Recent Topics

Ads

festering IB's

Chat about everything else - ask questions, share stories, or just hang out.
User avatar
Snapcap
Posts: 3

Re: festering IB's

Post#21 » Tue Dec 22, 2015 4:03 am

I have never one shot anybody. I have been able to kill quickly with Vengeance, Festering Arrow, and Fell the Weak. That's three skills with a long cool down. Are we nerfing the complaint of the week, Is that what we are doing now?
Because that's what happened before, and it didn't work out so well. So tell me what class do you want me to play. Is this to be the Bright Wizard, Ironbreaker and Warrior Priest versus the Marauder, Sorcerer, Disciple of Khaine and Black Orc game that we ended up with before. If so, why even bother?

Ads
User avatar
magter3001
Posts: 1284

Re: festering IB's

Post#22 » Tue Dec 22, 2015 4:21 am

Snapcap wrote:I have never one shot anybody. I have been able to kill quickly with Vengeance, Festering Arrow, and Fell the Weak. That's three skills with a long cool down. Are we nerfing the complaint of the week, Is that what we are doing now?
Because that's what happened before, and it didn't work out so well. So tell me what class do you want me to play. Is this to be the Bright Wizard, Ironbreaker and Warrior Priest versus the Marauder, Sorcerer, Disciple of Khaine and Black Orc game that we ended up with before. If so, why even bother?
SW skirmish tree is better than their fester arrow tree... why would you quit a class that lost at the most 20% damage on 1 ability? :lol:
Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands ;)

User avatar
davispeed
Posts: 392

Re: festering IB's

Post#23 » Tue Dec 22, 2015 4:54 am

Yyrd wrote:Since its ok to change the rules, like you did to fester. then give IB 5 second KD back and the same range punts as destro has. so both sides have the same skills with same Duration or power. i dont think this needs more explaining.
Order fanboy in da house!
]

Luth
Posts: 2840

Re: festering IB's

Post#24 » Tue Dec 22, 2015 5:24 am

Yyrd wrote:IB used to have 5 sec KD. as a side effect to the patch. it became 3. so order lost what it used to have.
Cave-In had a 4 second duration and the core knockdown was always 3 seconds...

User avatar
Snapcap
Posts: 3

Re: festering IB's

Post#25 » Tue Dec 22, 2015 5:32 am

magter3001 wrote:
Snapcap wrote:I have never one shot anybody. I have been able to kill quickly with Vengeance, Festering Arrow, and Fell the Weak. That's three skills with a long cool down. Are we nerfing the complaint of the week, Is that what we are doing now?
Because that's what happened before, and it didn't work out so well. So tell me what class do you want me to play. Is this to be the Bright Wizard, Ironbreaker and Warrior Priest versus the Marauder, Sorcerer, Disciple of Khaine and Black Orc game that we ended up with before. If so, why even bother?
SW skirmish tree is better than their fester arrow tree... why would you quit a class that lost at the most 20% damage on 1 ability? :lol:
That's not at all accurate. First, the Skirmish tree is not (was) not better than the Scout tree. You could argue that it's a matter of play style, but not better. Secondly, it's a nerf of a defining skill of the Scout tree rendering it ineffective. Festering Arrow has a 3 second cast; consequently, you are not likely to get two off against a player with even the most basic of RVR skills or overcome the ridiculous AOE healing in WAR. Lastly, there are a number of high damage skills available to other ranged classes that were left unmolested. Why single out one class for a nerf?

User avatar
Nameless
Posts: 1419

Re: festering IB's

Post#26 » Tue Dec 22, 2015 5:47 am

gosh.... becouse you can literally one-shot your target... isnt that obvious
Mostly harmless

K8P & Norn - guild Orz

User avatar
magter3001
Posts: 1284

Re: festering IB's

Post#27 » Tue Dec 22, 2015 7:01 am

Nameless wrote:gosh.... becouse you can literally one-shot your target... isnt that obvious
Apparently not :lol:
Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands ;)

User avatar
drmordread
Suspended
Posts: 916

Re: festering IB's

Post#28 » Tue Dec 22, 2015 7:37 am

Renork wrote:Why do people continue to use festerbomb as an excuse for balance changes? A class should not be able to one shot another, period.
But its ok for Sorc to two shot though still right? Not gonna nerf my sorc too are you?


Opppss I forgot, only Order gets nerfed.... i should be fine!
Image
Morrdread Ladydread Kickyerbutt Tamorrah Whisperrss SutSut Amniell
Lolyou Tahw Fortuna Sarissa Yiorrrgos
(and eight more to keep you guessing)

Ads
User avatar
Vdova
Posts: 555

Re: festering IB's

Post#29 » Tue Dec 22, 2015 7:53 am

Snapcap wrote:I have never one shot anybody. I have been able to kill quickly with Vengeance, Festering Arrow, and Fell the Weak. That's three skills with a long cool down. Are we nerfing the complaint of the week, Is that what we are doing now?
Because that's what happened before, and it didn't work out so well. So tell me what class do you want me to play. Is this to be the Bright Wizard, Ironbreaker and Warrior Priest versus the Marauder, Sorcerer, Disciple of Khaine and Black Orc game that we ended up with before. If so, why even bother?
If You didnt one shoot anyone with fernster+self 20%dmg buff+morale 2+crit,You probably did something wrong or all of Your targets used full TB after rr100 expansion.
People now in t3 expirienced one shooting pretty often.
I dont know why ppl complain about nerf so much. Insted of 4-4,9k fernster crits, they will do 3,5-4,2k. Still hardest hitting abbility in game. Are those numbers low for you? You can still fernster bomb if You want, but at least not one shoot(You need to use fell the weak to finish you target)
Vdova - Witch elf princess of suffer and despair

nydig
Posts: 118

Re: festering IB's

Post#30 » Tue Dec 22, 2015 8:09 am

Old cave-win was a 4 second knock down not 5.

Who is online

Users browsing this forum: Iathe, Sever1n and 5 guests