I disagree with you. The game was the last 6 years and maybe even longer heavily in favour of melees. In a setup of 2/2/2 with two MDPS they have their private tank as guard and two healers. In a warband the frontline is being watched by 8 healers. The good warbands were basically unkillable. The MDPS patch made that worse. Suddenly even Maras are hitting freaking hard.Aethilmar wrote: Thu Sep 10, 2026 4:27 pmIt is not hard to predict and the only thing this is going to be "fine" for is RDPS and the rdps variants. We have literally seen iterations of the game (both WAR and RoR) that were very RDPS friendly. It ultimately results in more or less static firing lines of ranged classes exchanging pew-pew while the tanks and mdps either die when they step forward or take refuge in scenarios.lumpi33 wrote: Thu Sep 10, 2026 10:09 amTy. It is a bit hard to predict. Gonna take months on live to see what people are gonna take and how it is going to play out.Mortgrimm wrote: Thu Sep 10, 2026 9:45 am Nice summary, Lumpi.
And do u see where this ends?
Melee dps and tanks getting nerfed in defence. Healer and ranged dps/casters can reach even higher strike through. Okay, only to half of the original stat of the opponent, but still.
Imo we will see less melee dps and tanks if this patch goes life. Say hello to even more ranged dps.
In my opinion mdps and tanks are having too much defenses atm on live and healers are having too much disrupt. There is currently also no option on live to increase pierce via renown points.
Both things got addressed with that change. So I think I'm gonna like it.
The only issue I am seeing with this is that fragile classes like Choppas/Slayers gonna have a rough time. Without that wounds tactic and m1 absorb Slayers more than Choppas. Slayers are already super squishy and almost not playable without guard. The reduced disrupt/dodge/parry gonna hit them hard. For all the other classes it will be fine I guess. mSWs might blow up fast as well. They already do. Don't know how to fix that but they gonna need fixes.
In the meantime, any new player choosing an mdps or tank should be classified as either a masochist or insane because they are going to go "BOOM!" if they try to advance under the unending withering fire of of massed rdps.
These changes, by themselves, would have constituted a substantial "ranged patch". But not only did we see range buffed in general (except poor SW) via the reworks, we are now getting it compounded with this.
"It is hard to predict" ... psht. What comes next is clear as day. Go ranged or go play something else.
MDPS warbands dominating everywhere on live. Open RVR, cities, scenarios and lotd. It was time to nerf their easy mode a bit. It is just becoming a little bit more dangerous for them. That's all and that's long overdue. They still have all the other tools they had before.



