yeah I played that during live and i dont think anyone liked having to leave the rvr lakes to farm PQs to get that one or two extra VPs to win a zone. not to mention the pleas in chat to not queue up for scenariosroadkillrobin wrote: ↑Mon Apr 30, 2018 10:58 am Funny thing is that the original RVR mechanic cared about everything. Keeps needed to be taken and claimed, BO's needed to be held. PQ needed to be completed and Scenarios needed to be won.
The original design was actually designed so that a zone flip wasn't something you were supose to chase but something that happened when your realm where performing better in all regards. It was designed so you could play the game the way you wanted to.
It's the absolute best RvR mechanic the game have seen.
It's however not without it's flaws. PQ's should have had competative rewards and all players contributing by doing anything to a zoneflip should been rewarded with renown based on VP you helped gain.
Now were kinda stuck in a system where you have to play this to get that, which can be a bit rng based from class to class.
If someone hate playing scenarios but their favorite class have to play scenarios to get BiS items you're kinda forced to put in hours you won't enjoy. I really hate this concept tbh.
And it also depends heavily on your own in game social status and personallity when it comes to finding groups and guild etz.
What happened to RvR?
Re: What happened to RvR?
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Re: What happened to RvR?
Hargrim wrote: ↑Mon Apr 30, 2018 12:50 pmroadkillrobin wrote: ↑Mon Apr 30, 2018 10:58 am Funny thing is that the original RVR mechanic cared about everything. Keeps needed to be taken and claimed, BO's needed to be held. PQ needed to be completed and Scenarios needed to be won.
The original design was actually designed so that a zone flip wasn't something you were supose to chase but something that happened when your realm where performing better in all regards. It was designed so you could play the game the way you wanted to.
It's the absolute best RvR mechanic the game have seen.
It's however not without it's flaws. PQ's should have had competative rewards and all players contributing by doing anything to a zoneflip should been rewarded with renown based on VP you helped gain.
Now were kinda stuck in a system where you have to play this to get that, which can be a bit rng based from class to class.
If someone hate playing scenarios but their favorite class have to play scenarios to get BiS items you're kinda forced to put in hours you won't enjoy. I really hate this concept tbh.
And it also depends heavily on your own in game social status and personallity when it comes to finding groups and guild etz.
It was so good players cried on live and demanded it to be changed entirely.
Tbh , ppl wanted pq/sc removed (because they were exploitable , and a lock timer which didn't require 2h implemented...
That's was all the whine was about from rvr in live
Plus add a resource system on that one to make it more dynamic. Then ea screw everything
Last edited by Tesq on Mon Apr 30, 2018 3:36 pm, edited 1 time in total.

Re: What happened to RvR?
I think what those previous systems did was let everyone partake in zone caps. PvE contributed, SCs did, as did open world. Personally I enjoyed being a part of a SC team that handled the zone caps from the SC side. I guess that changed on live after I stopped or here on RoR - it's a moot point.
People are going to whine about everything.....because their people. What I find quite awesome is the fact the admins worked all weekend on tweaking RvR. Right now I think it's particularly difficult because of the wild pop swings between EU and NA and having things set up dynamically to accommodate that. Let alone when entire guilds go between sides, you can't make it appropriate for 4 WBs and impossible for 1 or 2.
The coding and balancing is a pita.
People are going to whine about everything.....because their people. What I find quite awesome is the fact the admins worked all weekend on tweaking RvR. Right now I think it's particularly difficult because of the wild pop swings between EU and NA and having things set up dynamically to accommodate that. Let alone when entire guilds go between sides, you can't make it appropriate for 4 WBs and impossible for 1 or 2.
The coding and balancing is a pita.
Re: What happened to RvR?
I assume all -pro old system- who are crying on ashes of Sc+PQ+BO+SINGINGASONG+... to lock a zone and who would like to see this holy period back, are not those 120 connected players during NA TIME unable to lock a single area right now ?
But who care about them eh?
Where are those who were crying months ago : "6 hours in Kadrin is WAyyyy too long" or "Brrrr 15 mins locked BO make our lock impossible" or "Only 3 gold bags on keep take?" or "Those cowards are waiting in their keeps waiting we attack to funnel us" or "zerg zerg zerg zerg gngngn". (what we were expriencing at this holy "Golden Age")
Golden Age...
But who care about them eh?
Where are those who were crying months ago : "6 hours in Kadrin is WAyyyy too long" or "Brrrr 15 mins locked BO make our lock impossible" or "Only 3 gold bags on keep take?" or "Those cowards are waiting in their keeps waiting we attack to funnel us" or "zerg zerg zerg zerg gngngn". (what we were expriencing at this holy "Golden Age")
Golden Age...
Re: What happened to RvR?
Hopefully that's not at me, I wasn't trying to portray that at all. Games change and evolve otherwise they would become stale and boring. We've seen what happened to this game on live and we know the end result if that same path is went down again.Yaliskah wrote: ↑Mon Apr 30, 2018 5:21 pm I assume all -pro old system- who are crying on ashes of Sc+PQ+BO+SINGINGASONG+... to lock a zone and who would like to see this holy period back, are not those 120 connected players during NA TIME unable to lock a single area right now ?
But who care about them eh?
Where are those who were crying months ago : "6 hours in Kadrin is WAyyyy too long" or "Brrrr 15 mins locked BO make our lock impossible" or "Only 3 gold bags on keep take?" or "Those cowards are waiting in their keeps waiting we attack to funnel us" or "zerg zerg zerg zerg gngngn". (what we were expriencing at this holy "Golden Age")
Golden Age...
- roadkillrobin
- Posts: 2773
Re: What happened to RvR?
Like I said, the goal was moast likly never to chase zone flipps but something that would happen if your realm happened to peform over the other one in moast facets of the game.kerckasha wrote: ↑Mon Apr 30, 2018 3:11 pmyeah I played that during live and i dont think anyone liked having to leave the rvr lakes to farm PQs to get that one or two extra VPs to win a zone. not to mention the pleas in chat to not queue up for scenariosroadkillrobin wrote: ↑Mon Apr 30, 2018 10:58 am Funny thing is that the original RVR mechanic cared about everything. Keeps needed to be taken and claimed, BO's needed to be held. PQ needed to be completed and Scenarios needed to be won.
The original design was actually designed so that a zone flip wasn't something you were supose to chase but something that happened when your realm where performing better in all regards. It was designed so you could play the game the way you wanted to.
It's the absolute best RvR mechanic the game have seen.
It's however not without it's flaws. PQ's should have had competative rewards and all players contributing by doing anything to a zoneflip should been rewarded with renown based on VP you helped gain.
Now were kinda stuck in a system where you have to play this to get that, which can be a bit rng based from class to class.
If someone hate playing scenarios but their favorite class have to play scenarios to get BiS items you're kinda forced to put in hours you won't enjoy. I really hate this concept tbh.
And it also depends heavily on your own in game social status and personallity when it comes to finding groups and guild etz.
People started complaining about it coz it was put into system to regulary flip zones by right out exploiting or doing finicky things to the VP system, as it was the best way to progress renown leveling.
The idea of the game was that small scale (scenario), pve (quest and PQ) and RVR all should work together so that all kinda players and how they perfered playing, would feel like they were contributing. Problem was that Open world PVE wasn't developed enough and Scenarios and PVE wasn't rewarded for pulling their weight to the campain.
City Seiges were moast likly also something that wasn't supose to happen on a regular basis.

