So before when combat bug was a thing, I just racked up empty SC's as a side effect of that. But it still happens, and after asking around it appears that when an SC does pop... Smart players are waiting ~30sec-1min and checking the social tab and sorting by zone, finding the SC that popped for them and joining, or not joining based on healer/tank ratio and whether it is in favor for them. The people doing this are usually geared 20's and better players by nature and them not joining takes an already bad SC and makes it much worse, not to mention starting w/ half your players and having the other side cap is almost always a guaranteed loss.
With such a small community the premades are going to become quite known, and this will again be used to dodge SC's even when group que is implemented.
The fix would be to have people not show up in search while in an sc and ghost in the last zone they were in, but this is also forcing players into a scenario they don't want to play which isn't good either.
IDK if you can force any type of match making system that puts together groups based on archetype, but I'm afraid once this catches on it could make scenarios take a turn for the worse, and just be preamdes or well put together pugs capping flags in an almost empty SC, and the occasional premade vs premade.
People not joining SC's
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People not joining SC's
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Re: People not joining SC's
Jeez I didn't even know this was a thing I just thought that sc's broke again and that was why one side would have like 2 players and the other 6-7

Re: People not joining SC's
I realize there is no curing this, but it seems many of the problems with Scenarios could be solved by having a server population that is not deathly afraid of engaging in a match where the odds are stacked against them. If every Sc has to have an equal number of each archetype, equally geared, grouped, and skilled before they even consider joining I feel we are in trouble generally, not just because of lacking systems or implementations.

Re: People not joining SC's
There are avenues to cure it, maybe not 100%.frimerke wrote:I realize there is no curing this, but it seems many of the problems with Scenarios could be solved by having a server population that is not deathly afraid of engaging in a match where the odds are stacked against them. If every Sc has to have an equal number of each archetype, equally geared, grouped, and skilled before they even consider joining I feel we are in trouble generally, not just because of lacking systems or implementations.
Making one SC 6v6 and group que only (Reik), and making a designated PUG SC 12v12 nordenwatch with no option for group que help a good bit.
Then make it so matchmaking wont start a nordenwatch unless there is at least 1 healer and 1 tank per 6 people. DPS AM will learn if they want to que they should be doing so in a premade :^)
And I'm sure there are a lot of other methods as well.
♂ ♂ ♂ <Lords of the Locker Room> ♂ ♂ ♂ <Old School> ♂ ♂ ♂
Re: People not joining SC's
Edit: Nod guessing poster below is right. Always a hassle bf everyone in groups get same pop
Last edited by Bozzax on Sun Aug 02, 2015 9:10 am, edited 1 time in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
Re: People not joining SC's
Its a problem caused of the missing group queue. Pugsqueue for sc's and often get different sc pops then they dont join and queue for another sc.
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- Posts: 246
Re: People not joining SC's
Is this for real? Some ppl are rly pathetic...
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Order: Grombrindal (IB), Gromsson (Engi), Dwaini (RP), Snobbi (Slayer), Khadgar (BW)
Destruction: Xeyron (Magus), Antyria (DoK), Antyrai (Witch Elf), Medigit (Smol Waaaghboss)
Re: People not joining SC's
People actually checking social tab to see who is and is not in a SC? Rofl you guys crack me up 

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Re: People not joining SC's
There are also people who don't join Sc because their party members didn't get a pop.
But I can imagine that there are people doing that social tab check
But I can imagine that there are people doing that social tab check

Pretty much always afk or tabbed out.
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