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Lets talk about pulls...

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Delerium69
Posts: 49

Lets talk about pulls...

Post#1 » Fri Jul 24, 2026 6:40 pm

So the good....

a) pulling people is fun - it pulls them out of their safety and 9 times out of 10, your quarry is dead.
b) its easy to do and no ramp up on some classes and very little risk to you as a player.

The bad....


a) its probably the most toxic ability in the game.... yeah i created a character called marapull and played on this toxicity for a while because i wanted to see how easy it was.... answer too easy.

So the classes....

a) Choppa pull - insta cast, no defending against it - (Likelihood of interupt.... 10%)
b) Marapull - you need a very skilled tank that can click target a mara and then interupt their cast (Likelihood of interupt.... 20%)
c) Magus - Requires a 2sec cast and is an aoe pull (Likelihood of interupt.... 20%)

d) White lion - requires pet... pet has low health and needs ideally 2 tactics present to stand a chance... (Likelihood of interrupt 50%)
e) Engineer - requires a 2sec cast - aoe pull (Likelihood of interupt.... 20%)

The why?

So the question is why do we even have these skills and why is there a large imbalance in the ease between order and destro. Would the game be a better place without any of these abilities? My opinion yes... they dont really offer any skill, the aoe pulls are random, the choppa pull is just simply part of their dps rotation and undefendable against and the mara pull is just toxic (i know ive used it!).

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Last edited by Delerium69 on Sat Aug 29, 2026 3:42 pm, edited 1 time in total.

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wildwindblows
Posts: 635

Re: Lets talk about pulls...

Post#2 » Sat Jul 25, 2026 7:35 am

Mara pull is fine. Remove wl's pull.

-a destro range

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Fey
Posts: 1072

Re: Lets talk about pulls...

Post#3 » Fri Aug 28, 2026 12:02 am

Pull needs to go on CD at the start of the cast. It is incredibly frustrating to taunt a pull, kd the next pull, and then the mara just pulls anyway.

Pull not going on CD after an interrupt is toxic for any tank player. Same should apply to kd on a white lion pet.
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wildwindblows
Posts: 635

Re: Lets talk about pulls...

Post#4 » Fri Aug 28, 2026 8:42 am

Fey wrote: Fri Aug 28, 2026 12:02 am Pull needs to go on CD at the start of the cast. It is incredibly frustrating to taunt a pull, kd the next pull, and then the mara just pulls anyway.

Pull not going on CD after an interrupt is toxic for any tank player. Same should apply to kd on a white lion pet.
Pull is already distrupted or cancelled so often this days. Putting extra cd will ruin it. İf pull will be much more consistent, there is no harm to put cd when it fails. Currently, it is not reliable that much.

gyps
Posts: 212

Re: Lets talk about pulls...

Post#5 » Fri Aug 28, 2026 9:13 am

We should have three pulls on each side.
Pulls needs LOS for sure and even if its AOE doesn't work if your character is not in LOS, to avoid those walls / roof / floor pulls through things.

The skill itself is fine, funny and gives some flavor and even tactic to the battelfield from time to time, so totally against removing it (pd. I don't have any character that pulls btw)

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Florian90210
Posts: 264

Re: Lets talk about pulls...

Post#6 » Fri Aug 28, 2026 9:23 am

Lets talk about rdps...

So the good....

a) killing people from 100 ft away is fun - Those melee peasants die before they can reach frontline
b) its easy to do and no ramp up on some classes and very little risk to you as a player.


The bad....


a) its probably the most toxic classes in the game.... yeah I leveled up all rdps and played on this toxicity for a while because i wanted to see how easy it was.... answer too easy.

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Culexus
Posts: 344

Re: Lets talk about pulls...

Post#7 » Fri Aug 28, 2026 9:23 am

Delerium69 wrote: Fri Jul 24, 2026 6:40 pm Magus - Requires a short cast

Engineer - requires a 2sec cast

Interesting that you'd phrase the Magus 2sec cast as a "short cast" while emphasizing the Engi's 2sec cast time.

Almost like you're presenting information in a way that fits a pre-established narrative.
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wonshot
Posts: 1366

Re: Lets talk about pulls...

Post#8 » Fri Aug 28, 2026 9:31 am

I could maybe have understood if this topica came two yeara ago when pulling warbandleaders were way more toxic. But these days, the worst a pull can really do, is pulling you into broken open keep doors and you are unable to get ressed. But thats not really pulls being the core issue, thats the broken terrain breaking LoS.

Pvp pulling adds some flavor to the game imo. As you mention it has counterplay, maybe succesfully interrupting a pull should interrupt the ability if its a channel, and put on on cd(?) to reward correct play and stop mindlessly spam.

Both realms having different version of st pulls is a pros/cons situation and really needs to be seen in the bigger picture of what both realms can do, and what the other realm can do. Cant be seen in a vacum.
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[SL]Toddling 82 - [Eng]Bombthebuilder 82 - [WP]Orderling 82 - [Kobs]Bling 81 - [WH]Hatlinggun 78


[MSH]Bombing 90
[Chop]Chopling 85 - [Sorc]Notbombling 84 - [DPSZL]Destroling 82 - [BO]Bonkling 81 - [Mara]Handling 80 - [DPSSham] Smurfling 75

tefnaht
Posts: 183

Re: Lets talk about pulls...

Post#9 » Fri Aug 28, 2026 9:37 am

Core problems with pulls - high ping and different LoS checks on client and on server(easy to understand if test ranged pets) and some wierd location setups(fences at Praag Manor)

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kleinbuchstabe
Posts: 246

Re: Lets talk about pulls...

Post#10 » Fri Aug 28, 2026 9:51 am

Florian90210 wrote: Fri Aug 28, 2026 9:23 am Lets talk about rdps...

So the good....

a) killing people from 100 ft away is fun - Those melee peasants die before they can reach frontline
b) its easy to do and no ramp up on some classes and very little risk to you as a player.


The bad....


a) its probably the most toxic classes in the game.... yeah I leveled up all rdps and played on this toxicity for a while because i wanted to see how easy it was.... answer too easy.

:mrgreen:

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