Re: What happened to RvR?
Yes, i even play an archmage right now! you can't teach an old dog new tricks and all that

Did we play together perhaps?
Last edited by Tirien27 on Tue May 01, 2018 6:25 am, edited 1 time in total.
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Re: What happened to RvR?
Wow, nice to see so many people weighing in on RvR and the changes dev have made (will make), and great to see a dev explaining and responding to my question(s).
So bottom line is it will get better in time while you tweak and fix what needs fixing. And we will start to see keep att/def way more often, I´ll go into that link and read up on these changes, i´ll give my 2 cents when i can understand it abit better
And... it´s good to be back!
So bottom line is it will get better in time while you tweak and fix what needs fixing. And we will start to see keep att/def way more often, I´ll go into that link and read up on these changes, i´ll give my 2 cents when i can understand it abit better

And... it´s good to be back!
Re: What happened to RvR?
well the problem with that is: you need to flip zones to get better gear from forts and/or the city assaultsroadkillrobin wrote: ↑Tue May 01, 2018 5:42 amLike I said, the goal was moast likly never to chase zone flipps but something that would happen if your realm happened to peform over the other one in moast facets of the game.kerckasha wrote: ↑Mon Apr 30, 2018 3:11 pmyeah I played that during live and i dont think anyone liked having to leave the rvr lakes to farm PQs to get that one or two extra VPs to win a zone. not to mention the pleas in chat to not queue up for scenariosroadkillrobin wrote: ↑Mon Apr 30, 2018 10:58 am Funny thing is that the original RVR mechanic cared about everything. Keeps needed to be taken and claimed, BO's needed to be held. PQ needed to be completed and Scenarios needed to be won.
The original design was actually designed so that a zone flip wasn't something you were supose to chase but something that happened when your realm where performing better in all regards. It was designed so you could play the game the way you wanted to.
It's the absolute best RvR mechanic the game have seen.
It's however not without it's flaws. PQ's should have had competative rewards and all players contributing by doing anything to a zoneflip should been rewarded with renown based on VP you helped gain.
Now were kinda stuck in a system where you have to play this to get that, which can be a bit rng based from class to class.
If someone hate playing scenarios but their favorite class have to play scenarios to get BiS items you're kinda forced to put in hours you won't enjoy. I really hate this concept tbh.
And it also depends heavily on your own in game social status and personallity when it comes to finding groups and guild etz.
People started complaining about it coz it was put into system to regulary flip zones by right out exploiting or doing finicky things to the VP system, as it was the best way to progress renown leveling.
The idea of the game was that small scale (scenario), pve (quest and PQ) and RVR all should work together so that all kinda players and how they perfered playing, would feel like they were contributing. Problem was that Open world PVE wasn't developed enough and Scenarios and PVE wasn't rewarded for pulling their weight to the campain.
City Seiges were moast likly also something that wasn't supose to happen on a regular basis.
I dont really care much about gear grind but a lot of people do
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