Florian90210 wrote: Tue Sep 22, 2026 8:38 pm
kpihuss wrote: Tue Sep 22, 2026 6:39 pm
normanis wrote: Sun Aug 30, 2026 5:17 am
destro has 3 pulls , order has 2 pulls (and nerfed id with reduced range)
To expand on the answer:
Regarding Destro's 3 pulls:
1 requires no specialization (Marauder)
1 works with popular builds (Choppa)
1 requires specialization (Magus)
Regarding Order's 2 pulls:
1 requires specialization in Single Target (WL) and a pet that can die along the way. No useful on WBs
1 requires specialization in unpopular builds (Engi)
That is why Destro has such an impressive number of pulls, whereas Order barely has any.
You only have to look at sieges to see how Order is constantly being pulled out of or into the keep, while Destro rarely suffers from pulls.
Maybe you also want to talk about why order has 3 ranged KD, while destro has only 1 and it's not really usable because it require disrupt trigger.
You’re comparing completely different things with very different uses.
A ranged Knockdown (KD) might stop you from running away, but the distance between you and the enemy remains the same. Even if you get knocked down, you still die within your own lines and can be resurrected. Furthermore, if you’re retreating and get hit by a ranged KD, you still have a chance to get up and keep running.
Destro pulls, on the other hand, drag you out of formation and into the melee ball, where you die the moment you land. At keeps, they pull you outside—often glitching you into spots where you can't be resurrected—and cause you to constantly lose morale, either from dying or from having to spend it just to stay alive. If they pull you while you're retreating (and they will), you're dead, because you lose all the distance advantage you had. And that’s not even mentioning how easily they can pull you into areas with boiling oil...
Just look at the differences between a ranged KD and a pull.
Where do I sign to swap Order's 3 ranged KDs for Destro's 3 pulls? I'd gladly make that trade.