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Patch Notes 17/09/2026

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rorswar
Posts: 230

Re: Patch Notes 17/09/2026

Post#121 » Mon Sep 21, 2026 9:59 am

Alubert wrote: Mon Sep 21, 2026 9:09 am
ponko22 wrote: Mon Sep 21, 2026 7:36 am Order has a lot of ranged classes because MDPS slayers haven't been adjusted, WLs have been weakened, and Lions are difficult to use. So ranged classes have been drastically weakened. If you play SC, you'll know that Order is full of ranged classes and it's not even a fair fight. Do the developers have some kind of grudge against Order?
SL - very good 2h and dual
WL - great ST and aoe
WH - behind the others mdps
SW - op
BW - solid
Engi - very good, in good hands deadly (even after last patch

If ppl complain for me its skill issue (except wh)
I don’t subscribe to all the doom and gloom about SW on this forum since the rDPS patch, but there is no way that you can call the SW “OP” these days.

It’s still perfectly viable, but:

SH > SW in Scout or Skirmish
SH > SW in AOE melee, and at least gives SH a spot in WBs
SW > SH as ST melee, but I’m repeatedly told Assault SW is a fetish and o lay for masochists

Tetzou
Posts: 33

Re: Patch Notes 17/09/2026

Post#122 » Mon Sep 21, 2026 2:57 pm

Aethilmar wrote: Sun Sep 20, 2026 8:19 pm
Tetzou wrote: Sun Sep 20, 2026 7:12 pm [item][/item]As a few already have stated , engi is once again in a poor state. I don’t care about the dmg nerfs or lover % dmg increase on coordinated fire tactic. What truly kills the game flow is the 10sec cd on signal flare. Same for magus but it’s harsher for engi.
The class once again feels clunky, if you wanna play ST you need 2 dots on 100feet to be able to setup a half decent pressure. The grenade dots are 2 weak for that, and it’s mid range only. Using 1 dot and trying to kill somthing semi coordinated or decent skilled opponent won’t cut it.
Nerf the dmg ( as you already did) is fine
Nerf 10% dmg increase ( party only now) is fine

But don’t put a 10 sec cd on the mandatory dot for ST dig builds. It totally kills all playstyles involving engi in ST ( grenade surf zerger rr trolling still works)

Revert or kill the class in st specs once again.
I believe pre-patch it was 20s and defendable with a higher damage buff (to everyone?)

Then they made it no CD, undefendable with lower damage buff but to everyone.

Now it is 10s, undefendable with lower damage buff but only for your group.

MEANWHILE, every class in the game is easier to hit for rdps b/c of the d/d changes.

So what's the problem?
The problem is, before Rdps revamp engi was the worst dps class ingame, easy, in rvr and pvp. For alonnnnnggg time it was like this. Very bad rotations, long cds, very low burst, very low survive if not turtle specc. That was a big issue. Patch gave em some nice burst for ST that hasn’t been there for 10-15 years.
I’ve got 10+ rr80 destro toons and 10+ rr80 order toons. I’ve been here for along time.
So enigs were fun for the first time for ages, but now it’s back to being bad. Yes you can ape fluff scs and let others carry sure. But the burst is gone with fast switching targets cause 1 dot + channel wont kill anything.

Nerf the dmg you boosted for both magus and engi , fine.
But the 10sec cd kills the fun to play anything high lvl gametype whatever it’s smallscale , 6man or soloing.
They are far from OP, they can throw a good punch, but lack important debuffs for coordinated kills.

I ask for only that, Ty.

User avatar
Florian90210
Posts: 277

Re: Patch Notes 17/09/2026

Post#123 » Mon Sep 21, 2026 4:43 pm

Tetzou wrote: Mon Sep 21, 2026 2:57 pm The problem is, before Rdps revamp engi was the worst dps class ingame, easy, in rvr and pvp. For alonnnnnggg time it was like this. Very bad rotations, long cds, very low burst, very low survive if not turtle specc. That was a big issue. Patch gave em some nice burst for ST that hasn’t been there for 10-15 years.
I’ve got 10+ rr80 destro toons and 10+ rr80 order toons. I’ve been here for along time.
So enigs were fun for the first time for ages, but now it’s back to being bad. Yes you can ape fluff scs and let others carry sure. But the burst is gone with fast switching targets cause 1 dot + channel wont kill anything.

Nerf the dmg you boosted for both magus and engi , fine.
But the 10sec cd kills the fun to play anything high lvl gametype whatever it’s smallscale , 6man or soloing.
They are far from OP, they can throw a good punch, but lack important debuffs for coordinated kills.

I ask for only that, Ty.
That's a lie. Engineer had rifle spec with crazy burst before with AA build, it's just majority of players abused AoE spam and earned tons of renown and didn't bothered to do ST builds.

