Gamedirection & targetaudience

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Poll: What areas of the game do you wish to see Development time going towards?

Balancing
42
17%
RvR systems
135
55%
Scenario matchmaking
61
25%
Pve
4
2%
Ranked
3
1%
Citysieges
1
0%
Total votes: 246

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Lion1986
Posts: 488

Re: Gamedirection & targetaudience

Post#101 » Sat Sep 21, 2024 3:47 pm

cabal852 wrote: Sat Sep 21, 2024 2:55 pm They need to fix AOE damage. It's gettin worse and worse.

Same builds. same groups everywhere. Meta needs to change atm.
well they tried reduce aoe cap to 9 and half server was ragin 24/7 on discord. The first to love rvr zerg is the community itself it seems.
My new Healer's UI pack: viewtopic.php?t=53304
Check out my UI pack: viewtopic.php?t=48165

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cabal852
Posts: 42
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Re: Gamedirection & targetaudience

Post#102 » Sat Sep 21, 2024 3:55 pm

Lion1986 wrote: Sat Sep 21, 2024 3:47 pm
cabal852 wrote: Sat Sep 21, 2024 2:55 pm They need to fix AOE damage. It's gettin worse and worse.

Same builds. same groups everywhere. Meta needs to change atm.
well they tried reduce aoe cap to 9 and half server was ragin 24/7 on discord. The first to love rvr zerg is the community itself it seems.
Yeah but its AOE spam meta is so boring. Nobody knows whats going on. Just spam 2 aoe skill and go.

User avatar
Lion1986
Posts: 488

Re: Gamedirection & targetaudience

Post#103 » Sat Sep 21, 2024 3:56 pm

cabal852 wrote: Sat Sep 21, 2024 3:55 pm
Lion1986 wrote: Sat Sep 21, 2024 3:47 pm
cabal852 wrote: Sat Sep 21, 2024 2:55 pm They need to fix AOE damage. It's gettin worse and worse.

Same builds. same groups everywhere. Meta needs to change atm.
well they tried reduce aoe cap to 9 and half server was ragin 24/7 on discord. The first to love rvr zerg is the community itself it seems.
Yeah but its AOE spam meta is so boring. Nobody knows whats going on. Just spam 2 aoe skill and go.
I agree with you. tell this to those who were raging against aoe cap.
My new Healer's UI pack: viewtopic.php?t=53304
Check out my UI pack: viewtopic.php?t=48165

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georgehabadasher
Posts: 292

Re: Gamedirection & targetaudience

Post#104 » Sun Sep 22, 2024 2:41 am

Everything in the game's reward structure rewards blobbing and stomping and disincentivizes close fights. Best rewards from SCs come from stomping pugs and getting them to surrender in 4 mins. Nobody sieges if there is organized opposition, you just blob until they log off and then PvD for better rewards.

It's time to stop blaming players for playing the game efficiently. If you reward people for blobbing, don't be surprised when they blob.

Don't want people to blob? Stop incentivizing them to.

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