Recent Topics

Ads

How is WL in games current stage

Chat about everything else - ask questions, share stories, or just hang out.
User avatar
backrow
Posts: 144

Re: How is WL in games current stage

Post#121 » Tue Sep 29, 2015 2:25 pm

pet melts if anyone as much as looks at him funny.

Renork, good post btw.

Ads
User avatar
Azarael
Posts: 5332

Re: How is WL in games current stage

Post#122 » Tue Sep 29, 2015 9:24 pm

Greatwarden wrote:
Azarael wrote:As would making pets automatically defend any AoE attack.
While it's good for the pet, there is a real chance that ranged DPS classes that rely on AOE roots or snares to run away, or even anyone with an AOE detaunt would be disproportionately affected.

This could leave a Sorc with no way to get rid of the lion other than direct damage to it (or just killing the WL, that's always popular).
When I say attack, I refer to anything that deals damage. Damage from AoE attacks is already flagged in the code, it's just a matter of adding a few lines to scale pet damage received from such attacks.

User avatar
Jaycub
Posts: 3130

Re: How is WL in games current stage

Post#123 » Tue Sep 29, 2015 9:25 pm

Renork wrote:I do feel like you should not even consider the input from people who have NEVER touched a white lion. If your current opinion is based on the fact that you died to pounce then your opinion should be void and null....
It's impossible to tell if anyone has those credentials (or enforce it), and just because you haven't played a certain class doesn't mean your input is worthless or has no merit.

You should be able to immediately tell the difference between someone who has no idea what they are talking about and someone that does, I would not be afraid at all of buttmad destro players adding to the discussion in any way shape or form.

Azrael probably knows more about the game especially on the mechanical level than anyone here because he works with the game on that level. I would not be scared that he would be persuaded by misinformed/troll posts. The earlier post in the thread that was complaining about people taking advantage of his lack of knowledge to get certain classes buffed/nerfed made me laugh.
<Lords of the Locker Room> <Old School>

Greatwarden
Posts: 80

Re: How is WL in games current stage

Post#124 » Tue Sep 29, 2015 9:43 pm

Coryphaus wrote:Maras are better because their trees are better organized, they have an inc hdebuff and their not reliant on a buggy ai


On my SM or SW, I always feel a sense of despair whenever I see a Mara in the back lines because I know that they're next to impossible to scare away by myself and, if focussed, are much more likely than other MDPS classes to live long enough to escape or get healed.

All other MDPS classes are generally (exceptions apply) seen as targets of opportunity. However, the very good survivability of a Mara plus their usual MDPS escape tools mean that attacking a DPS tank will give me a greater chance of doing something useful.

It's very nearly possible to have a melee train of just maras + heals. Being less likely to die is a very strong trait to have in random PUGs, where guards and heals are unreliable. To be fair, this becomes less important in good premades.

Sorry for posting off-topic.

Greatwarden
Posts: 80

Re: How is WL in games current stage

Post#125 » Tue Sep 29, 2015 9:45 pm

Azarael wrote:
When I say attack, I refer to anything that deals damage. Damage from AoE attacks is already flagged in the code, it's just a matter of adding a few lines to scale pet damage received from such attacks.
In that case, my counter-point is completely invalid. :)

User avatar
Coryphaus
Posts: 2230

Re: How is WL in games current stage

Post#126 » Tue Sep 29, 2015 9:49 pm

Greatwarden wrote:
Coryphaus wrote:Maras are better because their trees are better organized, they have an inc hdebuff and their not reliant on a buggy ai


On my SM or SW, I always feel a sense of despair whenever I see a Mara in the back lines because I know that they're next to impossible to scare away by myself and, if focussed, are much more likely than other MDPS classes to live long enough to escape or get healed.

All other MDPS classes are generally (exceptions apply) seen as targets of opportunity. However, the very good survivability of a Mara plus their usual MDPS escape tools mean that attacking a DPS tank will give me a greater chance of doing something useful.

It's very nearly possible to have a melee train of just maras + heals. Being less likely to die is a very strong trait to have in random PUGs, where guards and heals are unreliable. To be fair, this becomes less important in good premades.

Sorry for posting off-topic.

Except maras do not have that surviviablity yet nor will it be as great on live

They dont have their leech heal tactic (furthermore i want to point out that the leech heal is nowhere near as strong as it was on live because on live it was bugged and absorbed health from all sources of healing like potions)

their monstro stance does not have armor penetration coded in (i dodnt know why not) and without that armor penetration ignore mostro stance just gives a very weak HoT which can in no way keep up with the bug burst classes can put out atm
Image

User avatar
Azarael
Posts: 5332

Re: How is WL in games current stage

Post#127 » Tue Sep 29, 2015 9:53 pm

Coryphaus wrote:their monstro stance does not have armor penetration coded in (i dodnt know why not)
Uh, yes it does

User avatar
Coryphaus
Posts: 2230

Re: How is WL in games current stage

Post#128 » Tue Sep 29, 2015 9:59 pm

Azarael wrote:
Uh, yes it does
last time you mentioned that you havent gotten around to coding it yet so i thought that was still the case
Image

Ads
User avatar
Luuca
Posts: 1204

Re: How is WL in games current stage

Post#129 » Tue Sep 29, 2015 10:35 pm

I am completely OK with the WL Pounce as it sits now. It's at least working in RoR, something Mythic couldn't get right.

My only desire is that when pouncing, long, white, floppy rabbit ears would materialize on top of the WL's head and linger for 2-3 seconds every time they pounce.

Aceboltz
Posts: 254

Re: How is WL in games current stage

Post#130 » Wed Sep 30, 2015 12:23 am

How about a passive reduction to aoe damage for pets? Maybe only 30%~40% incoming aoe damage? This is used in other games and seems to work well: pets die a lot less from aoe damage but they can still be cc or killed if needed.
This could be applied to lions and squigs. Both pet classes loose a lot of utility when the pet is absent. They loose time and ap when they have to summon pets all the time.
What do you think about it? Shouldn't group heal affect pets btw?

Who is online

Users browsing this forum: Iathe, Sever1n and 6 guests