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[Suggestion] Strikethrough

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Ysaran
Posts: 1358

Re: [Suggestion] Strikethrough

Post#31 » Sat Nov 08, 2025 7:37 am

Sever1n wrote: Sat Nov 08, 2025 5:31 am It wasnt. Current system more like random casino, and it feel like anitidisrupts dont work at all. When u see lion PET disrupt your spells twise in row something is really wrong.
That's because WL is OP!!!!1!!!1!1!!
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Stinksuit
Posts: 367

Re: [Suggestion] Strikethrough

Post#32 » Sat Nov 08, 2025 7:43 am

Farrul wrote: Sat Nov 08, 2025 4:47 am
leftayparxoun wrote: Fri Nov 07, 2025 2:20 pm I will have to disagree with the proposal to remove the strikethrough 50% of avoidance cap. At least not without major changes to either itemization, abillities and tactics, or to the avoidance system itself.
Pretty much this. Seems people forget why it was implemented in the first place, after a lot of complaining about avoidance being useless outside of Hold the line vs RDPS.

Avoidance vs RDPS needed a boost, but maybe 50% rule wasn't the most elegant solution?
I have a little example from my yesterday's roaming.
As a zealot with 10% disrupt pen from transference tactic + 1060 int. I had a rp who disrupted 8 spells in a row from me. I get that hes likely all invested into disrupt but also the amount of disrupt pen I have and im still not even able to land a single spell..

If the defenses are the way they're due to dps patch etc then so be it but personally in the current state of the game I think the 50% cap is not a good thing.

Im not sure if game needs more strikethrough (likely not if the 50% wasn't a thing). The idea of being able spend renown points into strikethrough sounds interesting to give us different builds.

Farrul
Posts: 706

Re: [Suggestion] Strikethrough

Post#33 » Sat Nov 08, 2025 10:45 am

Stinksuit wrote: Sat Nov 08, 2025 7:43 amI have a little example from my yesterday's roaming.
As a zealot with 10% disrupt pen from transference tactic + 1060 int. I had a rp who disrupted 8 spells in a row from me. I get that hes likely all invested into disrupt but also the amount of disrupt pen I have and im still not even able to land a single spell..

If the defenses are the way they're due to dps patch etc then so be it but personally in the current state of the game I think the 50% cap is not a good thing.

Im not sure if game needs more strikethrough (likely not if the 50% wasn't a thing). The idea of being able spend renown points into strikethrough sounds interesting to give us different builds.
The issue is that disrupt chance is not so easy to come by with itemization, there are few pieces and then RR investment.

Hence strikethrough needed a nerf prior to this patch change, previously it was bypassing all defences except for hold the lline buffed players & healers.

But 50% cap may not have been the ideal solution. I think the ideal solution would be to rework the amount of disrupt a player can get, increase it accross the board but remove the 50% cap. This way it rewards both those willing to invest into defences and strikethrough to overcome some of it.

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saupreusse
Former Staff
Posts: 2554

Re: [Suggestion] Strikethrough

Post#34 » Sat Nov 08, 2025 10:51 am

I see it like this:

The problem isn't your usual rr40 mdps but the outliers that make the 50% mechanic unfun to play against. High rr healers can get such high disrupt rates that I just can't attack them properly on my casters. There simply is no fight in these cases because i get disrupted left and right and the few dots that stick get cleansed. I would advise checking it out for yourself and reporting back if you still think that this mechanic works as intended.

Imo its a lazy band aid fix to a short time to kill problem that is mainly caused by heavy aoe spamming blobs and a few overperforming single target burst specs like magus/wl/squig pets and dps AM/shaman.
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