Without going into how individual specs will be affected and looking from resources management perspective only I can say that output per renown point spent will grow if you buy:
- Stats
- Crits
Everything else is getting more expensive.
Takeaway? Look at your other sets of gear and look for new combinations. Maybe you will find a chest with more -chance to be critically hit and less strength but you re-arrange your renown points and buy missing strength with renown.
Lastly, do not forget – these changes will affect everyone not just one class/spec.
[PTS] Renown abilites
Re: [PTS] Renown abilites
abezverkhiy wrote: Wed Sep 09, 2026 7:38 am Without going into how individual specs will be affected and looking from resources management perspective only I can say that output per renown point spent will grow if you buy:
- Stats
- Crits
Everything else is getting more expensive.
Takeaway? Look at your other sets of gear and look for new combinations. Maybe you will find a chest with more -chance to be critically hit and less strength but you re-arrange your renown points and buy missing strength with renown.
Lastly, do not forget – these changes will affect everyone not just one class/spec.
Personally disagree, there are very few items that provide reduced crit damage to compensate for the TB nerf. IF we start seeing reduced crit damage on gear I'd be with you and that could be interesting.
Induce, Fragz, Frags, Defraz
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abezverkhiy
- Posts: 736
Re: [PTS] Renown abilites
Looks like we are looking at a serious rebalancing. Perhaps for your shammy it may translate into more crit damage taken but you can find a solution through higher toughness and wounds. Idk, let's see. Maybe worth jumping on PTS and start experimenting
Re: [PTS] Renown abilites
Great job analyzing the changes—thanks!
I’m really worried that RDPS and DPS healers with high crit stats are going to wipe out everything that moves.
If old tactics like Resolute Defence and Cleansing Winds were still in the game, maybe there’d be a way to counter it.
I don’t know how Melee DPS are supposed to survive this—maybe a WL with a leap or an SH?
Looks like Mara is dead... again
I’m really worried that RDPS and DPS healers with high crit stats are going to wipe out everything that moves.
If old tactics like Resolute Defence and Cleansing Winds were still in the game, maybe there’d be a way to counter it.
I don’t know how Melee DPS are supposed to survive this—maybe a WL with a leap or an SH?
Looks like Mara is dead... again
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arturziomas
- Posts: 84
Re: [PTS] Renown abilites
Lmao, I'm glad I recently found new mmo to play, otherwise I'd be mad at those changes. I guess that the absolute (r)dps monkeys that target tanks first in a fight (and get offended when someone suggest they should assist and use heal debuffs) and then go on forums to whine and moan were heard by the dev team. Great job team XD Make sure to nerf healers to the ground next!
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Tuglug 8x Shammy
Tugfug 8x SH
Tugpug 8x Choppa
Tughug 6x DoK, Tugrug 8x Zealot
Re: [PTS] Renown abilites
Hard agree on that one. Four ranks of crit seem crazy valuable, to the point i can't imagine anyone not running them on dps/heals. Quick look at those numbers suggest it might as well be more efficient to forego avoidances to some degree and go full offensive.nat3s wrote: Wed Sep 09, 2026 7:01 am This will essentially reinforce everyone running 5 sov 4 tri/vic glass cannon setups and destroy the build variety we see today. Def setups as an option will significantly diminish. TB change is huge and unnecessary imo.
This is a shame for me and I think it will further reduce the solo roaming community size and reinforce the blob / zerg meta.
I had the same feeling when looking at class reworks or items reworks, more often than not when comparing off-specs to meta/most efficient builds the gap beetwen those two only grew wider after patches, meaning it's significantly harder to justify running anything but BiS or Meta choice.