User avatar
PROsiak
Posts: 83

Re: Patch Notes 17/09/2026

Post#124 » Mon Sep 21, 2026 4:48 pm

Tetzou wrote: Mon Sep 21, 2026 2:57 pm The problem is, before Rdps revamp engi was the worst dps class ingame, easy, in rvr and pvp. For alonnnnnggg time it was like this. Very bad rotations, long cds, very low burst, very low survive if not turtle specc. That was a big issue. Patch gave em some nice burst for ST that hasn’t been there for 10-15 years.
I’ve got 10+ rr80 destro toons and 10+ rr80 order toons. I’ve been here for along time.
So enigs were fun for the first time for ages, but now it’s back to being bad. Yes you can ape fluff scs and let others carry sure. But the burst is gone with fast switching targets cause 1 dot + channel wont kill anything.
Engi was far from being the worst dps class in game. He had some serious problems, but you didn't mention any of them.
Very bad rotations? Idk what u mean.
Long cds? Literally the only skill with 'long' cd was flare, but that was more of a minor problem. It being 10 sec cd is completly fine right now, it doesn't have to be 0s cd.
Very low burst? That class easly had top tier burst and all that from a 100ft range.
Low survivability? Well, you're a 100ft range dps, so it kinda has to be expected. Yet you have self armor and res buff, aoe punt, root, kd and stagger, now even awesome shock grenade. I'd say engi is perfectly fine in that department.

Now if u want to get to the bottom of why engi struggles, there are more or less 3 reasons.
First is mobility. In the ever moving nature of ror combat engi always had and still has problems ramping up and keeping his damage high.
Second is AP managment. I swear if it wasn't for bugged Focused fire not costing any AP this class would be not functional.
And finally the biggest problem of them all is that there are classes like SH or SW, who can do exactly what engi can, but have none of the disadvantages engi has. So when looking at things optimally, there is really no reason to play engi over SW or SH.
Prosiak SM 80+ Rinchan KotbS 70+ / Prosiaq Engi 80+ Hyoizaburoo WH 70+ / Proska AM 80+ Prosiacznica RP 80+ Bishka WP 40+

Tetzou
Posts: 33

Re: Patch Notes 17/09/2026

Post#125 » Mon Sep 21, 2026 6:08 pm

It was not only Signal flare that had a 20 sec cd, it was also incin rounds which had 10sec cd. Which magus always had 0 cd to begin with.
Last edited by Tetzou on Mon Sep 21, 2026 6:53 pm, edited 1 time in total.

noronn
Posts: 93

Re: Patch Notes 17/09/2026

Post#126 » Mon Sep 21, 2026 6:09 pm

Tetzou wrote: Mon Sep 21, 2026 2:57 pm
Aethilmar wrote: Sun Sep 20, 2026 8:19 pm
Tetzou wrote: Sun Sep 20, 2026 7:12 pm [item][/item]As a few already have stated , engi is once again in a poor state. I don’t care about the dmg nerfs or lover % dmg increase on coordinated fire tactic. What truly kills the game flow is the 10sec cd on signal flare. Same for magus but it’s harsher for engi.
The class once again feels clunky, if you wanna play ST you need 2 dots on 100feet to be able to setup a half decent pressure. The grenade dots are 2 weak for that, and it’s mid range only. Using 1 dot and trying to kill somthing semi coordinated or decent skilled opponent won’t cut it.
Nerf the dmg ( as you already did) is fine
Nerf 10% dmg increase ( party only now) is fine

But don’t put a 10 sec cd on the mandatory dot for ST dig builds. It totally kills all playstyles involving engi in ST ( grenade surf zerger rr trolling still works)

Revert or kill the class in st specs once again.
I believe pre-patch it was 20s and defendable with a higher damage buff (to everyone?)

Then they made it no CD, undefendable with lower damage buff but to everyone.

Now it is 10s, undefendable with lower damage buff but only for your group.

MEANWHILE, every class in the game is easier to hit for rdps b/c of the d/d changes.

So what's the problem?
The problem is, before Rdps revamp engi was the worst dps class ingame, easy, in rvr and pvp. For alonnnnnggg time it was like this. Very bad rotations, long cds, very low burst, very low survive if not turtle specc. That was a big issue. Patch gave em some nice burst for ST that hasn’t been there for 10-15 years.
I’ve got 10+ rr80 destro toons and 10+ rr80 order toons. I’ve been here for along time.
So enigs were fun for the first time for ages, but now it’s back to being bad. Yes you can ape fluff scs and let others carry sure. But the burst is gone with fast switching targets cause 1 dot + channel wont kill anything.

Nerf the dmg you boosted for both magus and engi , fine.
But the 10sec cd kills the fun to play anything high lvl gametype whatever it’s smallscale , 6man or soloing.
They are far from OP, they can throw a good punch, but lack important debuffs for coordinated kills.

I ask for only that, Ty.
WTF am I reading again. Engi was a beast pre patch and is even more of a beast now in single target spec. How detached from the actual game can you be?

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