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Lets talk about pulls...

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Shogun4138
Posts: 397

Re: Lets talk about pulls...

Post#41 » Wed Sep 23, 2026 6:45 pm

kpihuss wrote: Wed Sep 23, 2026 4:20 pm
Shogun4138 wrote: Wed Sep 23, 2026 4:03 pm We have all been pulled. It sucks, but it is a mutual mechanic.

I'd say at the minimum, if pulled, knockdowns shouldn't work.
Yes, we agree that it is a mutual mechanic,

But it isn't as easily accessible to one side as it is to the other.
So you would agree to having immunity after a pull. No knockdown, no root, no stun, no slow. Seems good to me.
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kpihuss
Posts: 349

Re: Lets talk about pulls...

Post#42 » Wed Sep 23, 2026 7:30 pm

Shogun4138 wrote: Wed Sep 23, 2026 6:45 pm
kpihuss wrote: Wed Sep 23, 2026 4:20 pm
Shogun4138 wrote: Wed Sep 23, 2026 4:03 pm We have all been pulled. It sucks, but it is a mutual mechanic.

I'd say at the minimum, if pulled, knockdowns shouldn't work.
Yes, we agree that it is a mutual mechanic,

But it isn't as easily accessible to one side as it is to the other.
So you would agree to having immunity after a pull. No knockdown, no root, no stun, no slow. Seems good to me.
Of course
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tsyuryu
Posts: 77

Re: Lets talk about pulls...

Post#43 » Wed Sep 23, 2026 9:33 pm

you should play a mdps on destro, and have a taste of wl pull.
lot of them sit in the back and spam pull, that all they do they are mdps but dont come into melee no no no they stay behind a wb/grp and use there pull and of course they run full regen jewel and armor on top of that most of time lmao and gl catching them they will dismount you with there pet while running away the most unfun class to fight in the game.

you need to face the lion to have a chance to parry the pull so gl with that and parry got nerfed.
now if your tank and heal and you react fast you will survive, but most of time it used on lowbie/ non guarded /grouped people wich result in a instant death same a mara who manage to pull you into choppa moshpit, but if you stay behind your tank who use htl your chance to get pulled by mara are not that high

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Banjomissen
Posts: 149

Re: Lets talk about pulls...

Post#44 » Thu Sep 24, 2026 6:38 am

Pulls are just a part of the game. While I don't really like them, it's just the way it is.

One change I think should be considered is tweaking the z-axis check. Getting pulled down from a wall or a ledge seems off: Standing on the ledge at the spawnpoint in an SC and being pulled down shouldn't be possible.

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