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WP / DOK Post patch thought

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Xumae
Posts: 107

Re: WP / DOK Post patch thought

Post#11 » Sat Jul 05, 2025 7:21 pm

yoluigi wrote: Wed Jul 02, 2025 1:16 am Soo been playing both classes for shield and dps (dual weild and 2h)

Some fun change i like there a base heal component but there some stuff missing i want to add.
Few ideas they dont need to be all implemented.

Shield spec
Divine strike/ Consume essence: Really need to be aoe heal to make the best out of it could be only 5-10 feet around the target to help heals for people outside the group. In 6man shield is fine but really missing that aoe heal to help in 12+man gameplay. Even if it's only 5 feet when your all around a target would help alot the melee presure.

Right now the Shield spec is motly played defencive and heal (left and middle tree) Which can be fun but there really no pressure melee pressure healer like before. Especialy for dok shield like it used. Both class suffered for that part but especialy dok shield since they could presure and playing shield dok was recently was underwhelming.

Just add Transfer essence (TE), sigmar radiance(SR) to both WP 2h and Duel wield dok. Like you that could go more of a offencive with group heals. Since they nerfed hard TE / SR soo you have to use it Khaine force/Sigmar will as shield i think should be fine. The fact that Book has it even thought book spec is already the S top tier class dont see why the dps spec would not get it.

Soo you could play your dok/wp more middle right tree small group heals to support the team with good offencive support. Something like this (example) https://builder.returnofreckoning.com/c ... 0,9589,585

For the wp something like this https://builder.returnofreckoning.com/c ... 2109,32108

You would losse the 10%crit/parry to get a bit more heals or keep it for more dps but losing heals. Soo the whole gig is going as high dmg glass cannon to make the best out of it. High risk/ High reward.

Obviously if you had divine strike / consume essence aoe heal the target you would not need the change for TE/SR since you would go that same playstyle but with DS/ CE.
As an experienced dps dok i think these are good ideas. 🫡
Nezeb rr8x dps dok
Demonlarry rr8x
Gitdakka rr8xSquig herder
Mcronalds rr6x Mara

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yoluigi
Posts: 506

Re: WP / DOK Post patch thought

Post#12 » Sun Jul 06, 2025 12:42 pm

Xumae wrote: Sat Jul 05, 2025 7:21 pm
yoluigi wrote: Wed Jul 02, 2025 1:16 am Soo been playing both classes for shield and dps (dual weild and 2h)

Some fun change i like there a base heal component but there some stuff missing i want to add.
Few ideas they dont need to be all implemented.

Shield spec
Divine strike/ Consume essence: Really need to be aoe heal to make the best out of it could be only 5-10 feet around the target to help heals for people outside the group. In 6man shield is fine but really missing that aoe heal to help in 12+man gameplay. Even if it's only 5 feet when your all around a target would help alot the melee presure.

Right now the Shield spec is motly played defencive and heal (left and middle tree) Which can be fun but there really no pressure melee pressure healer like before. Especialy for dok shield like it used. Both class suffered for that part but especialy dok shield since they could presure and playing shield dok was recently was underwhelming.

Just add Transfer essence (TE), sigmar radiance(SR) to both WP 2h and Duel wield dok. Like you that could go more of a offencive with group heals. Since they nerfed hard TE / SR soo you have to use it Khaine force/Sigmar will as shield i think should be fine. The fact that Book has it even thought book spec is already the S top tier class dont see why the dps spec would not get it.

Soo you could play your dok/wp more middle right tree small group heals to support the team with good offencive support. Something like this (example) https://builder.returnofreckoning.com/c ... 0,9589,585

For the wp something like this https://builder.returnofreckoning.com/c ... 2109,32108

You would losse the 10%crit/parry to get a bit more heals or keep it for more dps but losing heals. Soo the whole gig is going as high dmg glass cannon to make the best out of it. High risk/ High reward.

Obviously if you had divine strike / consume essence aoe heal the target you would not need the change for TE/SR since you would go that same playstyle but with DS/ CE.
As an experienced dps dok i think these are good ideas. 🫡
Ya well the gameplay loop for the dok you do medium dmg/ support /put debuff and when the guy is at 50% you use 25% critical boost and do high burst. and rinse and repeat. Would be fun for scenarios.

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