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People not joining SC's

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bumik
Posts: 54

Re: People not joining SC's

Post#91 » Sat Aug 15, 2015 1:41 am

If the imbalanced games are still issue, why not just disband unbalanced SC with 0 emblems on either side?

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yummypewp
Posts: 59

Re: People not joining SC's

Post#92 » Sat Aug 15, 2015 4:36 am

Azarael wrote:I promised group queuing, not perfect balance. If we were talking solo queue only, then I could implement these checks, but the group queue code is complex enough as it is and I have no intention to make it thoroughly awful by attempting to check for these conditions.
It is already thoroughly awful, continuous imbalanced numbers due to groups signing up against PUGs.

Queue for that match should be blocked further if 1 side has too many.

Also - Adding up a sum of levels is not overly complex, and can be done with simple equations.

yummypewp
Posts: 59

Re: People not joining SC's

Post#93 » Sat Aug 15, 2015 5:27 am

At this point, Scenarios are broken.

Better to rollback the Group Queue patch.

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Jaycub
Posts: 3130

Re: People not joining SC's

Post#94 » Sat Aug 15, 2015 5:42 am

Tesq wrote:I am against group queue but do not loose other times on sc for now, they are "not" the core of the game and they will never be.
Scenarios have the potential to be a core part of the game in T4 if done right, but I agree while we are in T2/T3 Scenarios shouldn't be a big focus aside from adding new scenarios.
<Lords of the Locker Room> <Old School>

gandresch
Posts: 126

Re: People not joining SC's

Post#95 » Sat Aug 15, 2015 8:08 am

On live wasnt there a 60 second countdown in a sz when it was totally unbalanced? If the sz didnt got more balanced it just ended and no side got points i think. i remember there was something like that.

yummypewp
Posts: 59

Re: People not joining SC's

Post#96 » Sat Aug 15, 2015 8:28 am

Yea I remember that too

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Azarael
Posts: 5332

Re: People not joining SC's

Post#97 » Sat Aug 15, 2015 8:54 am

yummypewp wrote:
Azarael wrote:I promised group queuing, not perfect balance. If we were talking solo queue only, then I could implement these checks, but the group queue code is complex enough as it is and I have no intention to make it thoroughly awful by attempting to check for these conditions.
It is already thoroughly awful, continuous imbalanced numbers due to groups signing up against PUGs.

Queue for that match should be blocked further if 1 side has too many.
Any problems with the group queue are more likely to be bugs in my code than active dodging until proven otherwise, which is why I intend to add a readout to show who got the pop from your own side.

The group queue code already enforces balance in that it will not offer a pop to any player if doing so would unbalance the scenario. If it should happen that players are dodging their pop, that isn't my problem, it's theirs.
yummypewp wrote:Also - Adding up a sum of levels is not overly complex, and can be done with simple equations.
The group queue will already refuse to start a scenario if it can't match groups and soloists such that the sides are balanced within +/- 1 player. Not only are additional conditions outside of my brief of replicating the live handling, they also risk killing the queue. This is one of the reasons that I did not split the queue into soloists and groups as I'd originally wanted to.

Like I said before, if you want it balanced, then a proper implementation needs to be used - one that will hold and be of use when everyone queuing is max level, and that factors in player ability instead of making weak assumptions based on level, equipment, group status, group size, etc. Otherwise, I'm not going to make it my problem.

carneyfolk
Posts: 8

Re: People not joining SC's

Post#98 » Sat Aug 15, 2015 7:17 pm

Was just in a pug group v a premade, numbers were even but we were steamrolled. 1 kill total and lost 500 to 36. Total waste of time and frustration. Pugs are worthless now. Just like every other game with group Q...scenarios are only going to be fun for the hardcore guild groups and everyone else is gonna suffer.

Was so glad to see this game back and now i just wanna find something different to play.

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Jaycub
Posts: 3130

Re: People not joining SC's

Post#99 » Sat Aug 15, 2015 7:25 pm

carneyfolk wrote:Was just in a pug group v a premade, numbers were even but we were steamrolled. 1 kill total and lost 500 to 36. Total waste of time and frustration. Pugs are worthless now. Just like every other game with group Q...scenarios are only going to be fun for the hardcore guild groups and everyone else is gonna suffer.

Was so glad to see this game back and now i just wanna find something different to play.
Like it was said earlier, scenarios are a part of the game, but not necessarily a core part of it at least in T2. If you are going to quit playing just because you are losing scenarios, but are too unmotivated/casual to make an effort to join a guild or make friends that will do 6 man voiced premades than that is your own problem and not the games.
<Lords of the Locker Room> <Old School>

carneyfolk
Posts: 8

Re: People not joining SC's

Post#100 » Sat Aug 15, 2015 7:52 pm

Scenarios are made for the player that cant put in the time and effort to truly orvr raid, that's where guilds should come in. Scenarios are for the players who get to play here and there, that's why they exist.

The problem with group Q is it creates imbalance to where one set of players has a distinct advantage over another in an environment where things are supposed to be fairly equal.

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