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[Suggestion] Strikethrough

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Ysaran
Posts: 1360

Re: [Suggestion] Strikethrough

Post#31 » Sat Nov 08, 2025 7:37 am

Sever1n wrote: Sat Nov 08, 2025 5:31 am It wasnt. Current system more like random casino, and it feel like anitidisrupts dont work at all. When u see lion PET disrupt your spells twise in row something is really wrong.
That's because WL is OP!!!!1!!!1!1!!
Zputa

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Stinksuit
Posts: 371

Re: [Suggestion] Strikethrough

Post#32 » Sat Nov 08, 2025 7:43 am

Farrul wrote: Sat Nov 08, 2025 4:47 am
leftayparxoun wrote: Fri Nov 07, 2025 2:20 pm I will have to disagree with the proposal to remove the strikethrough 50% of avoidance cap. At least not without major changes to either itemization, abillities and tactics, or to the avoidance system itself.
Pretty much this. Seems people forget why it was implemented in the first place, after a lot of complaining about avoidance being useless outside of Hold the line vs RDPS.

Avoidance vs RDPS needed a boost, but maybe 50% rule wasn't the most elegant solution?
I have a little example from my yesterday's roaming.
As a zealot with 10% disrupt pen from transference tactic + 1060 int. I had a rp who disrupted 8 spells in a row from me. I get that hes likely all invested into disrupt but also the amount of disrupt pen I have and im still not even able to land a single spell..

If the defenses are the way they're due to dps patch etc then so be it but personally in the current state of the game I think the 50% cap is not a good thing.

Im not sure if game needs more strikethrough (likely not if the 50% wasn't a thing). The idea of being able spend renown points into strikethrough sounds interesting to give us different builds.

Farrul
Posts: 706

Re: [Suggestion] Strikethrough

Post#33 » Sat Nov 08, 2025 10:45 am

Stinksuit wrote: Sat Nov 08, 2025 7:43 amI have a little example from my yesterday's roaming.
As a zealot with 10% disrupt pen from transference tactic + 1060 int. I had a rp who disrupted 8 spells in a row from me. I get that hes likely all invested into disrupt but also the amount of disrupt pen I have and im still not even able to land a single spell..

If the defenses are the way they're due to dps patch etc then so be it but personally in the current state of the game I think the 50% cap is not a good thing.

Im not sure if game needs more strikethrough (likely not if the 50% wasn't a thing). The idea of being able spend renown points into strikethrough sounds interesting to give us different builds.
The issue is that disrupt chance is not so easy to come by with itemization, there are few pieces and then RR investment.

Hence strikethrough needed a nerf prior to this patch change, previously it was bypassing all defences except for hold the lline buffed players & healers.

But 50% cap may not have been the ideal solution. I think the ideal solution would be to rework the amount of disrupt a player can get, increase it accross the board(except for healers) but remove the 50% cap. This way it rewards both those willing to invest into defences and strikethrough to overcome some of it.
Last edited by Farrul on Sat Nov 08, 2025 11:16 am, edited 1 time in total.

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saupreusse
Former Staff
Posts: 2563

Re: [Suggestion] Strikethrough

Post#34 » Sat Nov 08, 2025 10:51 am

I see it like this:

The problem isn't your usual rr40 mdps but the outliers that make the 50% mechanic unfun to play against. High rr healers can get such high disrupt rates that I just can't attack them properly on my casters. There simply is no fight in these cases because i get disrupted left and right and the few dots that stick get cleansed. I would advise checking it out for yourself and reporting back if you still think that this mechanic works as intended.

Imo its a lazy band aid fix to a short time to kill problem that is mainly caused by heavy aoe spamming blobs and a few overperforming single target burst specs like magus/wl/squig pets and dps AM/shaman.
Saup - RR 8x WP
Son - RR 8x AM

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Sinisterror
Posts: 1224

Re: [Suggestion] Strikethrough

Post#35 » Sat Nov 08, 2025 11:43 am

The amount my rr 40 Sorc/Dps Zealot got disrupted when i last played them. I Believe that 8 disrupts in a row example from stink, i havent counted but it really can feel ridicilous and doesnt matter if 1100 int all healers + some players as well every fight is more disrupts than hits easily.

We should really revert all the dmg formula changes back to what it was in Aor. Basically no 10% parry strikethru from using 2h for anyone except Warrior Priest because obvious melee healer reasons. No strikethru affecting guard dmg, No undefendable guard dmg at all. And Undefendables dont work on Avoidance Morales or Repel Blasphemy. 7s disrupt for We/Wh should only disrupt things when its activated so all dots will still hit them. Now it disrupts them, not even 100% Avoidance morales provide this lvl of avoidance.

Also Riposte critting again/1sec Icd. Being affected by things like 50% Crit dmg tactic but not Choppa/Slayer Mechanic. They have 25% and 10-90% Crit dmg tactics as well so this literally helps all of mdps and brings crit back as an option to something. Shades of Death critting+Absorb Vitality heal portion can crit again and because Bw Sorc mechanic is Universal Crit so they have 35% heal crit and that 100% mechanic is in effect as well for the absorb vitality heal crits : D Leonine Frenzy/Witchbrew Critting again as well. Pouncing to keep walls and in air back again, sc flags not ruining Los like they didnt live. Things like this
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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Fenris78
Posts: 892

Re: [Suggestion] Strikethrough

Post#36 » Sat Nov 08, 2025 2:44 pm

saupreusse wrote: Sat Nov 08, 2025 10:51 am I see it like this:

The problem isn't your usual rr40 mdps but the outliers that make the 50% mechanic unfun to play against. High rr healers can get such high disrupt rates that I just can't attack them properly on my casters. There simply is no fight in these cases because i get disrupted left and right and the few dots that stick get cleansed. I would advise checking it out for yourself and reporting back if you still think that this mechanic works as intended.

