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The old Dwarf Road scenario feedback

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Detangler
Posts: 1028

Re: The old Dwarf Road scenario feedback

Post#11 » Mon Dec 09, 2024 6:48 am

Bring back old Thunder Valley!
Detangler and alts - 84 Chosen, other 40s - DoK, Zealot, SH, WE, BG, BO
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Tangler and alts - 8X IB, other 40s - RP, SM
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Helwer
Posts: 162

Re: The old Dwarf Road scenario feedback

Post#12 » Mon Dec 09, 2024 8:18 am

yeah, non-issue here. just use your brain and cap flags/lffights. enough spawn camping weekend-warfronts rest of the year.

F4llen4ngel
Posts: 105
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Re: The old Dwarf Road scenario feedback

Post#13 » Mon Dec 09, 2024 8:38 am

My experience this weekend was, with several toons on each side, that to get the event kills was the easiest part and get the 5 wins was the hardest, due to our lovely premades, who sometimes made it impossible to even leave the spawn point.
Still, it was doable as solo, so i dont see a problem.
Also there were some really nice fights even against premades.when matchmaker gave the evil ungrouped peopőle healers and tanks.

OP might forget, that people want to fight, they just want some more fair fights.
Bicska this Bicska that

geezereur
Posts: 667

Re: The old Dwarf Road scenario feedback

Post#14 » Mon Dec 09, 2024 8:41 am

Dackjanielz wrote: Sun Dec 08, 2024 10:28 pm
lemao wrote: Sun Dec 08, 2024 8:16 pm Put a flag in the middle which gives double the points so people who ONLY go for flags and avoid PVP have to fight enemy players more
NO Thank you, we already have enough SCs ruined by such things, like thunder valley -

All you will accomplish is yet another arena where one side sits in spawn because there is no longer a reason to leave it.
Damn....Thunder Valley used to be my fav sc so many fun small scale fights on that map and now its ruined.

Dackjanielz
Posts: 332

Re: The old Dwarf Road scenario feedback

Post#15 » Mon Dec 09, 2024 1:35 pm

Detangler wrote: Mon Dec 09, 2024 6:48 am Bring back old Thunder Valley!

Spitting facts my friend.

Yeah the entire POINT of a scenario HAVING objectives is to DELIBERATELY break up the dominating team in order to ALLOW the under dogs to stand a chance at fighting back.

In thunder valley you needed to break your winning team up in to 3 groups to hold 3 points which allowed the losers to attack a singular point with more players thus creating a push and pull mechanic between the two sides.

Everytime i go to the old dwarf road there is PLENTY of action the only ones not getting that are the ones who cant be bothered dealing with an enemy who could possibly out wit them and would rather stand in the middle and moan about the fact that they're not getting a free meal jump into their gobs.

Numerous SCs have already been ruined by forcing everyone into a single point and guess what, no one wants to play them anymore.
There's only so many times we can explain these things till we are blue in the face and yet the blame always falls on us somehow.

Avernus
Posts: 385

Re: The old Dwarf Road scenario feedback

Post#16 » Mon Dec 09, 2024 5:44 pm

I hate this sc. Sometimes even 1 BO is too much for PUG - and with 3 BO available its bloody Benny Hill. And no, since the only difference between victory and defeat is a tiny bit of renown and few warcrests - i have no wish to play a punchbag while having a chance to "win" with score like 40 - 2. Plus no safe respawn - just "if you are losing just go and feed" barriers.

Played this sc a few times during event - was kinda desperate to make some kills because of my limited amount of time. NEVERMORE.

P.S. RIP graveyard - same "barriers"+no guards nonsense.

Moonbiter
Posts: 145

Re: The old Dwarf Road scenario feedback

Post#17 » Mon Dec 09, 2024 7:24 pm

Ninjagon wrote: Sun Dec 08, 2024 6:31 pm This scenario is the event one now, so many people will play it for weekly rewards and can experience it more.

I call this one "a running SC" because you can experience strange thing there - one side can have 30+ kills, other side have 3 and this one still wins, because all they do is running from one BO to another while AVOIDING FIGHTS.
This is possible because you can use mounts there and because BOs are closer together and provides too much (and fast) victory points, while kills too little. In fact, you can lose this and still have score like 40:1 here.
I suppose that SC should be designed for fighting and not the opposite.

Suggestion:
- lower the gain from BOs or raise the points from kills.

Your thoughts ?
Are u kidding man? Meh..

It's the best SC prescisely because of chances for a weak team.

Having 30+ kills and loose? So split and win.
Or too afraid to be killed also?

Do not touch that scenario. It is absolutely cool.

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Ninjagon
Posts: 536

Re: The old Dwarf Road scenario feedback

Post#18 » Mon Dec 09, 2024 9:02 pm

Moonbiter wrote: Mon Dec 09, 2024 7:24 pm Are u kidding man? Meh..
It's the best SC prescisely because of chances for a weak team.
Having 30+ kills and loose? So split and win.
Or too afraid to be killed also?
Do not touch that scenario. It is absolutely cool.
Well, you don't need to be rude or sarcastic on me. I am well aware of the most successful strategy there.
The point is that the main goal in all scenarios is fighting - except this one. If you like it because of exactly that, fine, your call.
But don't try to diminish my opinion of it.
Ninjamag - The Sorcerer. RETRIBUTION / DEVASTATION guild.
Order: Velmires WP, Carnow Knight, Ninjagon BW, Ninjab WL
Destro: Ninjamar mara, Khaininja DoK, Ninjaguard chosen, Ninjamag sorc
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Moonbiter
Posts: 145

Re: The old Dwarf Road scenario feedback

Post#19 » Mon Dec 09, 2024 9:29 pm

Ninjagon wrote: Mon Dec 09, 2024 9:02 pm
Moonbiter wrote: Mon Dec 09, 2024 7:24 pm Are u kidding man? Meh..
It's the best SC prescisely because of chances for a weak team.
Having 30+ kills and loose? So split and win.
Or too afraid to be killed also?
Do not touch that scenario. It is absolutely cool.
Well, you don't need to be rude or sarcastic on me. I am well aware of the most successful strategy there.
The point is that the main goal in all scenarios is fighting - except this one. If you like it because of exactly that, fine, your call.
But don't try to diminish my opinion of it.
Imao, the pugs vs premades kills the game population, to be true.
Weak pugs with their horses wet can be countered by splitting a stronger group.
The fear to be beaten prevent fighting in that case, itsnt it?

lemao
Posts: 361

Re: The old Dwarf Road scenario feedback

Post#20 » Mon Dec 09, 2024 9:51 pm

Moonbiter wrote: Mon Dec 09, 2024 9:29 pm
Ninjagon wrote: Mon Dec 09, 2024 9:02 pm
Moonbiter wrote: Mon Dec 09, 2024 7:24 pm Are u kidding man? Meh..
It's the best SC prescisely because of chances for a weak team.
Having 30+ kills and loose? So split and win.
Or too afraid to be killed also?
Do not touch that scenario. It is absolutely cool.
Well, you don't need to be rude or sarcastic on me. I am well aware of the most successful strategy there.
The point is that the main goal in all scenarios is fighting - except this one. If you like it because of exactly that, fine, your call.
But don't try to diminish my opinion of it.
Imao, the pugs vs premades kills the game population, to be true.
Weak pugs with their horses wet can be countered by splitting a stronger group.
The fear to be beaten prevent fighting in that case, itsnt it?
I want to fight people in this game and not play running simulator.

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