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Petition for SH/SW free range increase tactic for QS/SK

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Stinkyweed
Posts: 467

Petition for SH/SW free range increase tactic for QS/SK

Post#1 » Wed Oct 28, 2015 12:46 pm

We, the undersigned, fully support Stinkyweed's application for the provision of a free range increase tactic for Quick Shootin (and Skirmish) abilities on Herders (and Shadow Dorks)

We agree to our petition data being used by Stinkyweed to lobby local RoR gods to aid us in living longer and not putting ourselves in as much danger due to 65ft ranged abilities.

Please help protect your Herders and thank you for your support.
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Stinkyweed
Posts: 467

Re: Petition for SH/SW free range increase tactic for QS/SK

Post#2 » Wed Oct 28, 2015 12:48 pm

Signed:

Stinkyweed
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Stinkyweed SH - Prowl WE - Blob Chop - Babaganoush Sham - Fail CH - Negative Creep ZE - Brute BO - Motley Crue WH - Scratch WL

Don't fall asleep...don't fall asleep...
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Coryphaus
Posts: 2230

Re: Petition for SH/SW free range increase tactic for QS/SK

Post#3 » Wed Oct 28, 2015 1:06 pm

And why exactly do they need this range increase ?
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Stinkyweed
Posts: 467

Re: Petition for SH/SW free range increase tactic for QS/SK

Post#4 » Wed Oct 28, 2015 1:14 pm

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Stinkyweed SH - Prowl WE - Blob Chop - Babaganoush Sham - Fail CH - Negative Creep ZE - Brute BO - Motley Crue WH - Scratch WL

Don't fall asleep...don't fall asleep...
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zarg64
Posts: 77

Re: Petition for SH/SW free range increase tactic for QS/SK

Post#5 » Wed Oct 28, 2015 1:22 pm

Ask rather an "OS arrow" as sw :lol:
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Aquilon
Posts: 203

Re: Petition for SH/SW free range increase tactic for QS/SK

Post#6 » Wed Oct 28, 2015 1:35 pm

I full-heartedly support nerfing Quick Shootin to 30 fit. range.

"Dorks", huh?
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Euan
Posts: 416

Re: Petition for SH/SW free range increase tactic for QS/SK

Post#7 » Wed Oct 28, 2015 1:46 pm

I honestly don't think its needed. I'd liek to see splintering arrow turned into a damage increase mirroring plink and spiked squig getting weaponskill.
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dkabib
Posts: 408

Re: Petition for SH/SW free range increase tactic for QS/SK

Post#8 » Wed Oct 28, 2015 2:22 pm

I don't think an increase range for Spiral / Quick Shootin is really needed, what I'd like is a reduction in the dmg reduction from the AoE tactic, making it 20% reduction instead of 30%.

Other changes would be making scout more interesting than just Festering Arrow for SW, SHs doesn't even have that option.
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Uchoo
Posts: 547

Re: Petition for SH/SW free range increase tactic for QS/SK

Post#9 » Wed Oct 28, 2015 3:35 pm

Stinkyweed wrote:We, the undersigned, fully support Stinkyweed's application for the provision of a free range increase tactic for Quick Shootin (and Skirmish) abilities on Herders (and Shadow Dorks)

We agree to our petition data being used by Stinkyweed to lobby local RoR gods to aid us in living longer and not putting ourselves in as much danger due to 65ft ranged abilities.

Please help protect your Herders and thank you for your support.
I can definitely understand this. Being limited to 65 feet on a light armor class is a huge liability. This normally isn't a problem because we would just keep leveling, but on this server, swapping it with the 7pt tactic is probably a good idea.
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papakoko
Posts: 77

Re: Petition for SH/SW free range increase tactic for QS/SK

Post#10 » Wed Oct 28, 2015 3:56 pm

Uchoo wrote:
Stinkyweed wrote:We, the undersigned, fully support Stinkyweed's application for the provision of a free range increase tactic for Quick Shootin (and Skirmish) abilities on Herders (and Shadow Dorks)

We agree to our petition data being used by Stinkyweed to lobby local RoR gods to aid us in living longer and not putting ourselves in as much danger due to 65ft ranged abilities.

Please help protect your Herders and thank you for your support.
I can definitely understand this. Being limited to 65 feet on a light armor class is a huge liability. This normally isn't a problem because we would just keep leveling, but on this server, swapping it with the 7pt tactic is probably a good idea.
No one is limited to 65 ft range.. If you wanna move and shoot at the same time then yes your limited to 65 ft range.You want long range and big dmg then ya stand still . I think thats what they call a spec .. no ? Whats next a petition to let sorc's cast Doombolt and Pit of shades while moving ? Fortunately this is not an action mmo .

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