Its not about ram canon fly etc its about mechanic rvr system .mirrorblade wrote:this is a joke only 45 vote, but we have more hundred players
and 1.4.0-1.4.8 is not good, i dont want care the resource carriers, worst animation bugged ways, slow mechanism and bugged rams, bugged ram carriers, and worst programming fly animation
Pls dont do that!
[POLL] What RvR system did you enjoy the most?
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- Posts: 71
Re: [POLL] What RvR system did you enjoy the most?
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Re: [POLL] What RvR system did you enjoy the most?
Rvr should be about roaming fighting and kills
Screw keeps
Screw keeps

- Genisaurus
- Former Staff
- Posts: 1054
Re: [POLL] What RvR system did you enjoy the most?
I believe the 1.0 - 1.2 VP system also had points awarded for X number of RvR kills, and I know some points were awarded for performance in prior tiers.
That was my favorite system. It required teamwork from everyone. Obviously if that were to happen again, PQs would have to be taken out of the equation. And if prior tiers impact later tiers, then zone flips should benefit everyone in both tiers... But that's all for later discussion.
That was my favorite system. It required teamwork from everyone. Obviously if that were to happen again, PQs would have to be taken out of the equation. And if prior tiers impact later tiers, then zone flips should benefit everyone in both tiers... But that's all for later discussion.
Re: [POLL] What RvR system did you enjoy the most?
If you guys prioritied kills then people would stay in thier faction even when facing a Zerg
An system that down plays the "importance" of keeps is best
An system that down plays the "importance" of keeps is best

