Sildur's Enhanced graphics v1.02 - Reshade 3.4.0

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Sildur
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Sildur's Enhanced graphics v1.02 - Reshade 3.4.0

Post#1 » Wed Jun 11, 2014 5:23 pm

Hey there!

What is Sildur's Enhanced graphics?
It's my custom ReShade 3.4 profile, modified to work with Warhammer online.
Beside those modifications I use the Nvidia inspector to force hbao
(horizontal based ambient occlusion) and antialiasing.
This only works on Nvidia cards. But I also added an untested way for AMD users.

Be sure to check the thread and post for updates!

Screenshots!
Spoiler:
Image
Image
Image
Image
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How to install this awesome thingy?
If you got the previous version installed, delete it completly before installing this one!
1. Download Sildur's Enhanced Warhammer v1.02.
2. Unpack it in to your Warhammer online folder, where the war.exe is located at.
3. That's it, you're ready to go, just start the game and it should say something about reshade in the upper left corner.
You can enable/disable ReShade with F11


For Nvidia cards only:
Spoiler:
1. Download the Nvidia Inspector tool here: click
2. Download my profile for the Nvidia inspector here:
Sildur's Enhanced Warhammer Profile v1.01
3. Start the Nvidia inspector and press the little wrench button behind your driver version.
4. A new window will popup, press on the Harddrive with the green arrow that goes down(in the direction of the harddrive) and Import my profile.
5. Type Warhammer online in the search button to change the quality of antialiasing or hbao to increase your fps if you need to. Make sure to press Apply changes in the upper right corner.
6. Your game should look awesome now, if you did everything correctly ;)
For AMD cards only:
Spoiler:
1. Download RadeonPro here: click
2. Open it up and add a new profile, choose the war.exe for that.
(The button to add a new profile is in the upper right corner, check the screenshot out if you dont find it)
3. Copy the settings from this screenshot: click
4. Try it ingame! All those settings are untested because I don't have an AMD card but they're similar to the nvidia inspector settings.
CHANGELOG:

Code: Select all

Sildur's Enhanced Warhammer v1.02:
- Removed enbinjector, because it sometimes fails to hook the game correctly.
- Added modified dinput8.dll, this file is used by warhammer but not present in the game's folder by default. 
  So the launcher won't patch it. It's now used to hook reshade.

Sildur's Enhanced Warhammer v1.01:
- Updated reshade to 3.4, use F11 to toggle ingame effects on and off.
- Now using enbinjector instead of modified game files, so the launcher should no longer break it.
- Color adjustements
- Color dithering to reduce banding. Just looking at the sky should show the effect.

Sildur's Enhanced Warhammer Profile v1.01:
- Updated profile to work with 64bit exe.

Sildur's Enhanced Warhammer v1.0:
- Replaced enbseries+sweetFx with ReShade 2.0, some more changes to color highlighting.
- Fixed Lightmaps, mod is now injected through binkw32.dll, so replace it with your old one.

Sildur's Enhanced Warhammer Profile v1.0:
- Removed FXAA, everythings way less blurry. Also no more fuzzy letters.
- FXAA has been replaced with MSAA, might be a bit more performance tanking.
- Fixed shimmering leaves.
Important:
Be sure that you have Post processing turned on, otherwise it will disable some shading, like hbao!

Feel free to post your own screenshots ;)

If you modify my work you may not share it without my permission, thanks.

My other Projects:
Minecraft shaders: http://bit.ly/207eNXS
Enhanced TESO: http://bit.ly/1ner1jy
Enhanced Skyrim Special Edition: http://bit.ly/2e58vYJ

~ Sildur
Last edited by Sildur on Tue Aug 07, 2018 12:07 am, edited 34 times in total.
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Elven
Former Staff
Posts: 5088

Re: Sildur's Enhanced graphics

Post#2 » Wed Jun 11, 2014 5:28 pm

Works great and I love it! :D

Here's some other pics to add to the library:

Spoiler:
Image

Spoiler:
Image

Last edited by Elven on Wed Jun 11, 2014 8:52 pm, edited 1 time in total.

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Sildur
Posts: 123
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Re: Sildur's Enhanced graphics

Post#3 » Wed Jun 11, 2014 5:30 pm

Hehe, I wish we could use spoilers, would make a lot of things easier ;)
Image

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Elven
Former Staff
Posts: 5088

Re: Sildur's Enhanced graphics

Post#4 » Wed Jun 11, 2014 5:32 pm

Sildur wrote:Hehe, I wish we could use spoilers, would make a lot of things easier ;)
That's true! :O

Wonder is Dascoub could add it????

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dimzard
Posts: 259
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Re: Sildur's Enhanced graphics

Post#5 » Wed Jun 11, 2014 5:35 pm

Great work
Looks fine.
I need to instal this again.
Sorry for language.

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Elven
Former Staff
Posts: 5088

Re: Sildur's Enhanced graphics

Post#6 » Wed Jun 11, 2014 5:35 pm

It does use a bit more GPU power. Your frames per second will go down a little :D

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dimzard
Posts: 259
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Re: Sildur's Enhanced graphics

Post#7 » Wed Jun 11, 2014 5:40 pm

Hmm i have gt 325m i think it's enough for this mod. I'm not a fps geek
Sorry for language.

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Sildur
Posts: 123
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Re: Sildur's Enhanced graphics

Post#8 » Wed Jun 11, 2014 8:49 pm

Updated my thread a bit, thanks for adding spoilers DaScoub!
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drmordread
Posts: 690

Re: Sildur's Enhanced graphics

Post#9 » Thu Jun 12, 2014 3:39 am

looks awesme but i dont know how it will run on my old comp.

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Khorba
Posts: 171

Re: Sildur's Enhanced graphics

Post#10 » Thu Jun 12, 2014 7:37 am

Very nice ... is possyble to add BLUR efect horizon or when we look far efect whill be cool :?:

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