salazarn wrote: Tue Sep 08, 2026 3:21 pm
It's fine to adjust prices of things if u think that is a balance concern.
But why not still let the rr abilties stack to higher %ages. crit to 24%. fs to 25%. parry to 18% or whatever.
Or people will just toughness max i gez
It would be funny if there was no limits and they just give you the itemisation rules table and say go nuts, you want 32% crit or 35% parry, sure go for it. But I don't think that would be very good idea, so I get why there are limits, even if they are lower than before.
I'm mildly surprised that the points are still so... "stiff". The limits I get, but the allocation could be made better. The value of one renown point is set at 4 itemisation points, so why not have 4x rr points so you can have actual full 1:1 itemisation rule conversion values for everything instead almost everything.
Like currently parry, D&D and strikethough(yes they added that, it's in pts) are too costly cause 9 doesn't go to 4 very well, so you're losing 2/4/8/3 itemisation points worth of value depending on what lvl you are. lvl 3 is especially weird cause it's 9 cost thing and block already gains value, so why not make lvl3 here also just give 1 extra value instead of lose 8 if they keep this costs system.
Add block is too cheap on low levels, you gain 4/8/4/0 itemisation points worth of value, which is really weird since block costs 12 so there is not really an excuse why it can't just cost 6/6/9/9 Renown points instead of 5/5/10/10 it is now on pts, which would make it line up perfectly. Yea most ppl are gonna go full which is 0 gain at least, but still the solution is right there.
4x points would fix that making everything cost exactly 1:1 to the itemisation table and could even have more dynamic costs instead so you could go more freeform, with limits ofc.