I believe this can be updated rather easily, just need RR numbers for each level and add it to the lua. I will see if I can get it updated tomorrow816384138 wrote: Thu Sep 17, 2026 3:08 amThis is definitely a difference. zealot is 83! ok that's still a bummerCaffeine wrote: Wed Sep 16, 2026 10:50 pmSRPs renown table has only 80 entries so I suspect it simply breaks for RR81+ characters. If the zealot is RR81+ and the working Order characters are 80 or below, that would explain the difference in behaviour. Looking at Idrinth change log it was uploaded (without any further updates) on Mon, 26 Jun 2017 which most likely predates the lifted renown cap.816384138 wrote: Wed Sep 16, 2026 8:56 pm A specific addon that lets me follow session RP, stores records of session high rps works on all of my characters on order but not on destro specifically on my zealot. do you know of any interaction that might be preventing it from working? only error in my addon screen is on the zealot (compatibility problem)
Addon is SRP - or session RPs and is available from idrinth sitebut ty for figuring it out
[UI] VinyUI 7.3
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- wardfan220
- Posts: 255
Re: [UI] VinyUI 7.2.1
Ninjas - RP, NinjasTank - IB, NinjasSlayer - SL
The Altdorf First Legion
The Altdorf First Legion
Re: [UI] VinyUI 7.2.1
Updated to 7.3
- Updated Enemy to 3.0.3.
- Added two new icons for PaintTheLeader module in enemy.

- Enemy unit frames will now skip redundant updates when displayed values have not changed.
- Hidden Enemy unit frames will no longer process effect and distance display updates.
- Enemy unit-frame parts will now avoid repeated visibility updates when their state has not changed.
- Reduced unnecessary unit-frame updates when scoreboard career icons or archetypes change.
- Fixed an issue in Enemy where shortened player names were repeatedly redrawn even when the name had not changed.
- Fixed a layering issue in Enemy where class icons could cover DPS spec icons.
- Enemy group icons will now avoid repeated color and visibility updates when only HP changes.
- Enemy group icons will now be hidden and reused when teammates move out of range.
- Removed redundant detach calls when Enemy group icons are reattached to world objects.
- Enemy will now skip world object windows that do not need timeout checks and stop checking when none remain.
- Enemy will no longer rebuild pet data when nothing has changed.
- Enemy will now cache group member name cleanup to reduce repeated string parsing.
- Fixed an issue in Enemy where group icons could miss updates when only a teammate's world object ID changed.
- Fixed an issue in Enemy where a delayed zone refresh could show group icons after the module was disabled.
- Enemy's Killspam summary window will now close when pressing Esc.
- Updated Echo to 1.1.3.
- Added morale damage tracking to Echo, with separate "Show on kills" and "Show on inc damage" toggles, a minimum damage threshold and optional party announcements.

Config window:
- Incoming morale alerts show the morale rank, ability icon, actual damage, class icon (if deducable) and attacker name. Morale kill alerts show the ability icon and listed damage. While Echos implementation is much more efficient compared to the original NervAlert I have decideded to keep inc damage tracker off by deafault to keep with the spirit of best possible performance for everybody. Morale integration with RvR kill feed is essentially free and is on by default.
- Echo's menu and selected config panel now stay centered together. Manually dragged positions are respected.
- Increased Echo's maximum message duration from 20 to 30 seconds and the default from 20 to 25 seconds.
- Echo now uses literal link searches when building message shadows.
- Added "Hide default bag roll UI" under Bags to hide the default roll banner and chest icon while Echo bag notifications are enabled. PQ details and the scoreboard remain visible.
- Fixed duplicate Echo bag notifications after zone locks.
- Echo rr/xp/inf numbers are now coma separated for clarity.
- Updated Warboard_XP_Plus to 1.1.0.
- Added Area Influence tracking to the right-click menu.

- Middle clicking in Area Influence mode now toggles the default influence bar and chapter text without hiding PQ objectives. The default influence bar is hidden on fresh installs.
- Area Influence preserves core PQ updates, city visibility rules and Layout Editor settings (unlike the old WarBoard_Inf).
- Missing influence data will no longer leave stale progress or cause an error when clicking the module (unlike the old WarBoard_Inf).
- Updated Deathblow2 and its WarBoard module to 3.0.
- Refactored the addon to separate display code and translations into their own files.
- Cleaned up formatting and removed unused code, translations and the legacy combat parser.
- Class chat reports now use the Class tab's names, scores, ratios and sorting.
- Deathblow2 now handles session resets and notifies its WarBoard module when session totals change.
- WarBoard's Deathblow label will now skip unrelated kills and avoid redrawing unchanged text.
- WarBoard's Deathblow module now unregisters session updates on shutdown.
- Updated Effigy to 2.6.7.5.
- Effigy now strips unit-name suffixes with a cheap literal search during title updates.
- Updated LibTextLog to 1.0.1.
- LibTextLog now searches directly for trailing stack counts with a cheap literal search to skip unrelated loot messages.
- Updated TidyChat to 2.2.8.
- Advanced loot rolls in TidyChat will no longer read unrelated chat lines.
- Updated RoR_ScenarioSurrenderWindow to 3.0.1.
- RoR_ScenarioSurrenderWindow now checks vote phrases with a cheap literal search to avoid pattern matching for unrelated messages.
- Updated Enemy to 3.0.3.
- Added two new icons for PaintTheLeader module in enemy.