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Re: [PTS] Renown abilites
It's not that dramatic for FS. New is 30 points for -12% old was 30 points for -15% with option of 45 for -24%. So, it's -3% nerf, -6% if you count that 30 points crit is now 12% isntead of 9%, but no 45 to 14% option casue they are removing the extremeties on everything.Nabaro wrote: Wed Sep 09, 2026 6:20 am I get the idea is to nerf defensive stats, but honestly, it feels like a massive overcorrection in these upcoming patch notes. With these changes, to even get back to 0-2% chance to be crit, you'll have to sink way more mastery points into it.
Like do ppl just not read that the cost is now 5/5/10/10 renown instead of 5/10/15/15? Cause it seems that way. Other way to look is 1 renown point=4 itemisation points(expect DD, parry, block and strikethrough like I mentioned earlier) and just go look at that chart: https://wiki.returnofreckoning.com/RoR_Itemization
And avoidance stat nerf is obvious as to why they did it with the itemisation rules, 7 DD for 4 renown points was ridiculous value, when you always get half avoidance.
Trivial blows is still 30 points for 24% reduction, it just doesn't have the 45 to 40% option any more.nat3s wrote: Wed Sep 09, 2026 7:01 am This will essentially reinforce everyone running 5 sov 4 tri/vic glass cannon setups and destroy the build variety we see today. Def setups as an option will significantly diminish. TB change is huge and unnecessary imo.
Gear rework is coming, so unless you have knowledge of the future you're willing to share, we have no idea what the "best" set combo will be. But remember all set bonuses will be equal value depending on the set level, so that giga 4pc tri/vic proc will most likely not survive with the way it is as there is no way that thing is worth only 72/73 itemisation points. tri/sov mix will stil ofc have the extra set bonus and most ppl will still probably run it if the 8pc sov procs aren't to their taste. Also as to how are they gonna do 8pc soc procs if all set bonuses are suppose to be the same value? That is the real mystery.
And as for general itemisation, I will keep repeating that crit is undervalued and should cost more than 10 itemisation points i'd say 12 as a started, maybe more. So stuff should be shifted in a way to have higher point pools on everything so that a 2% crit 1H weapon remains unchanged in terms of total stats, but lower crit stuff has access to slightly more points. And D&D should probably cost 7 or 8 isntead of 9, it's not as good as parry, no1 will pick any renown for DD ever and avoid any gear pieces with it like the plague as much as they can, and then go an complain about rdps on the forums most likely afterwards.
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Azerrad 81 Sorc
Lumoojatar 71 AM
Azerrad 81 Sorc
Lumoojatar 71 AM
Re: [PTS] Renown abilites
Since at the moment ppl are not exploding fast enough, let's nerf defenses even more.
Another nail in the coffin, clownfiesta.
Another nail in the coffin, clownfiesta.
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Jeliel - RP 88
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Jeliel - RP 88
Jelyel - DoK 87
Jel - WP 86
Jelielino - Shaman 86
Jelielina - AM 85
Jelie - Zealot 84
Jelieek - SH 82
Jelielis - WL 80
Re: [PTS] Renown abilites
abezverkhiy wrote: Wed Sep 09, 2026 7:56 am Looks like we are looking at a serious rebalancing. Perhaps for your shammy it may translate into more crit damage taken but you can find a solution through higher toughness and wounds. Idk, let's see. Maybe worth jumping on PTS and start experimenting
I run 849 toughness and 9090 hp currently with maxed TB and still get chunked for 60% of hp in an opener. This will kill the spec unless I drop to 800 odd int with full armour talis and 849 toughness, which is likely what I'll do.
Same story for my WE tbh.
People didn't like losing to properly setup 1v1 builds so have forced the nerfs it seems. People will just blow up all over the place besides tanks and well setup healers. This will be a clown fiesta lol. Mark my words, WLs are HUGE beneficiaries here, this is precisely the conditions they absolutely destroy people in, they will become oppressive and cause headaches for the devs to re-work again imho.
In for a penny in for a pound though, I'll be theory crafting new builds in RoRPlanner when it hits and I hope I'm wrong, but I suspect I have a strong grasp on solo meta play here.
Induce, Fragz, Frags, Defraz
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