I'll try to explain my stance a bit a better about crit chance/multiplierCoryphaus wrote:Well not necessarily about no crit stacking on slayer
My weakling killa delt 1.2k with multipler so with out it would be 900
42% chance to deal 900 dmg crits is pretty dam good in my book
Also the reason melee lines were so powerful on live is b/c of cc immunity with rd
Look at gown many snares, kbs,staggers and kds we have atm
Aside from BW/Sorc there is only one way to get critical multiplier, from tactics.
You have the slayer one posted above, and choppa gets a flat 25% increase, magus have one tied to like 3 spells? and the most common tactic that many mdps have the 50% increased multiplier one.
An increase in 50% multiplier is effectively doubling the amount of damage you gain from 1 point of crit chance, 25% would be half of that, and the sorc/bw mechanic at 100 allows them to get 1.5% increased damage per 1 point of crit chance.
that means for 1 tactic slot, a WH for instance can increase his damage output over ~25% in the right group setup. When you look at crit chance tactics, the most powerful one is the mara/sw one that gives you 20% chance to crit with the drawback that you are 10% more likely to be crit. That is a 10% increase of damage on shadow warrior, and a 10 or 20% increase in damage on mara depending on if you are running the 50% tactic.
Crit chance in this game even in the best circumstances falls short of multiplier in terms of effective DPS.
Building a group around increasing crit chance with a 2 slayer lineup is inefficient, unless you found a way to run their crit multiplier tactic effectively.
Choppas 25% tactic, I would imagine... is not that great compared to other things they have acess to, but I could be wrong. That tactic increases the scaling of crit on choppa by 0.25% dps per 1% chance of crit. Even if you were able to get around 50% crit, thats only a 12.5% increase in damage.