- Enemy unit frames will now skip redundant updates when displayed values have not changed.
- Hidden Enemy unit frames will no longer process effect and distance display updates.
- Enemy unit-frame parts will now avoid repeated visibility updates when their state has not changed.
- Reduced unnecessary unit-frame updates when scoreboard career icons or archetypes change.
- Fixed an issue in Enemy where shortened player names were repeatedly redrawn even when the name had not changed.
- Fixed a layering issue in Enemy where class icons could cover DPS spec icons.
- Enemy group icons will now avoid repeated color and visibility updates when only HP changes.
- Enemy group icons will now be hidden and reused when teammates move out of range.
- Removed redundant detach calls when Enemy group icons are reattached to world objects.
- Enemy will now skip world object windows that do not need timeout checks and stop checking when none remain.
- Enemy will no longer rebuild pet data when nothing has changed.
- Enemy will now cache group member name cleanup to reduce repeated string parsing.
- Fixed an issue in Enemy where group icons could miss updates when only a teammate's world object ID changed.
- Fixed an issue in Enemy where a delayed zone refresh could show group icons after the module was disabled.
- Enemy's Killspam summary window will now close when pressing Esc.
- Updated Echo to 1.1.3.
- Added morale damage tracking to Echo, with separate "Show on kills" and "Show on inc damage" toggles, a minimum damage threshold and optional party announcements.

Config window:
Spoiler:
- Echo's menu and selected config panel now stay centered together. Manually dragged positions are respected.
- Increased Echo's maximum message duration from 20 to 30 seconds and the default from 20 to 25 seconds.
- Echo now uses literal link searches when building message shadows.
- Added "Hide default bag roll UI" under Bags to hide the default roll banner and chest icon while Echo bag notifications are enabled. PQ details and the scoreboard remain visible.
- Fixed duplicate Echo bag notifications after zone locks.
- Echo rr/xp/inf numbers are now coma separated for clarity.
- Updated Warboard_XP_Plus to 1.1.0.
- Added Area Influence tracking to the right-click menu.

