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Lets talk about pulls...

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mazi761111
Posts: 274

Re: Lets talk about pulls...

Post#11 » Fri Aug 28, 2026 1:01 pm

chopa pull can parry an block
choson:badchosen
chopa:bigpanties

F4llen4ngel
Posts: 151
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Re: Lets talk about pulls...

Post#12 » Fri Aug 28, 2026 1:02 pm

wildwindblows wrote: Sat Jul 25, 2026 7:35 am Mara pull is fine. Remove wl's pull.

-a destro range
Man, i loled so hard, thanks for that :D (considering every other pull is a simple buttonpress, nothing else required triggerwise)
Bicska this Bicska that

mrkimarko
Posts: 8

Re: Lets talk about pulls...

Post#13 » Fri Aug 28, 2026 1:36 pm

Problem with Pulls is that they are on wrong classes. Pull should be on Tanks as they are crowd control archetype.
Tanks should get pull and have it share cooldown with Punt so that a tank cant pull and punt soon after one another. Cooldown at least 20 sec if not more. Maybe make it as a tactic to replace punt.
Class that does damage should not have this ability especially since you can hit a guy while he is flying in pull before he even lands in front of you. WL can even knock you down before you land its ridiculous.

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kirraha
Posts: 310
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Re: Lets talk about pulls...

Post#14 » Fri Aug 28, 2026 2:19 pm

Remove the st pull or make it 45 feet.
It's so many players, esp Wl who do not even play the game actively. All they do it sit in the back and pull. They dont do anything else. Nobody wants to frontline or push up cause they will get pulled into enemy lines and killed in 1 second.

I can't rly see how this is concidered as healthy gameplay or encourageing for anyone. I even play it that style myself the few times I play wl and it's is just passive gamestyle thats DO cause a lot of issues to the average active gameplay to other players.

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Bankei
Posts: 75

Re: Lets talk about pulls...

Post#15 » Fri Aug 28, 2026 5:50 pm

LOS can play tricks because of ping

There are easy counters to pulls
WL: kill the lion
Mara: face the target, increase your chance for a defensive or los
Engi/Magus: be aware of where they are, half of their pulls cause their groups to wipe anyways
Bankira - DoK RR8x
Bankyssa - Sorc RR8x
Bankrump - Choppa RR8x

arturziomas
Posts: 83

Re: Lets talk about pulls...

Post#16 » Fri Aug 28, 2026 8:09 pm

Florian90210 wrote: Fri Aug 28, 2026 9:23 am Lets talk about rdps...

So the good....

a) killing people from 100 ft away is fun - Those melee peasants die before they can reach frontline
b) its easy to do and no ramp up on some classes and very little risk to you as a player.


The bad....


a) its probably the most toxic classes in the game.... yeah I leveled up all rdps and played on this toxicity for a while because i wanted to see how easy it was.... answer too easy.
xD Yea I love those threads, pulls and punts are toxic but perma snaring someone and kiting them through half the map is perfectly fine
Tugtug 90 BO
Tuglug 8x Shammy
Tugfug 8x SH
Tugpug 8x Choppa
Tughug 6x DoK, Tugrug 8x Zealot

nocturnalguest
Posts: 1021

Re: Lets talk about pulls...

Post#17 » Fri Aug 28, 2026 11:26 pm

kirraha wrote: Fri Aug 28, 2026 2:19 pm Remove the st pull or make it 45 feet.
It's so many players, esp Wl who do not even play the game actively. All they do it sit in the back and pull. They dont do anything else. Nobody wants to frontline or push up cause they will get pulled into enemy lines and killed in 1 second.

I can't rly see how this is concidered as healthy gameplay or encourageing for anyone. I even play it that style myself the few times I play wl and it's is just passive gamestyle thats DO cause a lot of issues to the average active gameplay to other players.
This one is actually a great suggestion imo. Just make them 45ft and all problems gone

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gisborne
Posts: 248

Re: Lets talk about pulls...

Post#18 » Sat Aug 29, 2026 4:38 am

mrkimarko wrote: Fri Aug 28, 2026 1:36 pm Problem with Pulls is that they are on wrong classes. Pull should be on Tanks as they are crowd control archetype.
The idea of tanks being the crowd control archetype died in AoR beta.
Aefa Aefa, Runepriest
Weniket, Warrior Priest
Ploof, Shaman

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gisborne
Posts: 248

Re: Lets talk about pulls...

Post#19 » Sat Aug 29, 2026 4:40 am

arturziomas wrote: Fri Aug 28, 2026 8:09 pm
Florian90210 wrote: Fri Aug 28, 2026 9:23 am Lets talk about rdps...

So the good....

a) killing people from 100 ft away is fun - Those melee peasants die before they can reach frontline
b) its easy to do and no ramp up on some classes and very little risk to you as a player.


The bad....


a) its probably the most toxic classes in the game.... yeah I leveled up all rdps and played on this toxicity for a while because i wanted to see how easy it was.... answer too easy.
xD Yea I love those threads, pulls and punts are toxic but perma snaring someone and kiting them through half the map is perfectly fine
1v1 complaint noted.
Aefa Aefa, Runepriest
Weniket, Warrior Priest
Ploof, Shaman

arturziomas
Posts: 83

Re: Lets talk about pulls...

Post#20 » Sat Aug 29, 2026 6:18 am

gisborne wrote: Sat Aug 29, 2026 4:40 am
arturziomas wrote: Fri Aug 28, 2026 8:09 pm
Florian90210 wrote: Fri Aug 28, 2026 9:23 am Lets talk about rdps...

So the good....

a) killing people from 100 ft away is fun - Those melee peasants die before they can reach frontline
b) its easy to do and no ramp up on some classes and very little risk to you as a player.


The bad....


a) its probably the most toxic classes in the game.... yeah I leveled up all rdps and played on this toxicity for a while because i wanted to see how easy it was.... answer too easy.
xD Yea I love those threads, pulls and punts are toxic but perma snaring someone and kiting them through half the map is perfectly fine
1v1 complaint noted.
kiting 6,12 even wbs are not a thing then? okay
Tugtug 90 BO
Tuglug 8x Shammy
Tugfug 8x SH
Tugpug 8x Choppa
Tughug 6x DoK, Tugrug 8x Zealot

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