Ungrin wrote:
That means that you do not play order enough if you cannot see what is OP on destro side.
Please elaborate for Sigmar
Greatwarden wrote:Xaun wrote:Coryphaus wrote:melee herder is bad very few squigs ever waste points getting bad gas
yeah every ordo mdps getting 50% aa haste is ridiculous
I'd be interested in what Order want from Destro or see as imba
Here's a short list. Sadly, quite a few of them stem from the Mara.
1. Terrible Embrace: TE will always be useful but becomes especially telling in WB v WB situations where competing WBs create a front-line. The front-line always advances and recedes like a wave but, TE ensures that the Destro gets 3-5 guaranteed kills whenever the wave advances for them, kills that can't be rezzed because the corpses are now in the Destro back-lines. All too often, I remember equal clashes turning into complete routs because of the TE-tax. Fetch doesn't work nearly as well against fleeing targets.
TE, whilst useful, in all my years playing WAR, fired correctly perhaps 1/3 of the time I used it (granted WL is perhaps even more flaky) but is an ability available to both sides. How it is implemented in RoR will be down to Aza. However it's certainly not a Destro only ability
Greatwarden wrote:
2. Monstro-proc: The Mara means that Destro has the more durable front-line. From a WB v WB perspective, Order cannot make a melee train that can last longer and hit deeper than Destro.
This is utter nonsense, as I cover just a touch earlier in this thread. A Mara in Monstro in the front lines isnt debuffing and isn't doing any meaningful dmg (can he heal debuff, armor debuff, ap drain, impale, guillotine - NO), he can soak up a bit more damage whilst doing nothing useful
Greatwarden wrote:
3. Greenskin racial tactics: not only do the ranged Greenskins get racial tactics and the melee Greenskins get melee racial tactics but those tactics are damn useful too. The SH/Sham tactics in particular changes things so much that their whole play-style and feel is different from their "mirrors". An AM will never kite heal as well as a Sham and a SW will never been an annoying bugger like a SH.
No doubt the racial abilities that use 2 of the 4 tactic slots are very powerful kiting tools, they detract from the pure dps or heal potential of the char, without benefitting (the group) beyond the caster. Great for 1v1, fair for 6v6, good for SCs, useless wb vs wb
Whereas an AM isn't a terrible kiter
Greatwarden wrote:
4. Chosen tactic crippling strikes: the ability to (AOE) reduce damage to 70% ON TOP of Challenge, ON TOP of Guard just reinforces the fact that Order melee trains don't work as well as Destro melee trains. Yes the Chosen needs to slot a tactic and yes the Chosen needs to crit but in WB v WB situations that means it'll be constantly up.
LOL
Chosen has two AoE (one of which is requires speccing 13pts into and using a greatweapon, and loses the ability to use a shield and ergo mixed defenses, making guarding a minimal roadbump at best), the other is small radius, can be blocked/parried, must land a crit and is on a 15s cd
Furthermore it doesn't stack with Challenge
That said, it's not a weak ability in a 1v1 or 6v6 setting, but pales in comparison to all Order mDps having +50% AA haste and a free (no tactic slot required, always on) +20% critical chance
Greatwarden wrote:
5. BG super-punt: I love the fact that it makes BG special but the fact remains that it's one of the best tools from separating a tank from its guard target and Order has no mirror.
Indeed BG has a longer punt than IB, although would be good to know just how much more as I don't think its by as much as you may think
Greatwarden wrote:
6. A minor point but Order doesn't really have a class that lays on the debuffs quite like the Mara and (to a lesser extent) BG does.
We also don't have a tank that buffs (single target) it's guardee as strongly as the IB
We don't have a tank that buffs the group as insanely as the Kotbs
We don't have access to 1shotKill like the SW
We don't have the incredible offensive and defensive mobility of Pounce
We don't have 2x anytime rKds
We don't have AoE Rampaging, Limb Shattering contagious AoE dots that could trigger procs (on Live anyway)
Greatwarden wrote:
7. Morale control: This last one is just a feeling (no research this time) but Destro seems to have quicker access to Morale abilities than Order does. Part of it is 'Destined for Victory' but Destro seems to have access to some very good morale drains (the Mara's Crushing Blows?). (In before 100 Maras pop in to say how difficult it is to spec this tactic.)
Almost no Mara will spec Crushing Blows as you will be losing out on too many of the Mara Bread and Butter debuffs and damage, but even so - I think most Destroy would gladly trade Crippling Strikes, DfV, Crushing Blows, slightly longer punt for IB, Monstro proc, TB, Celery for the things Order have that I listed