- Genisaurus
- Former Staff
- Posts: 1054
Re: [POLL] What RvR system did you enjoy the most?
Good Idea or Best Idea:Coryphaus wrote:If you guys prioritied kills then people would stay in thier faction even when facing a Zerg
An system that down plays the "importance" of keeps is best
All zones open, zones lock on VPs. When zones unlock, each realm owns a keep, BOs are uncontested. Keeps can be attacked at any time. Zone locks prevent any objectives from being attacked for (15 * tier) minutes.
VPs to cap: 66 + [(realm pop% - 50%) /2]
Scoring:
- Keeps are worth 12 VPs each, BO's worth 8 each. Total VPs for objectives: 56
- Scenarios award 1 VP for each win where the winning team has > 250 points. Losing a scenario with < 250 points loses you 1 VP. Scenario VPs are capped at 15, and decay at a rate of 1 VP every 30min.
- RvR kills award 1 VP every (Your Tier Population / 10) kills. RvR kill VPs are capped at 25, and 1 VP every 30min
- Let's say the realm population ratio is 50:50. Both sides need 66 VPs to win.
- If one side massively outnumbers the other, let's say 60:40. Larger side needs 71 VPs to lock the zone, the underdog side only needs 61.
- A worse imbalance, 70:30. Larger side needs 76 VPs to lock, underdog side needs 56.
- One side crossrealms almost entirely. Now the ratio is 90:10. 86 VPs are needed to win, which is almost impossible to get with so little opposition. The underdog side could lose every SC, lose every battlefield objective, and the zerging crossrealmers would only have 81 VPs.
- 50 (72):50 (72) - Both sides need 66VPs to cap. If both sides can hold onto 1 keep and 2 BOs, they each have 28VPs. Both sides need to get 7 kills for 1 RvR VP, or 175 kills (and another 7 every 30min) to max those out. Even having max RvR VPs only leaves them both with 53 VPs each... They don't have to take the enemy's keep, they just have to take a third BO and win some SCs, or take both BOs.
- - One faction can't leave a contested zone and try to take an empty one - not enough points granted through objectives.
- 60 (86):40 (58) - Order needs 71 VPs to cap, Destro needs 61. Order will probably hold all of the objectives, but that leaves them with 71-56= 15 VPs left to cap. Can they win 15 SCs in 30min? Maybe, but their numbers won't help much. Meanwhile Destro gets 1 RvR VP every 5 kills, where Order needs 8 kills. so their small skirmishes picking at the 3 order warbands help them more than Order's zerging, if Destro can play smart. Order will still probably take the zone, but they have a harder time of it, and Destro has a fighting chance.
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- Posts: 71
Re: [POLL] What RvR system did you enjoy the most?
71 for 60% VP for large and 61 for 40% for outnumbered .... 10 VP points under ? it's nothing than the % why not 71-51 will be more nice i think .Genisaurus wrote:Good Idea or Best Idea:Coryphaus wrote:If you guys prioritied kills then people would stay in thier faction even when facing a Zerg
An system that down plays the "importance" of keeps is best
All zones open, zones lock on VPs. When zones unlock, each realm owns a keep, BOs are uncontested. Keeps can be attacked at any time. Zone locks prevent any objectives from being attacked for (15 * tier) minutes.
VPs to cap: 66 + [(realm pop% - 50%) /2]
Scoring:Examples:
- Keeps are worth 12 VPs each, BO's worth 8 each. Total VPs for objectives: 56
- Scenarios award 1 VP for each win where the winning team has > 250 points. Losing a scenario with < 250 points loses you 1 VP. Scenario VPs are capped at 15, and decay at a rate of 1 VP every 30min.
- RvR kills award 1 VP every (Your Tier Population / 10) kills. RvR kill VPs are capped at 25, and 1 VP every 30min
Some Scenarios:
- Let's say the realm population ratio is 50:50. Both sides need 66 VPs to win.
- If one side massively outnumbers the other, let's say 60:40. Larger side needs 71 VPs to lock the zone, the underdog side only needs 61.
- A worse imbalance, 70:30. Larger side needs 76 VPs to lock, underdog side needs 56.
- One side crossrealms almost entirely. Now the ratio is 90:10. 86 VPs are needed to win, which is almost impossible to get with so little opposition. The underdog side could lose every SC, lose every battlefield objective, and the zerging crossrealmers would only have 81 VPs.
- 50 (72):50 (72) - Both sides need 66VPs to cap. If both sides can hold onto 1 keep and 2 BOs, they each have 28VPs. Both sides need to get 7 kills for 1 RvR VP, or 175 kills (and another 7 every 30min) to max those out. Even having max RvR VPs only leaves them both with 53 VPs each... They don't have to take the enemy's keep, they just have to take a third BO and win some SCs, or take both BOs.
- - One faction can't leave a contested zone and try to take an empty one - not enough points granted through objectives.
- 60 (86):40 (58) - Order needs 71 VPs to cap, Destro needs 61. Order will probably hold all of the objectives, but that leaves them with 71-56= 15 VPs left to cap. Can they win 15 SCs in 30min? Maybe, but their numbers won't help much. Meanwhile Destro gets 1 RvR VP every 5 kills, where Order needs 8 kills. so their small skirmishes picking at the 3 order warbands help them more than Order's zerging, if Destro can play smart. Order will still probably take the zone, but they have a harder time of it, and Destro has a fighting chance.
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- Posts: 71
Re: [POLL] What RvR system did you enjoy the most?
You never see now the 70%-30% it was just this night to farm soldier's .Blorckever wrote:71 for 60% VP for large and 61 for 40% for outnumbered .... 10 VP points under ? it's nothing than the % why not 71-51 will be more nice i think .Genisaurus wrote:Good Idea or Best Idea:Coryphaus wrote:If you guys prioritied kills then people would stay in thier faction even when facing a Zerg
An system that down plays the "importance" of keeps is best
All zones open, zones lock on VPs. When zones unlock, each realm owns a keep, BOs are uncontested. Keeps can be attacked at any time. Zone locks prevent any objectives from being attacked for (15 * tier) minutes.
VPs to cap: 66 + [(realm pop% - 50%) /2]
Scoring:Examples:
- Keeps are worth 12 VPs each, BO's worth 8 each. Total VPs for objectives: 56
- Scenarios award 1 VP for each win where the winning team has > 250 points. Losing a scenario with < 250 points loses you 1 VP. Scenario VPs are capped at 15, and decay at a rate of 1 VP every 30min.
- RvR kills award 1 VP every (Your Tier Population / 10) kills. RvR kill VPs are capped at 25, and 1 VP every 30min
Some Scenarios:
- Let's say the realm population ratio is 50:50. Both sides need 66 VPs to win.
- If one side massively outnumbers the other, let's say 60:40. Larger side needs 71 VPs to lock the zone, the underdog side only needs 61.
- A worse imbalance, 70:30. Larger side needs 76 VPs to lock, underdog side needs 56.
- One side crossrealms almost entirely. Now the ratio is 90:10. 86 VPs are needed to win, which is almost impossible to get with so little opposition. The underdog side could lose every SC, lose every battlefield objective, and the zerging crossrealmers would only have 81 VPs.
- 50 (72):50 (72) - Both sides need 66VPs to cap. If both sides can hold onto 1 keep and 2 BOs, they each have 28VPs. Both sides need to get 7 kills for 1 RvR VP, or 175 kills (and another 7 every 30min) to max those out. Even having max RvR VPs only leaves them both with 53 VPs each... They don't have to take the enemy's keep, they just have to take a third BO and win some SCs, or take both BOs.
- - One faction can't leave a contested zone and try to take an empty one - not enough points granted through objectives.
- 60 (86):40 (58) - Order needs 71 VPs to cap, Destro needs 61. Order will probably hold all of the objectives, but that leaves them with 71-56= 15 VPs left to cap. Can they win 15 SCs in 30min? Maybe, but their numbers won't help much. Meanwhile Destro gets 1 RvR VP every 5 kills, where Order needs 8 kills. so their small skirmishes picking at the 3 order warbands help them more than Order's zerging, if Destro can play smart. Order will still probably take the zone, but they have a harder time of it, and Destro has a fighting chance.
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Re: [POLL] What RvR system did you enjoy the most?
Another thing to consider is AAO ofc
but futher incentives to staying for once you reach max lvl and rvr cap
for example if you have AAO you have a chance to get rvr gear as drops
furthermore if you have aao you have incread chance to get blue or purp loot drops
but futher incentives to staying for once you reach max lvl and rvr cap
for example if you have AAO you have a chance to get rvr gear as drops
furthermore if you have aao you have incread chance to get blue or purp loot drops

Re: [POLL] What RvR system did you enjoy the most?
i see many shunning the pve aspect of VP, lock downs and all.
i dont remember if it was addressed before, and i forgot, but is this game, when its done, only gonna be pvp, like PQ's and all those things arent comming back?
like is it not gonna be the same game, or close to it, as the origional?
cause eventhough, WAR had the only pvp i was interested in, i would be sad to see all the pve aspects dissapear, or left behind.
i liked the fact there were more factors to lock down and all, felt like every one participated. those who love pvp, those who love pve, those who loved both all help in one way or the other.
i dont remember if it was addressed before, and i forgot, but is this game, when its done, only gonna be pvp, like PQ's and all those things arent comming back?
like is it not gonna be the same game, or close to it, as the origional?
cause eventhough, WAR had the only pvp i was interested in, i would be sad to see all the pve aspects dissapear, or left behind.
i liked the fact there were more factors to lock down and all, felt like every one participated. those who love pvp, those who love pve, those who loved both all help in one way or the other.
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