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Lets talk about pulls...

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Florian90210
Posts: 267

Re: Lets talk about pulls...

Post#21 » Sat Aug 29, 2026 7:06 am

gisborne wrote: Sat Aug 29, 2026 4:40 am
arturziomas wrote: Fri Aug 28, 2026 8:09 pm
Florian90210 wrote: Fri Aug 28, 2026 9:23 am Lets talk about rdps...

So the good....

a) killing people from 100 ft away is fun - Those melee peasants die before they can reach frontline
b) its easy to do and no ramp up on some classes and very little risk to you as a player.


The bad....


a) its probably the most toxic classes in the game.... yeah I leveled up all rdps and played on this toxicity for a while because i wanted to see how easy it was.... answer too easy.
xD Yea I love those threads, pulls and punts are toxic but perma snaring someone and kiting them through half the map is perfectly fine
1v1 complaint noted.
Standing behind wb and be not in this wb, not require any guard or heal and still dealing damage similar to melee feels very toxic.
Why other classes forced to play together while rdps can simply zerg serf solo?

Delerium69
Posts: 49

Re: Lets talk about pulls...

Post#22 » Sat Aug 29, 2026 3:41 pm

Florian90210 wrote: Fri Aug 28, 2026 9:23 am Lets talk about rdps...

So the good....

a) killing people from 100 ft away is fun - Those melee peasants die before they can reach frontline
b) its easy to do and no ramp up on some classes and very little risk to you as a player.


The bad....


a) its probably the most toxic classes in the game.... yeah I leveled up all rdps and played on this toxicity for a while because i wanted to see how easy it was.... answer too easy.
Get your own thread ;)

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normanis
Posts: 1520

Re: Lets talk about pulls...

Post#23 » Sun Aug 30, 2026 5:17 am

destro has 3 pulls , order has 2 pulls (and nerfed id with reduced range)
"survival is the only option"

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Fey
Posts: 1075

Re: Lets talk about pulls...

Post#24 » Sat Sep 05, 2026 7:42 am

The pull needs to go on CD when used, period. It is an incredibly strong ability, and taunting it off is very difficult. For destro blowing your KD to disable the pet momentarily wastes your valuable cc.

It's zero risk, high reward, and the tanks that successfully interrupt/mitigate it deserve to be rewarded. As someone said correctly it should have never been put on melee classes. WL with pounce and pull in its kit is just stupid and broken.
Fley - Zealot Domoarigobbo - Shaman
Squid - Squig Squit - B.O.
Black Toof Clan

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wildwindblows
Posts: 638

Re: Lets talk about pulls...

Post#25 » Sat Sep 05, 2026 8:08 am

Fey wrote: Sat Sep 05, 2026 7:42 am The pull needs to go on CD when used, period. It is an incredibly strong ability, and taunting it off is very difficult. For destro blowing your KD to disable the pet momentarily wastes your valuable cc.

It's zero risk, high reward, and the tanks that successfully interrupt/mitigate it deserve to be rewarded. As someone said correctly it should have never been put on melee classes. WL with pounce and pull in its kit is just stupid and broken.
wl has kd, pounce, pull + m1 root and huge initial burst. gl to survive destro range.
A dps class also should not have all of these cc at the same time anyways.
Mara pull has channel and checking tos twice. Mostly cancelled or distrupted or taunted. Putting a cd when it fails will make the mara pull totally useless. Mara don't have st kd (except m3) and pounce so pull is only cc for this class.

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TrainInVain
Posts: 198

Re: Lets talk about pulls...

Post#26 » Sat Sep 05, 2026 5:57 pm

I think pulls and tank punts should be changed to morale abilities.

Farrul
Posts: 969

Re: Lets talk about pulls...

Post#27 » Sat Sep 05, 2026 6:15 pm

Pulls are annoying but most of them are just that, the exception being Chop GTDC which is causing exploits at siege funnels, that one should be suspended if devs care for balance.

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