Release Level 31 Pre-T3

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Euan
Posts: 416

Re: Release Level 31 Pre-T3

Post#61 » Tue Nov 17, 2015 7:51 pm

Increase levels please. A few morale abilities not working isn't a big deal. I was at 100 hp with marauder level 14 and 17 and I got through it. :)
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Abolition
Posts: 336

Re: Release Level 31 Pre-T3

Post#62 » Tue Nov 17, 2015 7:52 pm

Azarael wrote:
Renork wrote:I heard people say in /ad that magnet/rift will work better here too :X?
Debatable. It'll pull reliably, but the travel speed is probably slower than live (don't know what controls it in the packet.)
Will it pull through terrain - such as keep doors?
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Euan
Posts: 416

Re: Release Level 31 Pre-T3

Post#63 » Tue Nov 17, 2015 7:56 pm

Abolition wrote:
Azarael wrote:
Renork wrote:I heard people say in /ad that magnet/rift will work better here too :X?
Debatable. It'll pull reliably, but the travel speed is probably slower than live (don't know what controls it in the packet.)
Will it pull through terrain - such as keep doors?
lol
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Abolition
Posts: 336

Re: Release Level 31 Pre-T3

Post#64 » Tue Nov 17, 2015 8:03 pm

Euan wrote:
lol
Given how PBAOE currently works through keep doors, I think it's a valid question, haha.

Has anyone else noticed the influx of Magi/Engis recently? We all know what's going to happen in T3 lol.
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Toldavf
Posts: 1586

Re: Release Level 31 Pre-T3

Post#65 » Tue Nov 17, 2015 8:11 pm

if you place it right would they get trapped inside the door do you think?
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Abolition
Posts: 336

Re: Release Level 31 Pre-T3

Post#66 » Tue Nov 17, 2015 8:16 pm

Toldavf wrote:if you place it right would they get trapped inside the door do you think?
Oh, absolutely. You'd rift/magnet them through the door and into the keep and they wouldn't be able to click the door to exit, because it is not a friendly keep.
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Azarael
Posts: 5332

Re: Release Level 31 Pre-T3

Post#67 » Tue Nov 17, 2015 8:27 pm

It will pull through keep doors, because there's no LoS check on them.

It won't pull through terrain.

I will probably block the Pull subcommand if you're within a certain radius of a keep.

Abolition
Posts: 336

Re: Release Level 31 Pre-T3

Post#68 » Wed Nov 18, 2015 6:13 pm

Azarael wrote: I will probably block the Pull subcommand if you're within a certain radius of a keep.
It is a tricky one, isn't it?

For example, pulling people through doors that are still in place, making it impossible for them to escape the keep or get a rez is a bad idea.

However, being able to rift people into or out of the keep AFTER the keep door is down, is a perfectly legitimate strategy.
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Toldavf
Posts: 1586

Re: Release Level 31 Pre-T3

Post#69 » Wed Nov 18, 2015 6:34 pm

Abolition wrote:
Toldavf wrote:if you place it right would they get trapped inside the door do you think?
Oh, absolutely. You'd rift/magnet them through the door and into the keep and they wouldn't be able to click the door to exit, because it is not a friendly keep.
I meant actually glitched inside the door itself so totally unable to move. I remember reading somewhere that magus on live could do it for a little while till it was patched.
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Bacta
Former Staff
Posts: 422

Re: Release Level 31 Pre-T3

Post#70 » Wed Nov 18, 2015 8:07 pm

Lets just let the Dev's do there jobs, I think raising the level why in T2 will cause to many dependencies, especially for new players joining the game and just getting into T2.
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