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Balanced Scenarios

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Ototo
Posts: 1012

Balanced Scenarios

Post#1 » Sat May 16, 2015 8:47 pm

Its starting to be a troublesome thing. I hate the zerg-mode in either side of it, it just make it boring. Could we have some sort of ETA or something about this?

My point is simple here: if there are not enough players to actually balance it, just pop one cause its all about the RvR in any moment and fast, but if there are enough people in queu to balance it, would be great fun.

The ones i most enjoyed ever are those ones, the ones without an overwhelming presence of a realm. I tend to switch side often cause of that (my 1st intention was to play only order, but.....I just love skimishes 8-) )

EDIT: I thought suddenly in an idea that i think could be great to avoid rolfstmps of lvl12s vs lvl1-7. Maybe balance based in the sum of the level is a posibility?
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sotora
Posts: 320

Re: Balanced Scenarios

Post#2 » Sat May 16, 2015 10:10 pm

Yes. Matchmaking issue is really a big problem imho.

If queue time need to be longer in order to balance scenario more then so be it. It's better than having one very unbalanced scenario after another.

I mean I saw scenarios starting with like 20 vs 3 (not joking) Numbers like 14 vs 8 or 17 vs 10 are very common. What's worse such scenarios can happen in series, one after another.
Last edited by sotora on Sun May 17, 2015 8:40 am, edited 2 times in total.

ostrogoth182
Posts: 179

Re: Balanced Scenarios

Post#3 » Sat May 16, 2015 10:43 pm

I had a 20 vs 3 earlier today, really boring everyone just stood by the spawn area so I pulled the champions for fun, was funny watching eceryone run away in all directions tho

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Coryphaus
Posts: 2230

Re: Balanced Scenarios

Post#4 » Sat May 16, 2015 10:59 pm

This is made 10 times worse by the fact that you have to win sc's in order to lock zones
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Lindisfarne
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Re: Balanced Scenarios

Post#5 » Sat May 16, 2015 11:55 pm

This is one of the main reasons im not playing atm. Finding fights in RvR lakes is rare, and joining sc's just to zerg, or be zerged, is boring. I know dev's are hard at work on other things, but a player cap on sc's would be great. 12v12 plz
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donsastre
Posts: 41

Re: Balanced Scenarios

Post#6 » Sun May 17, 2015 7:58 am

i can just repeat the sentences of my prevíews writer 4 weeks ago it was fun to play WAR but now ... always loosing because of 15 vs 8 or less sucks :/

hopew there will be a fix

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Tiggo
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Posts: 1948

Re: Balanced Scenarios

Post#7 » Sun May 17, 2015 9:50 am

max already said it should be limited to 12 players, but its bugged. having max 12 on each side will ease the unbalance a lot.

still balance itself needs some work still. i dont think lvl 5 or lvl10 does make much difference though. every sc that was balanced number wise i played, was ok despite having different level of players in it.
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
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Ototo
Posts: 1012

Re: Balanced Scenarios

Post#8 » Sun May 17, 2015 12:23 pm

Tiggo wrote:(...) i dont think lvl 5 or lvl10 does make much difference though. every sc that was balanced number wise i played, was ok despite having different level of players in it.
The diff is:

lvl5 chosen: http://www.returnofreckoning.com/armory ... ame=Aarbal

lvl12 chosen: http://www.returnofreckoning.com/armory ... name=Aaren

Disclaimer: searched in the armoury for "a" and took the fist lvl 5 and lvl12 of the same class just as examples.
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Lindisfarne
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Re: Balanced Scenarios

Post#9 » Sun May 17, 2015 9:26 pm

Splitting levels this early would be a bit much, we don't want the sc que to get too long.
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Ototo
Posts: 1012

Re: Balanced Scenarios

Post#10 » Sun May 17, 2015 10:18 pm

Lindisfarne wrote:Splitting levels this early would be a bit much, we don't want the sc que to get too long.
Example of my proposal:

Balance-------Level of players--------Total sum
team1------->12-12-12-10-1-11------>58
team2------->6-6-5-7-4-8-5-5-12---->58
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