WP / DOK Post patch thought

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Xumae
Posts: 111

Re: WP / DOK Post patch thought

Post#11 » Sat Jul 05, 2025 7:21 pm

yoluigi wrote: Wed Jul 02, 2025 1:16 am Soo been playing both classes for shield and dps (dual weild and 2h)

Some fun change i like there a base heal component but there some stuff missing i want to add.
Few ideas they dont need to be all implemented.

Shield spec
Divine strike/ Consume essence: Really need to be aoe heal to make the best out of it could be only 5-10 feet around the target to help heals for people outside the group. In 6man shield is fine but really missing that aoe heal to help in 12+man gameplay. Even if it's only 5 feet when your all around a target would help alot the melee presure.

Right now the Shield spec is motly played defencive and heal (left and middle tree) Which can be fun but there really no pressure melee pressure healer like before. Especialy for dok shield like it used. Both class suffered for that part but especialy dok shield since they could presure and playing shield dok was recently was underwhelming.

Just add Transfer essence (TE), sigmar radiance(SR) to both WP 2h and Duel wield dok. Like you that could go more of a offencive with group heals. Since they nerfed hard TE / SR soo you have to use it Khaine force/Sigmar will as shield i think should be fine. The fact that Book has it even thought book spec is already the S top tier class dont see why the dps spec would not get it.

Soo you could play your dok/wp more middle right tree small group heals to support the team with good offencive support. Something like this (example) https://builder.returnofreckoning.com/c ... 0,9589,585

For the wp something like this https://builder.returnofreckoning.com/c ... 2109,32108

You would losse the 10%crit/parry to get a bit more heals or keep it for more dps but losing heals. Soo the whole gig is going as high dmg glass cannon to make the best out of it. High risk/ High reward.

Obviously if you had divine strike / consume essence aoe heal the target you would not need the change for TE/SR since you would go that same playstyle but with DS/ CE.
As an experienced dps dok i think these are good ideas. 🫡
Nezeb rr8x dps dok
Crazyking rr8x Magus
Gitdakka rr8xSquig herder
Mcronalds rr6x Mara

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yoluigi
Posts: 514

Re: WP / DOK Post patch thought

Post#12 » Sun Jul 06, 2025 12:42 pm

Xumae wrote: Sat Jul 05, 2025 7:21 pm
yoluigi wrote: Wed Jul 02, 2025 1:16 am Soo been playing both classes for shield and dps (dual weild and 2h)

Some fun change i like there a base heal component but there some stuff missing i want to add.
Few ideas they dont need to be all implemented.

Shield spec
Divine strike/ Consume essence: Really need to be aoe heal to make the best out of it could be only 5-10 feet around the target to help heals for people outside the group. In 6man shield is fine but really missing that aoe heal to help in 12+man gameplay. Even if it's only 5 feet when your all around a target would help alot the melee presure.

Right now the Shield spec is motly played defencive and heal (left and middle tree) Which can be fun but there really no pressure melee pressure healer like before. Especialy for dok shield like it used. Both class suffered for that part but especialy dok shield since they could presure and playing shield dok was recently was underwhelming.

Just add Transfer essence (TE), sigmar radiance(SR) to both WP 2h and Duel wield dok. Like you that could go more of a offencive with group heals. Since they nerfed hard TE / SR soo you have to use it Khaine force/Sigmar will as shield i think should be fine. The fact that Book has it even thought book spec is already the S top tier class dont see why the dps spec would not get it.

Soo you could play your dok/wp more middle right tree small group heals to support the team with good offencive support. Something like this (example) https://builder.returnofreckoning.com/c ... 0,9589,585

For the wp something like this https://builder.returnofreckoning.com/c ... 2109,32108

You would losse the 10%crit/parry to get a bit more heals or keep it for more dps but losing heals. Soo the whole gig is going as high dmg glass cannon to make the best out of it. High risk/ High reward.

Obviously if you had divine strike / consume essence aoe heal the target you would not need the change for TE/SR since you would go that same playstyle but with DS/ CE.
As an experienced dps dok i think these are good ideas. 🫡
Ya well the gameplay loop for the dok you do medium dmg/ support /put debuff and when the guy is at 50% you use 25% critical boost and do high burst. and rinse and repeat. Would be fun for scenarios.

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yoluigi
Posts: 514

Re: WP / DOK Post patch thought

Post#13 » Sun Jul 27, 2025 12:13 am

Been playing the DOK and yeah really need transfer essance for dw in scenarios would help a tons or the Aoe heal from the other ability like it was. A shame the class (dw) can only be playable if you got bis gear with a healer and tank with you. That's why we see soo little dok dps.

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Kyouaku
Posts: 35

Re: WP / DOK Post patch thought

Post#14 » Mon Jul 28, 2025 6:07 pm

yoluigi wrote: Sun Jul 27, 2025 12:13 am Been playing the DOK and yeah really need transfer essance for dw in scenarios would help a tons or the Aoe heal from the other ability like it was. A shame the class (dw) can only be playable if you got bis gear with a healer and tank with you. That's why we see soo little dok dps.
Why we so few DoK DPS is because it got ruined from live here, they took away alot of its OP stuff while other classes left theirs. Curse of khaine with healdebuff on crit let DoK AOE 50% healdebuffs constantly, devour essence was an amazing AOE spike that also proced curse of khaine. It also did spirirt damage which was nice for a class with little armor pen. We had a melee spammable close range AOE heal, and we had a 15 sec AOE detaunt tactic. The class was amazing, now they removed all of that so now you have a mura without pull, or charge, or monster arm bonuses, or 10 sec CD AOE detaunt, or the ability to do meaningful AOE damage. It's just a crappy class that can only see play in ranked because mura is so strong and it can supp it. Lower damage, low mobility, low utility all in exchange for rendsoul is a crazy bad deal outside of 6v6 ranked, which is a dead mode. Sure it can help win SCs in BiS, but if you a played a different DPS, you'd win a lot harder and win more.

Order has some really strong stuff that destro doesnt, and DPS DoK was one of the things that evened things out for melee destro groups IMO, and it really sucks that they **** up DPS DoK so bad here IMO.

It's just not fun to play anymore and their are just much better DPS a person can run for SCs or oRvR.

And that's not even going into the gear and how so much of it is split between the shield dok spec now, and doesnt get access to the same quality of gear other DPS do

sven85z
Posts: 25

Re: WP / DOK Post patch thought

Post#15 » Mon Jul 28, 2025 8:14 pm

I cant stand the new dps dok or dps wp I wish they returned them to prepatch so boring to play was much more fun before.

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yoluigi
Posts: 514

Re: WP / DOK Post patch thought

Post#16 » Tue Jul 29, 2025 4:38 pm

sven85z wrote: Mon Jul 28, 2025 8:14 pm I cant stand the new dps dok or dps wp I wish they returned them to prepatch so boring to play was much more fun before.
Yeah old WP 2h were more fun to play. Only thing i hated from it was the channel was buggy but now it's fix dont break from nothing. It's simpler to play but less fun imo. The new dok atleast got some fun mecanics i like the gameplay loop but it's really missing some stuff. Feel They need to keep tweaking the 2 classes because there some stuff missing.

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Sciberr
Posts: 74

Re: WP / DOK Post patch thought

Post#17 » Tue Jul 29, 2025 9:57 pm

ive been loving the new changes!

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