Imo its a lazy band aid fix to a short time to kill problem that is mainly caused by heavy aoe spamming blobs and a few overperforming single target burst specs like magus/wl/squig pets and dps AM/shaman.
Yes another issue is the huge gap of added disrupt by willpower ; you can hit anyone easily because everyone is somehow capped to 20-25% disrupt, even tanks saving some class tactics/skills to get to about 40% at best.
Then any healer got +30% disrupt solely from maxed out willpower, THEN the added +25% from gear and renown.

While Dodge chances are relatively stable amongst all archetypes because few classes got to reach over 400, saving maybe WH/WE from higher base Init+gear.

A simple fix could be halving the added %disrupt by Willpower, like +15% / 1k (instead of +30% / 1k), which would get healers a bit harder to hit but not that hard because it will be naturally cap around 40%, not 55-60% as it is now, for an effective disrupt chances around 25%, instead of 40%.

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saupreusse
Former Staff
Posts: 2563

Re: [Suggestion] Strikethrough

Post#37 » Sat Nov 08, 2025 3:03 pm

Fenris78 wrote: Sat Nov 08, 2025 2:44 pm
saupreusse wrote: Sat Nov 08, 2025 10:51 am I see it like this:

The problem isn't your usual rr40 mdps but the outliers that make the 50% mechanic unfun to play against. High rr healers can get such high disrupt rates that I just can't attack them properly on my casters. There simply is no fight in these cases because i get disrupted left and right and the few dots that stick get cleansed. I would advise checking it out for yourself and reporting back if you still think that this mechanic works as intended.

Imo its a lazy band aid fix to a short time to kill problem that is mainly caused by heavy aoe spamming blobs and a few overperforming single target burst specs like magus/wl/squig pets and dps AM/shaman.
Yes another issue is the huge gap of added disrupt by willpower ; you can hit anyone easily because everyone is somehow capped to 20-25% disrupt, even tanks saving some class tactics/skills to get to about 40% at best.
Then any healer got +30% disrupt solely from maxed out willpower, THEN the added +25% from gear and renown.

While Dodge chances are relatively stable amongst all archetypes because few classes got to reach over 400, saving maybe WH/WE from higher base Init+gear.

A simple fix could be halving the added %disrupt by Willpower, like +15% / 1k (instead of +30% / 1k), which would get healers a bit harder to hit but not that hard because it will be naturally cap around 40%, not 55-60% as it is now, for an effective disrupt chances around 25%, instead of 40%.
Is it really 30% disrupt for 1k willpower? I havent touched my healer for too long so i wouldnt know but this seems excessive. Why should willpower give more disrupt chance than intelligence gives strikethrough? They should be exactly 1 to 1.
Saup - RR 8x WP
Son - RR 8x AM

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Sinisterror
Posts: 1224

Re: [Suggestion] Strikethrough

Post#38 » Sat Nov 08, 2025 4:36 pm

And there is 480 willpower buff on ib/bg but Runefang 240 str ws ini tactic was removed. Offensive portion is 480 and defensive is 240 and it needed tactic. These kind of changes boost only defensive aspects of gameplay.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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Ysaran
Posts: 1360

Re: [Suggestion] Strikethrough

Post#39 » Sat Nov 08, 2025 5:43 pm

saupreusse wrote: Sat Nov 08, 2025 3:03 pm
Fenris78 wrote: Sat Nov 08, 2025 2:44 pm
saupreusse wrote: Sat Nov 08, 2025 10:51 am I see it like this:

The problem isn't your usual rr40 mdps but the outliers that make the 50% mechanic unfun to play against. High rr healers can get such high disrupt rates that I just can't attack them properly on my casters. There simply is no fight in these cases because i get disrupted left and right and the few dots that stick get cleansed. I would advise checking it out for yourself and reporting back if you still think that this mechanic works as intended.

Imo its a lazy band aid fix to a short time to kill problem that is mainly caused by heavy aoe spamming blobs and a few overperforming single target burst specs like magus/wl/squig pets and dps AM/shaman.
Yes another issue is the huge gap of added disrupt by willpower ; you can hit anyone easily because everyone is somehow capped to 20-25% disrupt, even tanks saving some class tactics/skills to get to about 40% at best.
Then any healer got +30% disrupt solely from maxed out willpower, THEN the added +25% from gear and renown.

While Dodge chances are relatively stable amongst all archetypes because few classes got to reach over 400, saving maybe WH/WE from higher base Init+gear.

A simple fix could be halving the added %disrupt by Willpower, like +15% / 1k (instead of +30% / 1k), which would get healers a bit harder to hit but not that hard because it will be naturally cap around 40%, not 55-60% as it is now, for an effective disrupt chances around 25%, instead of 40%.
Is it really 30% disrupt for 1k willpower? I havent touched my healer for too long so i wouldnt know but this seems excessive. Why should willpower give more disrupt chance than intelligence gives strikethrough? They should be exactly 1 to 1.
Yes, It Is. Every 100 ini/wp you get 3%parry+dodge/disrupt. Which is fine for ini since no one can stack it overmuch. It also actually fine for wp since no one caps wp. Bis healer have 700-800 wp.

The reason for the difference in scaling between off stat and def stat is that the game is defense oriented. With this I mean that in order to kill one target you need two DPS. Which is also good game design, imo
Zputa

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saupreusse
Former Staff
Posts: 2563

Re: [Suggestion] Strikethrough

Post#40 » Sat Nov 08, 2025 6:35 pm

2 dps or 4 casters, since the healer will disrupt 50% of their spells ;)
Saup - RR 8x WP
Son - RR 8x AM

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