Fenris78 wrote: Fri Oct 10, 2025 8:39 am
Solutions could come from :
- Nerfing Witchbrew by some extend, make it less of a no-brainer choice compared to other 13pts finishers (make damage physical, lower damage, number of ticks, up cooldown, etc.)
- Cut absorb tactic value by half ; compare it to the WH one and make it 300-350, for a core tactic it's uber decent.
- Make fleshrender rings unique (only one of each kind, one regen, one morale etc.)
That's what allow stealthers to get out of any fight without worries 90% of the time (and interupting casted damaging skill as soon they break LoS for 0.1s which is ridiculous)
Having played WE forever and ever from live till now I do feel like gimping finishers is something I would not allow. They have always had such a horrible finishers thanks to how the game works, as you mention physical dmg. Everything hits like a wet noodle on WE because it really cannot stack around 900 ws and have 900 str like some other dps classes thanks to their tactics in turn. Like I would trade high base ini to say high base ws instead gladly. In those ages past WE usually just used AW and spammed it like they usually might happen to do because that is only sort of decent ability they can get armor ignore and dmg going up to a decent degree.
Sac stab is useless, always been always will be it feels like, again physical dmg, low ws usually, hits nothing because everyone stacks armor. OYK, is actually good because range kd and then also morale pump / drain plus when going for it armor ignore tactic could be picked up for use. Witchbrew is decent, as you said because it is not physical and can add a little bit more pressure on the hits with target. Basically I do feel like it would just gimp WE build that actually might want to go for hdebuffer route in a group, like what finisher are you gonna get when WB is ****? Most likely nothing and just add in points to tree instead. Or well, it might also just make it so that someone else in group carries hdebuff and the WE will be forever locked into OYK type build with armor ignore focus.
Like sure, turn us into just mere AW spammers again, fine whatever at least give back FM that increases crit so we will never ever use finishers, again.
Absorb tactic, sure whatever toss it into bin and give us some more dps type tactics.
And what comes to stealthers, do let us get away, especially if say regen and tanky builds are nerfed. WE do tend to just blow up against proper geared WL or WH during kd anyways, vice versa on WH if someone just jumps you, you just die if no possibility for somesort of reset. Like thanks light armor. Maybe mug up the stealth elixir to be charge or somesort of proper gap closer which does not give that high getaway possibility?