How is it in charge? In warbands it's subpar. In 6 man it's ok but there are better choices.hordak774 wrote: Fri Jul 24, 2026 9:58 amWE was overpowered for decades, this a little nerf and its still in charge !Shogun4138 wrote: Fri Jul 24, 2026 2:57 am Stealth classes are done. So many other mdps are a better choice for groups. Sac stab nerfed and BAL still does the same without having to deal with armor. Tell me this game isnt biased to order and Ill ask you, where do the Devs play..
Listening to another GM, I also may shut down the guild.
[PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
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Shogun4138
- Posts: 316
Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
Gogo - WE
Propaine - Chosen
Fingablasta- Rsh
Propaine - Chosen
Fingablasta- Rsh
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Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
Haven't you asked, why SW was nerfed more than SH? Answer is easy: it's better prepatch than SH.lumpi33 wrote: Fri Jul 24, 2026 6:32 pmIt doesn't matter what WAS. The patch will hit the server soon. This is the new reality. Stop talking about what was good. Fester is history. What did they get as compensation for all that nerfs? Both, skirmish and scout are going to be a lot weaker. Two specs wrecked at once.M0rw47h wrote: Fri Jul 24, 2026 6:29 pm Dude, I ran rDPS 6 man while leading it back then on rSW, literaly having 50:1 k/d on average.
I never felt outgunned neither by Teefz or Jurki. They were only issue when combined (running as 12).
Shame Otter is deleted and I can't record you some proper gameplay, you would be amazed how easily you could insta gib people while coordinating multiple FAs into RA/FtW.
- agemennon675
- Posts: 577
Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
I will read the whole post but reworking SW into stance dancing class is an horrible change, stance dancing is a niche gameplay mechanic, I dont think lots of players enjoy stance dancing, this way it makes this class gameplay difficulty off the charts compared to other classes, making a class harder to play going to reduce the number of players that play it, you will lose players for this which I know is not the intention here, sometimes less is more in terms of fun, especially if you are playing for hours in grindy mmorpgs, performing the diffucult task over and over is fun first few hours and it gets tiring later... While I understand the intention behind active defences and buffs, 5 sec 6 sec buff duration gameplay will require constant monitoring it will drain all the fun from the gameplay..
Last edited by agemennon675 on Fri Jul 24, 2026 7:31 pm, edited 1 time in total.
Destruction: 40-BG / 40-DoK(2x) / 40-Chosen / 38-Mara / 36-SH / 36-Choppa / 25-Shaman / 20-WE / 15-Sorc / 15-Zealot
Order: 40-SW / 40-SM / 40-WP / 40-WL / 40-Kotbs / 34-AM / 28-BW / 23-WH / 12-Slayer
Order: 40-SW / 40-SM / 40-WP / 40-WL / 40-Kotbs / 34-AM / 28-BW / 23-WH / 12-Slayer
Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
"- Mortar Round: Removed so all classes have 3 Morale 2 options."
The absolute worse R2 morale you could remove! Used both by ST and AOE builds and only one that actually causes AOE for use in a ST build. Why not get rid of focused mind or armor plating?
The absolute worse R2 morale you could remove! Used both by ST and AOE builds and only one that actually causes AOE for use in a ST build. Why not get rid of focused mind or armor plating?
Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
Stance dancing only makes the average player worse and the majority is average by definition.agemennon675 wrote: Fri Jul 24, 2026 7:04 pm I will read the whole post but reworking SW into stance dancing class is an horrible change, stance dancing is a niche gameplay mechanic, I dont think lots of players enjoy stance dancing, this way it makes this class gameplay difficulty off the charts compared to other classes, making a class harder to play going to reduce the number of players that play it, you will lose players for this which I know is not the intention here, sometimes less is more in terms of fun, especially if you are playing for hours in grindy mmorpgs, performing the diffucult task over and over is fun first few hours and it gets tiring later...
Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
Thx for the patch and for the testing.
First thing I have in mind - BW/Sorc M2 morale.
(Ruin and Destruction / Shatter)
Either remove them or keep them but for BOTH classes. Or it would be a big imbalance.
First thing I have in mind - BW/Sorc M2 morale.
(Ruin and Destruction / Shatter)
Either remove them or keep them but for BOTH classes. Or it would be a big imbalance.
Ninjagon fom the Retribution / RET guild.
