Fester arrow just got nerfed into the ground. What's your point? Even before it was only good vs pugs. Sorc has more burst. Both were really not great in organized play.M0rw47h wrote: Fri Jul 24, 2026 5:44 pmHave you ever played with proper fester bomb squad?lumpi33 wrote: Fri Jul 24, 2026 5:39 pmonly in AOE. SH is one of the best single target rdps classes if not the best. Beside the damage they have a much better toolkit with run away, kaboom, bubble remove, lots of instants that let them max their AA hits and a pet they can frenzy and buff with m1 that can hit you while they run away.
/exSW main
[PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
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Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
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Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
I am NOT supprised at all seeing total SW skirmish nerf ( 15% armor pen from tactic lost for all skirmish abilities, range of all skirm abilities downed from 100 to 65) when you see who is in the “balance” team.
I wont even mention abomination called scout.
SH on the other hand didn’t loose anything and are still truck hitting monsters like they were.
I wish for balance team to balance their real life like they “balanced” some classes on pts.
Have a great day
o/
I wont even mention abomination called scout.
SH on the other hand didn’t loose anything and are still truck hitting monsters like they were.
I wish for balance team to balance their real life like they “balanced” some classes on pts.
Have a great day
o/
Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
It was good vs anything in oRvR, you just had to stack SWs and use punts vs other 6 mans (people in air ain't guarded). However, I'd personaly nerf rSH damage, but thats only because I'd nerf ALL ranged ST damage to reduce blob surfing by ranged 6-12 mans who just use blob as meatshield to pick up easy targets.lumpi33 wrote: Fri Jul 24, 2026 5:53 pmFester arrow just got nerfed into the ground. What's your point? Even before it was only good vs pugs. Sorc has more burst. Both were really not great in organized play.M0rw47h wrote: Fri Jul 24, 2026 5:44 pmHave you ever played with proper fester bomb squad?lumpi33 wrote: Fri Jul 24, 2026 5:39 pm
only in AOE. SH is one of the best single target rdps classes if not the best. Beside the damage they have a much better toolkit with run away, kaboom, bubble remove, lots of instants that let them max their AA hits and a pet they can frenzy and buff with m1 that can hit you while they run away.
/exSW main
I think average SW sucks, because they are bad at kiting, as you've to move all the time between burst windows.
Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
Amusing post, going on about Teefz playstyle, but also thinking he has gas squig out for anything more than the absolute minimum amount of time when the spiked one is dead. Not sure a single instance of damage proc tied to an ability on a pet you very rarely have out will be as much of a doomsday scenario as you seem to think it will be.lumpi33 wrote: Fri Jul 24, 2026 5:28 pm Looking at SW vs SH this is a classic patch again. SW hammered into pieces while SH only got a little slap on their back and got good compensation for it.
SH is doing crazy auto attack damage. How has it been nerfed?
https://killboard.returnofreckoning.com/kill/67833452
https://killboard.returnofreckoning.com/kill/67833428
Nothing has been done about it. The 50% AA removal for the pet from tactic was long overdue since WL also doesn't have it but as you can see in the kills above the spiked squig auto attacks barely mattered.
And then they got buffs like:
- What Blocka?: AP cost reduced from 40 to 35 AP. Duration increased from 10 to 15 seconds.
- Goop Shootin': Cast time reduced from 2.0 to 1.0 seconds. Old Frenzied effect removed. Now applies 1 stack of Goop for 10 seconds, stacking 2 times. Your Big Shootin' hits will consume one stack of Goop to deal an additional (150+1.5DB) Corporeal damage. While frenzied, Goop Shootin' applies two stacks of Goop.
Teefz playstyle hasn't been nerfed in any way. He will keep running a Quick Shooting AA build with high AA damage, lots of instant abilities and the new Goop Shootin procs together with Lots o' Arrers to machine gun everyone down in seconds. Now that someone mentioned that he is on the balance team it suddenly makes all sense... Hammer on the SW, velvet gloves with the SH.
Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
All the good SWs were running skirmish (see TUP). Didn't see a lot fester SWs, nor groups of SWs doing fester bomb. Yes, SW aoe damage was strong and it got hammered. SWs single target damage is nowhere near SHs single target damage yet the SH will be able to continue as king of ST damage with the same builds while SW is shattered into pieces... The 50% AA tactic for SHs is still too strong. Engi has one too but they can't utilize it in the way SHs can. SHs have tons of instants so their AA hits wont get interrupted by casts. Just click through teefz kills on the killboard and you will see how much their AA contributes - basically for free, while he is putting the pet on you and is using all his instants. It's crazy burst. They reduced some things slightly but added also new things or increased others. It wont matter in the end. And that's before we start talking about utility which is obviously superior on SHs with run away, kaboom, pierce absorbs and their pet buffs.M0rw47h wrote: Fri Jul 24, 2026 6:05 pm It was good vs anything in oRvR, you just had to stack SWs and use punts vs other 6 mans (people in air ain't guarded). However, I'd personaly nerf rSH damage, but thats only because I'd nerf ALL ranged ST damage to reduce blob surfing by ranged 6-12 mans who just use blob as meatshield to pick up easy targets.
Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
Yes Nerf stealth again to 30 seconds. How about you delete the class core mechanic of we and wh completely. Why not delete the two classes at all if you hate them so much because they are not playing your retard warband gameplay. You ruined the game completely in the past 4 years. Bad job.
Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
Buff DPS Zealots!
Zomega
Gone as of autumn 2024.
Gone as of autumn 2024.
Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
Dude, I ran rDPS 6 man while leading it back then on rSW, literaly having 50:1 k/d on average.lumpi33 wrote: Fri Jul 24, 2026 6:15 pmAll the good SWs were running skirmish (see TUP). Didn't see a lot fester SWs, nor groups of SWs doing fester bomb. Yes, SW aoe damage was strong and it got hammered. SWs single target damage is nowhere near SHs single target damage yet the SH will be able to continue as king of ST damage with the same builds while SW is shattered into pieces... The 50% AA tactic for SHs is still too strong. Engi has one too but they can't utilize it in the way SHs can. SHs have tons of instants so their AA hits wont get interrupted by casts. Just click through teefz kills on the killboard and you will see how much their AA contributes - basically for free, while he is putting the pet on you and is using all his instants. It's crazy burst. They reduced some things slightly but added also new things or increased others. It wont matter in the end.M0rw47h wrote: Fri Jul 24, 2026 6:05 pm It was good vs anything in oRvR, you just had to stack SWs and use punts vs other 6 mans (people in air ain't guarded). However, I'd personaly nerf rSH damage, but thats only because I'd nerf ALL ranged ST damage to reduce blob surfing by ranged 6-12 mans who just use blob as meatshield to pick up easy targets.
I never felt outgunned neither by Teefz or Jurki. They were only issue when combined (running as 12).
Shame Otter is deleted and I can't record you some proper gameplay, you would be amazed how easily you could insta gib people while coordinating multiple FAs into RA/FtW or coordinating with Unabomber on his BW.
Last edited by M0rw47h on Fri Jul 24, 2026 6:32 pm, edited 1 time in total.
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Shogun4138
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Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
Stealth timer reduction is gutting the core mechanic out of the WE/WH.
I could live without finishers as everyone wants but running around visible in low to no armor is a death sentence. Time to dust of the rSH or play another game.
I could live without finishers as everyone wants but running around visible in low to no armor is a death sentence. Time to dust of the rSH or play another game.
Gogo - WE
Propaine - Chosen
Fingablasta- Rsh
Propaine - Chosen
Fingablasta- Rsh
Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
It doesn't matter what WAS. The patch will hit the server soon. This is the new reality. Stop talking about what was good. Fester is history. What did they get as compensation for all that nerfs? Both, skirmish and scout are going to be a lot weaker. Two specs wrecked at once.M0rw47h wrote: Fri Jul 24, 2026 6:29 pm Dude, I ran rDPS 6 man while leading it back then on rSW, literaly having 50:1 k/d on average.
I never felt outgunned neither by Teefz or Jurki. They were only issue when combined (running as 12).
Shame Otter is deleted and I can't record you some proper gameplay, you would be amazed how easily you could insta gib people while coordinating multiple FAs into RA/FtW.
Last edited by lumpi33 on Fri Jul 24, 2026 6:34 pm, edited 1 time in total.
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