Balanced Scenarios
Re: Balanced Scenarios
Would be much better to fix the bolster buff first instead of creating separate queues.
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Re: Balanced Scenarios
Luth wrote:Would be much better to fix the bolster buff first instead of creating separate queues.
and then new players wont get rekt by bws

Re: Balanced Scenarios
Depends, with a fully working bolster buff a level 4 player with level 4 gear would be more valuable (from the stats) than a level 7 player with level 4 gear. But sooner or later everyone gets destroyed by bws/sorcs if they are allowed to freecast on a target. The best defense against T1 bws/sorcs is to force them to move.
Edit: with "separate queues" i meant separate queues for low level players. The amount of players per SC is far too high atm and should be much lower.
Edit: with "separate queues" i meant separate queues for low level players. The amount of players per SC is far too high atm and should be much lower.
Re: Balanced Scenarios
so there are 12-12-12-10-11 in team 1 queued, you want the game to wait until a lvl1 destroy queued, what if in the meantime a lvl5 on the other side quit his queue or went offline? this is much more complex and will prolong waiting time a LOT more, then you think ...
i played scs from lvl1 on, and i won a lot of them. just the lower levels should not run into the enemy but rather stay behind and defend the healers for example. lower levels CAN take their part in sc and be usefull.
now and then there will be scs where on one side everyone is lvl12 and on the other side everyone is lvl 1, of course they will lose ^^ but that happens so seldom...
better aproach imho is to increase the buff the low lvls get in sc.
i played scs from lvl1 on, and i won a lot of them. just the lower levels should not run into the enemy but rather stay behind and defend the healers for example. lower levels CAN take their part in sc and be usefull.
now and then there will be scs where on one side everyone is lvl12 and on the other side everyone is lvl 1, of course they will lose ^^ but that happens so seldom...
better aproach imho is to increase the buff the low lvls get in sc.
Last edited by Tiggo on Tue May 19, 2015 8:50 am, edited 2 times in total.
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Re: Balanced Scenarios
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Re: Balanced Scenarios
Thank you for your contributionVampire wrote:Just a quick reminder - Alpha Game.
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Re: Balanced Scenarios
Thanks for the renown.Lindisfarne wrote:Thank you for your contributionVampire wrote:Just a quick reminder - Alpha Game.
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Re: Balanced Scenarios
To get back the original point ot of this mess:
Best desireable choice would be that both teams have the same number X of players. Just that. Zergs are boring and actually take out people of the sc queu. Like 80% of the time u login during week u prefer just some fast action and then log off. Thats the scenario mission. Balance them somehow could be a great boost to the game. So far we have a huge diff in gear and skills in low levels, thats why i proposed that EXTRA solution, but still the other one of having just the same amount of players in each side is best.
Best desireable choice would be that both teams have the same number X of players. Just that. Zergs are boring and actually take out people of the sc queu. Like 80% of the time u login during week u prefer just some fast action and then log off. Thats the scenario mission. Balance them somehow could be a great boost to the game. So far we have a huge diff in gear and skills in low levels, thats why i proposed that EXTRA solution, but still the other one of having just the same amount of players in each side is best.
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Re: Balanced Scenarios
+1Ototo wrote:To get back the original point ot of this mess:
Best desireable choice would be that both teams have the same number X of players. Just that. Zergs are boring .
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