- Middle clicking in Area Influence mode now toggles the default influence bar and chapter text without hiding PQ objectives. The default influence bar is hidden on fresh installs.
- Area Influence preserves core PQ updates, city visibility rules and Layout Editor settings (unlike the old WarBoard_Inf).
- Missing influence data will no longer leave stale progress or cause an error when clicking the module (unlike the old WarBoard_Inf).
- Updated Deathblow2 and its WarBoard module to 3.0.
- Refactored the addon to separate display code and translations into their own files.
- Cleaned up formatting and removed unused code, translations and the legacy combat parser.
- Class chat reports now use the Class tab's names, scores, ratios and sorting.
- Deathblow2 now handles session resets and notifies its WarBoard module when session totals change.
- WarBoard's Deathblow label will now skip unrelated kills and avoid redrawing unchanged text.
- WarBoard's Deathblow module now unregisters session updates on shutdown.
- Updated Effigy to 2.6.7.5.
- Effigy now strips unit-name suffixes with a cheap literal search during title updates.
- Updated LibTextLog to 1.0.1.
- LibTextLog now searches directly for trailing stack counts with a cheap literal search to skip unrelated loot messages.
- Updated TidyChat to 2.2.8.
- Advanced loot rolls in TidyChat will no longer read unrelated chat lines.
- Updated RoR_ScenarioSurrenderWindow to 3.0.1.
- RoR_ScenarioSurrenderWindow now checks vote phrases with a cheap literal search to avoid pattern matching for unrelated messages.
-
BloodnTears
- Posts: 13
Re: [UI] VinyUI 7.3
Just a heads up - renown trainer addon is not functioning after todays update
Re: [UI] VinyUI 7.3
I've already fixed it, if you want you can download it here:BloodnTears wrote: Thu Sep 17, 2026 8:10 pm Just a heads up - renown trainer addon is not functioning after todays update
https://mega.nz/file/B7xylKhC#j24_lYQsN ... hwEXpwWDmw
I will update the UI shortly, I have some other small tweaks I decided to sneak in.
Re: [UI] VinyUI 7.3
Updated to 7.3.1
- Updated AdvancedRenownTraining to 1.8.
- Fixed an issue where the renown trainer could fail to open after the September client update.
- Made effect id check resolve before name check to slightly improve performance for profiles that lean on id filters (like VinyUI for example).
- Added Focused Power and removed Regeneration and the fifth Hardy Concession rank.
- Existing presets are preserved. Presets with removed ranks or the old Focused Power now explain why they need rebuilding.
- Fixed repeated preset loads deducting the same renown points more than once.
- Added preset validation to prevent incomplete or invalid builds from being loaded.
- New exports use ART2 build codes. Compatible older ART codes remain supported.
- Removed import and export through external renown builders.
- Updated BuffHead to 2.2.9.
- Added a single early effect refresh attempt on target changes, within the existing update budget.
- Extended /bh perf with target-switch timing and refresh diagnostics.
- Fixed an issue where debuffs could remain missing after switching back to a target.
- Added Signal Flare to Always Show on Self trackers.
- Added Blurring Blade to global Always Show list.
- Updated AdvancedRenownTraining to 1.8.
- Fixed an issue where the renown trainer could fail to open after the September client update.
- Made effect id check resolve before name check to slightly improve performance for profiles that lean on id filters (like VinyUI for example).
- Added Focused Power and removed Regeneration and the fifth Hardy Concession rank.
- Existing presets are preserved. Presets with removed ranks or the old Focused Power now explain why they need rebuilding.
- Fixed repeated preset loads deducting the same renown points more than once.
- Added preset validation to prevent incomplete or invalid builds from being loaded.
- New exports use ART2 build codes. Compatible older ART codes remain supported.
- Removed import and export through external renown builders.
- Updated BuffHead to 2.2.9.
- Added a single early effect refresh attempt on target changes, within the existing update budget.
- Extended /bh perf with target-switch timing and refresh diagnostics.
- Fixed an issue where debuffs could remain missing after switching back to a target.
- Added Signal Flare to Always Show on Self trackers.
- Added Blurring Blade to global Always Show list.
Last edited by Caffeine on Fri Sep 18, 2026 11:11 am, edited 2 times in total.
- wardfan220
- Posts: 255
Re: [UI] VinyUI 7.2.1
Try this and see if it works. I'm still not 100% on the rr requirements after 83, it appears to be 1m added to each number, but I don't think that's right.816384138 wrote: Wed Sep 16, 2026 8:56 pm A specific addon that lets me follow session RP, stores records of session high rps works on all of my characters on order but not on destro specifically on my zealot. do you know of any interaction that might be preventing it from working? only error in my addon screen is on the zealot (compatibility problem)
Addon is SRP - or session RPs and is available from idrinth site
- Attachments
-
- srp.zip
- (23.94 KiB) Downloaded 3 times
Ninjas - RP, NinjasTank - IB, NinjasSlayer - SL
The Altdorf First Legion
The Altdorf First Legion
Re: [UI] VinyUI 7.3
hi, if I just paste the new version over the old version, would i get any conflicts? I'm just interesting in keeping all the settings I already have while having the addons up to date.
Re: [UI] VinyUI 7.3
Yep, just copy paste the new addon folder overwriting existing files and you are good to go.xeron wrote: Fri Sep 18, 2026 4:40 am hi, if I just paste the new version over the old version, would i get any conflicts? I'm just interesting in keeping all the settings I already have while having the addons up to date.
Re: [UI] VinyUI 7.2.1
Thank you Caffeine for your work and help. I was able to get Deathblow2 to work properly by reverting to Indrinth's version 2.1. So, yes I did update Deathblow2 originally with the Indrinth's versions, (As I usually do with most of my addons) and the issue started with version 2.2 and continued with version 2.3 and the versions in your latest updates, (7.2). I will give your version from 7.3 a try and report back. Thanks again for making the game more pleasurable for so many people. Your time and work are greatly appreciated!Caffeine wrote: Wed Sep 16, 2026 11:04 pmLooking at Idrinth page for DB2 I notice some of my changes were merged in to that version with latest version number being higher than what is shipped with VinyUI 7.2. My hunch (which I have not verified through testing) is that you have Idrinth client auto update enabled (or perhaps done the process manually) and installed duplicate or incompatible versions on top of a clean install. This is just a theory, I did take a quick look at the source of db2/wb mod/ kill library and couldn't find any obvious culprits, my own testing showed kills and deaths counting and displaying correctly.Spoiler:
In 7.3 I have refactored DB2 significantly and bumped the version to 3.0 so it's ahead of idrinth. If you haven't solved this issue on your own you are welcome to test my theory by doing a clean install of 7.3 which should now be immune to third party autoupdate mechansms.
Guild Leader: King's Order
WP Ramessu
BW Kheperunebra
AM Sheritamun
Di Ankh Mi Ra Djet!
WP Ramessu
BW Kheperunebra
AM Sheritamun
Di Ankh Mi Ra Djet!
Re: [UI] VinyUI 7.3
After updating to 7.3, the Deathblow2 issue returned. Each death and kill registers as 2 instead of 1 and the stats accumulated during the session are not saved following a /rel or re-log. Are the newer versions of Deathblow2 not compatible with the SavedVariables.lua from 2.1 version? Is there a way to update to the new version of Deathblow2 and not lose thousands of saved entries accumulated over the years? Thank you.
Guild Leader: King's Order
WP Ramessu
BW Kheperunebra
AM Sheritamun
Di Ankh Mi Ra Djet!
WP Ramessu
BW Kheperunebra
AM Sheritamun
Di Ankh Mi Ra Djet!
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