding Giantslayer this goes against the advice i offered a few months ago.
Main issues with Rage as a whole haven't been addressed.

It was very predictable y'all would go with partial exhaust approach, im not sure if thats the right way.
Main issue with Rage mechanic was its sluggish and passive nature, how long it takes to generate, and the fact that the generation does not require any input from the player beyond being in combat.

Giantslayer looks like a bit of a mess at first glance, but at least the abilities still do what they did which makes me less bitter.
So far rotation seems to be very set in stone since you rely on like two specific skills to manage Rage.

Update: I've just noticed that Cleft in Twain now has 10s cooldown so you can't spam it to get Rage faster, this is worse than i thought lmao, we're back to Holding Grudges gameplay which has been dead the entire time that tactic existed, wait 20 seconds to land 3 exhausts, how exciting :lol:
So this kinda means whis entire rework amounts to nothing because you'd still just slot Power Through + Push for More and camp Red the entire time, are you serious guys :lol:

Rampage revert is not a good idea IMO, its bringing back all the worst features. Having it back on GCD gonna feel terrible. Bringing back the exhaust makes Slayer warm-up time at engagements very slow again, while other classes can fire at max right away.
Last edited by Grock on Thu Dec 18, 2025 5:14 pm, edited 4 times in total.
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Demonito
Posts: 65

Re: Patch Notes 18/12/2025

Post#49 » Thu Dec 18, 2025 5:02 pm

Slayer
- Rampage - Your attacks are now 100% less likely to be Blocked or Parried. If you are Furious, the duration is increased to 20 seconds

Choppa
- No More Helpin’ - Removed
- Keep on Choppin - Removed

White Lion
- Threatening Distraction - Fey Illusion will increase your chance to critically hit by 15% for 10 seconds
- Hack - Your War Lion's next ability within 10 seconds will automatically critically hit

Mara
- Piercing Bite - Armor Penetration reduced from 25% to 15% (for all mutation abilities)
- Gift of Brutality - No longer increases the Armor Penetration of your auto attacks

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ravezaar
Posts: 584

Re: Patch Notes 18/12/2025

Post#50 » Thu Dec 18, 2025 5:12 pm

Some changes of SL is nice but nerfs to ST skills seems wierd since it was never a good ST class anyway, like who did that bother ? seems odd to nerf those skills so hard
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