Grace WP Feedback
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- Florian90210
- Posts: 160
Re: Grace WP Feedback
Shield spec was OP and got nerfed a bit, now it's fine. Don't start same song of IB's about OP self heal and call it balanced.
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Re: Grace WP Feedback
I agree with Kpihuss, and as I have posted this around in different topics I hope it will finally get picked up for rework.
My own pleasure was playing the Shield DoK, in comparison and this one has been hit even harder, bc no Exatled Defenses nor Leading the Prayer. So that percentage even less healoutput or sustainability.
The Heal Debuff change on lifetaps is very problematic. It does not affect the first part of the heal (the dmg component), but the second part (the base heal component). And this part is the one you rely on for healing, as you cant take dmg improving tactics or your heals get nerfed even more. (and you have almost no ArmorPen).
So either we need to rework this specc or revert it whole back to OG Dual Wield Heal or old Shield specc).
Offtopic: Taking HealDebuff as DoK is even worse, as you need to take a tactic slot for it, where as WP only needs a skill, so even less option for more heal if you want to add that.
Cheers
Leechking RR85
My own pleasure was playing the Shield DoK, in comparison and this one has been hit even harder, bc no Exatled Defenses nor Leading the Prayer. So that percentage even less healoutput or sustainability.
The Heal Debuff change on lifetaps is very problematic. It does not affect the first part of the heal (the dmg component), but the second part (the base heal component). And this part is the one you rely on for healing, as you cant take dmg improving tactics or your heals get nerfed even more. (and you have almost no ArmorPen).
So either we need to rework this specc or revert it whole back to OG Dual Wield Heal or old Shield specc).
Offtopic: Taking HealDebuff as DoK is even worse, as you need to take a tactic slot for it, where as WP only needs a skill, so even less option for more heal if you want to add that.
Cheers
Leechking RR85
Vance | Leechking
Preferred Playstyle 6vX (AAO Fights)
Guild-Group Player Verzweiflung | Despair
"We bring [Despair]
"
Preferred Playstyle 6vX (AAO Fights)
Guild-Group Player Verzweiflung | Despair
"We bring [Despair]
-
nocturnalguest
- Posts: 774
Re: Grace WP Feedback
To be honest i do like current shield design (!). Maybe it could use some tweaks that will not increase its damage (or WPs surviveability, which is also not an option) but kinda simplify healing or increase it slighty, but design itself is imo perfect. As i see it, design is focused into mix of melee heals + casted heals under long proc + unique group wide big absorbs. Its very interesting playstyle, i've tried it and its not as dull and OP as book/chalice currently, but interactive, incredibly proactive, interesting gameplay which we definitely need more. Its overall effeciency&role in comparison of what you can replace it with along weights of efforts put+result are subjects for debates, i dont deny.
Before redesign ive used to attend and run 6v6 in derankers community and there was very strict rule for shield healers for reasons. They were greatly overtuned for 6v6, they've add too much additional damage, if team played good they were barely even counterable (it took way too much efforts from opposite team vs. how easy it was to be OP as shield healer bringing utility+damage+healing). Since introduction of shield spec their assist damage that was much greater then what 2h tanks could afford to bring was a big issue and back then, since the very beginning debates were happneing, i stood on a side of "greatly reduce their damage output (thankfully now done) but increase healing (debatable if done or if done correct) or bring something unique (focus on absorbs, its done already, check)" and was very glad that this vision prevailed.
All this 6v6 story is literally all the same applies into all smalescale.
Before redesign ive used to attend and run 6v6 in derankers community and there was very strict rule for shield healers for reasons. They were greatly overtuned for 6v6, they've add too much additional damage, if team played good they were barely even counterable (it took way too much efforts from opposite team vs. how easy it was to be OP as shield healer bringing utility+damage+healing). Since introduction of shield spec their assist damage that was much greater then what 2h tanks could afford to bring was a big issue and back then, since the very beginning debates were happneing, i stood on a side of "greatly reduce their damage output (thankfully now done) but increase healing (debatable if done or if done correct) or bring something unique (focus on absorbs, its done already, check)" and was very glad that this vision prevailed.
All this 6v6 story is literally all the same applies into all smalescale.
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