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People not joining SC's

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Tiggo
Former Staff
Posts: 1948

Re: People not joining SC's

Post#101 » Sat Aug 15, 2015 8:01 pm

carneyfolk wrote:Scenarios are made for the player that cant put in the time and effort to truly orvr raid, that's where guilds should come in. Scenarios are for the players who get to play here and there, that's why they exist.

The problem with group Q is it creates imbalance to where one set of players has a distinct advantage over another in an environment where things are supposed to be fairly equal.
no it doesnt.
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
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Jaycub
Posts: 3130

Re: People not joining SC's

Post#102 » Sat Aug 15, 2015 8:01 pm

carneyfolk wrote:Scenarios are made for the player that cant put in the time and effort to truly orvr raid, that's where guilds should come in. Scenarios are for the players who get to play here and there, that's why they exist.

The problem with group Q is it creates imbalance to where one set of players has a distinct advantage over another in an environment where things are supposed to be fairly equal.
You have it backwards... Scenarios are smallscale w/ defined player caps where tactics and communication shine the most, casual drop in play that requires little communication or effort is found in public warbands in ORvR.
<Lords of the Locker Room> <Old School>

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Druin
Former Staff
Posts: 1120

Re: People not joining SC's

Post#103 » Sat Aug 15, 2015 8:05 pm

carneyfolk wrote:Scenarios are made for the player that cant put in the time and effort to truly orvr raid, that's where guilds should come in. Scenarios are for the players who get to play here and there, that's why they exist.

The problem with group Q is it creates imbalance to where one set of players has a distinct advantage over another in an environment where things are supposed to be fairly equal.
Most of the people grpqueueing now already played with Sc-Premades before the GrpQueue implementation.
Pretty much always afk or tabbed out.

Makno
Posts: 37

Re: People not joining SC's

Post#104 » Sat Aug 15, 2015 8:28 pm

carneyfolk wrote: The problem with group Q is it creates imbalance to where one set of players has a distinct advantage over another in an environment where things are supposed to be fairly equal.
ROR is suppose to be a community teamwork, not elitist teamwork.

yummypewp
Posts: 59

Re: People not joining SC's

Post#105 » Sat Aug 15, 2015 8:59 pm

If you're going to add Group Queues, then you need to balance the Tank & Healer ratios or it will constantly be imbalanced by Premades rolling with 3+ healers/tanks.

This is not something you can sweep under the rug, if this continues everyone will continue to roll Destruction, creating further imbalance and slowly kill the game.

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Jaycub
Posts: 3130

Re: People not joining SC's

Post#106 » Sat Aug 15, 2015 9:04 pm

yummypewp wrote:If you're going to add Group Queues, then you need to balance the Tank & Healer ratios or it will constantly be imbalanced by Premades rolling with 3+ healers/tanks.

This is not something you can sweep under the rug, if this continues everyone will continue to roll Destruction, creating further imbalance and slowly kill the game.
If scenarios are that large a part of the game to you, why not make the effort to form a 6 man? Even a casual one without voice communication or any kind of real commitment will do OK if you form a decent 2 healer 2 tank 2 dps composition. Granted you will probably not be wanting to pick up classes like WH/WE/Magus if they are pugs. But it still not asking much.

I don't think people will be rerolling destro just so they can skim by slightly easier in Scenarios becuase destro has more PUG healers than order.
<Lords of the Locker Room> <Old School>

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kintari
Former Staff
Posts: 56

Re: People not joining SC's

Post#107 » Sat Aug 15, 2015 10:22 pm

Pay no mind to the queue-queuers. Once whatever is causing the 3v12's and what-not is fixed, I will be happy. To everyone that wants split queues with fancy heuristics: the population isn't there to support it, probably wouldn't be even if 100% of people online queued continuously. Killing SC pop rate is a much greater risk right now.

Before anybody accuses me of pubstomping, I typically run in a group of 2 or 3, but often solo queue. Find a group that will take you, start your own, get good at using pugs as meat shields, or reach for the lube. Choose wisely.

Personally, I am thankful that I can now queue with friends and not have to count down on mumble & coordinate pops every time. Plus, this feature puts RoR 1 step closer to live's feature set. I look forward to when any remaining issues get sorted.
Arguru ♦ Kintari

Wraithedge
Posts: 135

Re: People not joining SC's

Post#108 » Sun Aug 16, 2015 5:19 am

I was just part of a discussion where a person brought up the very thing the OP points out, only the gist was that premades are the source of the imbalance and that group ques should not be a thing to help get the SC experience more balanced.

The opposing argument was something along the lines of “I am in a premade, premades rule, so shuddup.”

Does it seem that SC will pass into the sole ownership of premades? And if you are not in one, don't bother queing up?

It seems like there isn't enough population (and never will be) to support multiple experiences. I think you are pretty much going to get one kind of SC experience. And since premades are titans compared to pugs and toss-together groups, they will naturally own the battle field unless they meet each other.

And I don't mean to characterize that as bad. In a purely mathematical approach one can say that there is a way to provide the SC experience where most people can play evenly (altering for skill) and there is a way to provide the SC experience where only a few people can play evenly (altering for skill).

Since the population is so small, I feel that you are only going to get one of those. Which kind would you like? Do you think that is a false comparison? Do you think there IS a way to have both?

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Jaycub
Posts: 3130

Re: People not joining SC's

Post#109 » Sun Aug 16, 2015 5:31 am

Wraithedge wrote: It seems like there isn't enough population (and never will be) to support multiple experiences.
When T3 is released, and in a decent non buggy state the population should explode.
<Lords of the Locker Room> <Old School>

Wraithedge
Posts: 135

Re: People not joining SC's

Post#110 » Sun Aug 16, 2015 5:37 am

Will it exceed 500 do you think?
(or whatever the server max is now, sorry, right out of my wheelhouse with that one)

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