Petition for SH/SW free range increase tactic for QS/SK
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- Posts: 22
Re: Petition for SH/SW free range increase tactic for QS/SK
If you think 65 feet is dangerous, try playing melee.
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Re: Petition for SH/SW free range increase tactic for QS/SK
I dunno bro, I 've never seen your Squig without very solid support. Maybe you should try it before you judge it.Zegota wrote:If you really think that, not even the 150ft range would help.Uchoo wrote:In the current tier, 65 feet is fine if you are getting solid heals, dispels and guard swapped, but it's suicide without so we might as well play Fester.

Also, I do realize that I was just being a whiner. I don't actually think they need the change in this tier, I was just venting frustration. Solo queuing against premades all day is #FeelsBadMan.
Last edited by Uchoo on Thu Oct 29, 2015 4:03 pm, edited 1 time in total.
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Re: Petition for SH/SW free range increase tactic for QS/SK
http://www.arsenalofwar.com/armor/Destr ... ring%20KitNoiree wrote:In my opinion, the first post translates to something like "I don't care about future changes - I want I win button now!"
And in that case: I'd like a general ae detaunt without the need for a tactic on my dok. Thanks.
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Re: Petition for SH/SW free range increase tactic for QS/SK
xD I'm a solo player. If you see me anywhere, 90% of the time I'm alone. If I get heals, guard, it's never because I asked for them.Uchoo wrote:I dunno bro, I 've never seen your Squig without very solid support. Maybe you should try it before you judge it.
Can you tell me your SW's name?
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- Posts: 8
Re: Petition for SH/SW free range increase tactic for QS/SK
there is a reason why its 65ft range if you need more just get the tactics ... i dont like this idea of custom stuff
- magter3001
- Posts: 1284
Re: Petition for SH/SW free range increase tactic for QS/SK
As a fellow Squig Herder, I don't think the range increase is needed because the tactic is in the skirmish tree anyways. Also the problem was never staying in range for SH but the lack of damage they do in T4 due to armor talis and armor pots (which is already happening cuz it's end-game yo).
I rather add a base 10%-15% armor penetration to bows instead for both SW and SH (and maybe Engineers). That should help a lot against people that stack armor (most people) and give that extra little pow to take down your foes.
I rather add a base 10%-15% armor penetration to bows instead for both SW and SH (and maybe Engineers). That should help a lot against people that stack armor (most people) and give that extra little pow to take down your foes.
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Re: Petition for SH/SW free range increase tactic for QS/SK
My SW is Birgitte. You are one of the 2 Squig Herders that I have respect for as you actually use your tools and position properly.Zegota wrote:xD I'm a solo player. If you see me anywhere, 90% of the time I'm alone. If I get heals, guard, it's never because I asked for them.Uchoo wrote:I dunno bro, I 've never seen your Squig without very solid support. Maybe you should try it before you judge it.
Can you tell me your SW's name?
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Re: Petition for SH/SW free range increase tactic for QS/SK
This problem is somewhat addressed next tier as you get a Ballistic Skill & Weapon Skill tactic @ level 33.magter3001 wrote:As a fellow Squig Herder, I don't think the range increase is needed because the tactic is in the skirmish tree anyways. Also the problem was never staying in range for SH but the lack of damage they do in T4 due to armor talis and armor pots (which is already happening cuz it's end-game yo).
I rather add a base 10%-15% armor penetration to bows instead for both SW and SH (and maybe Engineers). That should help a lot against people that stack armor (most people) and give that extra little pow to take down your foes.
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