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Balanced Scenarios

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Luth
Posts: 2840

Re: Balanced Scenarios

Post#11 » Sun May 17, 2015 11:09 pm

Would be much better to fix the bolster buff first instead of creating separate queues.

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Coryphaus
Posts: 2230

Re: Balanced Scenarios

Post#12 » Sun May 17, 2015 11:21 pm

Luth wrote:Would be much better to fix the bolster buff first instead of creating separate queues.

and then new players wont get rekt by bws
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Luth
Posts: 2840

Re: Balanced Scenarios

Post#13 » Sun May 17, 2015 11:28 pm

Depends, with a fully working bolster buff a level 4 player with level 4 gear would be more valuable (from the stats) than a level 7 player with level 4 gear. But sooner or later everyone gets destroyed by bws/sorcs if they are allowed to freecast on a target. The best defense against T1 bws/sorcs is to force them to move.

Edit: with "separate queues" i meant separate queues for low level players. The amount of players per SC is far too high atm and should be much lower.

Tiggo
Former Staff
Posts: 1948

Re: Balanced Scenarios

Post#14 » Tue May 19, 2015 8:48 am

so there are 12-12-12-10-11 in team 1 queued, you want the game to wait until a lvl1 destroy queued, what if in the meantime a lvl5 on the other side quit his queue or went offline? this is much more complex and will prolong waiting time a LOT more, then you think ...

i played scs from lvl1 on, and i won a lot of them. just the lower levels should not run into the enemy but rather stay behind and defend the healers for example. lower levels CAN take their part in sc and be usefull.

now and then there will be scs where on one side everyone is lvl12 and on the other side everyone is lvl 1, of course they will lose ^^ but that happens so seldom...

better aproach imho is to increase the buff the low lvls get in sc.
Last edited by Tiggo on Tue May 19, 2015 8:50 am, edited 2 times in total.
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Tiggo
Former Staff
Posts: 1948

Re: Balanced Scenarios

Post#15 » Tue May 19, 2015 8:49 am

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Vampire
Posts: 373

Re: Balanced Scenarios

Post#16 » Tue May 19, 2015 9:15 am

Just a quick reminder - Alpha Game.

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Lindisfarne
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Re: Balanced Scenarios

Post#17 » Tue May 19, 2015 9:19 am

Vampire wrote:Just a quick reminder - Alpha Game.
Thank you for your contribution
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Vampire
Posts: 373

Re: Balanced Scenarios

Post#18 » Tue May 19, 2015 9:30 am

Lindisfarne wrote:
Vampire wrote:Just a quick reminder - Alpha Game.
Thank you for your contribution
Thanks for the renown.

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Ototo
Posts: 1012

Re: Balanced Scenarios

Post#19 » Tue May 19, 2015 12:01 pm

To get back the original point ot of this mess:

Best desireable choice would be that both teams have the same number X of players. Just that. Zergs are boring and actually take out people of the sc queu. Like 80% of the time u login during week u prefer just some fast action and then log off. Thats the scenario mission. Balance them somehow could be a great boost to the game. So far we have a huge diff in gear and skills in low levels, thats why i proposed that EXTRA solution, but still the other one of having just the same amount of players in each side is best.
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Lindisfarne
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Re: Balanced Scenarios

Post#20 » Wed May 20, 2015 6:54 am

Ototo wrote:To get back the original point ot of this mess:

Best desireable choice would be that both teams have the same number X of players. Just that. Zergs are boring .
+1
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