Order: Carnow Knight, Velmires WP, Ninjab WL, Ninjagon BW
Destro: Ninjaguard chosen, Khaininja DoK, Ninjamar mara, Ninjamag sorc
Order: Carnow Knight, Velmires WP, Ninjab WL, Ninjagon BW
Destro: Ninjaguard chosen, Khaininja DoK, Ninjamar mara, Ninjamag sorc
Spoiler:
Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
Also then make Sorc route breakable like BW's. If we want it even that isNinjagon wrote: Fri Jul 24, 2026 7:27 pm Thx for the patch and for the testing.
First thing I have in mind - BW/Sorc M2 morale.
(Ruin and Destruction / Shatter)
Either remove them or keep them but for BOTH classes. Or it would be a big imbalance.
GAME OVER MAN, GAME OVER
https://imgur.com/a/mlxv1nJ
https://imgur.com/a/mlxv1nJ
Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
Shogun4138 wrote: Fri Jul 24, 2026 6:31 pm Stealth timer reduction is gutting the core mechanic out of the WE/WH.
I could live without finishers as everyone wants but running around visible in low to no armor is a death sentence. Time to dust of the rSH or play another game.
Skill issue, maybe it's time to learn positionning, reading maps, panning camera etc. Some ppls play visible solo 100% time as squishy dps and they can do good and they don't complain, less QQ more pewpew.
And btw i know u guys not panning camera, because last time you and Majin was literaly not watching me rushing you + cone stagger next to kadrin valley keep.
Considering u guys saw me like 5 seconds ago it's .. meh
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Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
These are legit some wild changes lol. I don't even mind WE nerfs, but WB to 30 secs and stuff like that is craycray. And shifting damage to healing for kisses? I mean, do we want WE regen builds to be the only viable build or what haha.
- Shadow Leap: Cooldown now resets on Killing Blow instead of resetting on stealth.
- Shadow Prowler: Now has a maximum duration of 30s. When you are hit 10 times while in Stealth, you will lose Shadow Prowler.
- Witchbrew: Duration reduced from 60 to 30 seconds.
- Sacrifices Rewarded: Internal cooldown increased from 3 to 6 seconds.
- Kiss of Doom: Now reduces the damage of your Kisses by 50%, but heals for 200% of the damage dealt.
- Sacrificial Stab: Armor Penetration now scales with Bloodlust from 20-40-60-80-100% with 1 to 5 Bloodlust. Now always snares the target for 40% for 5 seconds. Base damage reduced from 131-175-220-262-307 to 131-161-195-228-262 damage for 1-5 Blood Lust.
- Shadow Leap: Cooldown now resets on Killing Blow instead of resetting on stealth.
- Shadow Prowler: Now has a maximum duration of 30s. When you are hit 10 times while in Stealth, you will lose Shadow Prowler.
- Witchbrew: Duration reduced from 60 to 30 seconds.
- Sacrifices Rewarded: Internal cooldown increased from 3 to 6 seconds.
- Kiss of Doom: Now reduces the damage of your Kisses by 50%, but heals for 200% of the damage dealt.
- Sacrificial Stab: Armor Penetration now scales with Bloodlust from 20-40-60-80-100% with 1 to 5 Bloodlust. Now always snares the target for 40% for 5 seconds. Base damage reduced from 131-175-220-262-307 to 131-161-195-228-262 damage for 1-5 Blood Lust.
Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
I do agree that stealth classes have too much burst (especially WH), but stealth isnt responsible for burst ; for some reason when mdps came out it was decided to buff WH burst even more through Atonement tactic, providing +25% crit chance to Burn Away Lies, which was not needed at all ; the only thing they do now to rectify this, is to lower the bonus to "only" +15% ; i'd rather have this bonus on BaL removed entirely, and stealth remaining as it isponko22 wrote: Fri Jul 24, 2026 4:19 pmPersonally, I think this is a good adjustment because I believe the stealth class is unfairly exploiting weaker characters, creating a high barrier to entry for RVR.Mvl130 wrote: Fri Jul 24, 2026 4:14 pm 30 seconds stealth ? Stealth is the only tool available in this game to bypass blob, and you're going to nerf it that hard, while letting blob as it is ?
Blob isn't "team group" centric, it's just blob, there's nothing to it beside people stacking on each other
If you have any complaints about this adjustment, then the AoE skills recently added to WE/WH for party play should be removed.
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