well they tried reduce aoe cap to 9 and half server was ragin 24/7 on discord. The first to love rvr zerg is the community itself it seems.cabal852 wrote: Sat Sep 21, 2024 2:55 pm They need to fix AOE damage. It's gettin worse and worse.
Same builds. same groups everywhere. Meta needs to change atm.
Gamedirection & targetaudience
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Re: Gamedirection & targetaudience
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Re: Gamedirection & targetaudience
Yeah but its AOE spam meta is so boring. Nobody knows whats going on. Just spam 2 aoe skill and go.Lion1986 wrote: Sat Sep 21, 2024 3:47 pmwell they tried reduce aoe cap to 9 and half server was ragin 24/7 on discord. The first to love rvr zerg is the community itself it seems.cabal852 wrote: Sat Sep 21, 2024 2:55 pm They need to fix AOE damage. It's gettin worse and worse.
Same builds. same groups everywhere. Meta needs to change atm.
Re: Gamedirection & targetaudience
I agree with you. tell this to those who were raging against aoe cap.cabal852 wrote: Sat Sep 21, 2024 3:55 pmYeah but its AOE spam meta is so boring. Nobody knows whats going on. Just spam 2 aoe skill and go.Lion1986 wrote: Sat Sep 21, 2024 3:47 pmwell they tried reduce aoe cap to 9 and half server was ragin 24/7 on discord. The first to love rvr zerg is the community itself it seems.cabal852 wrote: Sat Sep 21, 2024 2:55 pm They need to fix AOE damage. It's gettin worse and worse.
Same builds. same groups everywhere. Meta needs to change atm.
- georgehabadasher
- Posts: 292
Re: Gamedirection & targetaudience
Everything in the game's reward structure rewards blobbing and stomping and disincentivizes close fights. Best rewards from SCs come from stomping pugs and getting them to surrender in 4 mins. Nobody sieges if there is organized opposition, you just blob until they log off and then PvD for better rewards.
It's time to stop blaming players for playing the game efficiently. If you reward people for blobbing, don't be surprised when they blob.
Don't want people to blob? Stop incentivizing them to.
It's time to stop blaming players for playing the game efficiently. If you reward people for blobbing, don't be surprised when they blob.
Don't want people to blob? Stop incentivizing them to.
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