That's because WL is OP!!!!1!!!1!1!!Sever1n wrote: Sat Nov 08, 2025 5:31 am It wasnt. Current system more like random casino, and it feel like anitidisrupts dont work at all. When u see lion PET disrupt your spells twise in row something is really wrong.
[Suggestion] Strikethrough
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Re: [Suggestion] Strikethrough
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Re: [Suggestion] Strikethrough
I have a little example from my yesterday's roaming.Farrul wrote: Sat Nov 08, 2025 4:47 amPretty much this. Seems people forget why it was implemented in the first place, after a lot of complaining about avoidance being useless outside of Hold the line vs RDPS.leftayparxoun wrote: Fri Nov 07, 2025 2:20 pm I will have to disagree with the proposal to remove the strikethrough 50% of avoidance cap. At least not without major changes to either itemization, abillities and tactics, or to the avoidance system itself.
Avoidance vs RDPS needed a boost, but maybe 50% rule wasn't the most elegant solution?
As a zealot with 10% disrupt pen from transference tactic + 1060 int. I had a rp who disrupted 8 spells in a row from me. I get that hes likely all invested into disrupt but also the amount of disrupt pen I have and im still not even able to land a single spell..
If the defenses are the way they're due to dps patch etc then so be it but personally in the current state of the game I think the 50% cap is not a good thing.
Im not sure if game needs more strikethrough (likely not if the 50% wasn't a thing). The idea of being able spend renown points into strikethrough sounds interesting to give us different builds.
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Re: [Suggestion] Strikethrough
The issue is that disrupt chance is not so easy to come by with itemization, there are few pieces and then RR investment.Stinksuit wrote: Sat Nov 08, 2025 7:43 amI have a little example from my yesterday's roaming.
As a zealot with 10% disrupt pen from transference tactic + 1060 int. I had a rp who disrupted 8 spells in a row from me. I get that hes likely all invested into disrupt but also the amount of disrupt pen I have and im still not even able to land a single spell..
If the defenses are the way they're due to dps patch etc then so be it but personally in the current state of the game I think the 50% cap is not a good thing.
Im not sure if game needs more strikethrough (likely not if the 50% wasn't a thing). The idea of being able spend renown points into strikethrough sounds interesting to give us different builds.
Hence strikethrough needed a nerf prior to this patch change, previously it was bypassing all defences except for hold the lline buffed players & healers.
But 50% cap may not have been the ideal solution. I think the ideal solution would be to rework the amount of disrupt a player can get, increase it accross the board but remove the 50% cap. This way it rewards both those willing to invest into defences and strikethrough to overcome some of it.
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Re: [Suggestion] Strikethrough
I see it like this:
The problem isn't your usual rr40 mdps but the outliers that make the 50% mechanic unfun to play against. High rr healers can get such high disrupt rates that I just can't attack them properly on my casters. There simply is no fight in these cases because i get disrupted left and right and the few dots that stick get cleansed. I would advise checking it out for yourself and reporting back if you still think that this mechanic works as intended.
Imo its a lazy band aid fix to a short time to kill problem that is mainly caused by heavy aoe spamming blobs and a few overperforming single target burst specs like magus/wl/squig pets and dps AM/shaman.
The problem isn't your usual rr40 mdps but the outliers that make the 50% mechanic unfun to play against. High rr healers can get such high disrupt rates that I just can't attack them properly on my casters. There simply is no fight in these cases because i get disrupted left and right and the few dots that stick get cleansed. I would advise checking it out for yourself and reporting back if you still think that this mechanic works as intended.
Imo its a lazy band aid fix to a short time to kill problem that is mainly caused by heavy aoe spamming blobs and a few overperforming single target burst specs like magus/wl/squig pets and dps AM/shaman.
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