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[SL] why so unpopular?

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Nelly74
Posts: 76

Re: [SL] why so unpopular?

Post#131 » Sat Sep 28, 2024 11:02 am

Sulorie wrote: Sat Sep 28, 2024 10:16 am
Nelly74 wrote: Sat Sep 28, 2024 7:23 am What’s most frustrating is the developers' lack of self-reflection regarding this class. The last patch was clearly a mistake, which happens to everyone, but instead of reconsidering their approach, they prefer to stick to a roadmap that is obviously flawed. Not only does the class no longer attract anyone and has become laughably useless, but it also increases the number of players switching to or creating ranged classes, which are already overly present. Nowadays, we only face Am, Sh, Sw, Sham, and a few Wl, who are fully capable of handling solo play or joining a warband without necessarily being a part of it because there's no need. The Rampage nerf might have been necessary, even if it was handled with a hatchet, but the last patch was simply a mistake regarding initiative. Maybe it's all part of a broader rework of DPS classes, but in that case, why the deafening silence?
It was no mistake since you don't need 20+ % additional parry by increasing your offensive stats. At no time since the game exists you needed the extra parry to do your job as DD. You come here and call it a mistake, when you was never meant to have the extra defenses. Your defense it a group supporting you, you are the melee version of sorc/bw who need a group to fully utilize their class. There are group centric classes and those who are more self-reliant.
No, the number of Slayers who no longer log in proves that the latest patch is indeed a mistake. No, the Slayer had already been weakened enough beforehand for its 20% parry to be entirely necessary. And for a game meant to be played in groups or warbands, I really wonder why so many classes are so effective solo. Everyone has their own opinion, but your argument won't be enough to convince those who enjoyed this class that the latest patch wasn't a major mistake.

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Sinisterror
Posts: 1108

Re: [SL] why so unpopular?

Post#132 » Sat Sep 28, 2024 11:20 am

ALl this unnecessary BS is because when they "Gave a shot" to 9 ae cap they didnt do anything else. If the cap was 9, and aoe hd's was 50% + morale dmg cap removed because now you cant wipe warbands with 6 but you can severely dmg it and gain something and get away before you die.

And with the slower GCD is biggest contributor. Before 8 skills used in 10.15s now its 6 skills in same time frame. This obviously buffs everything with longer than 1.5s cast times. And Rampage would have been totally fine the way it was IF 9 aoe cap and they changed the guard mechanic back to original. Which means no undefendable guard dmg from undefendable normal attacks. This change is insane considering it was made back when slayer could melt tanks before their guardees and nothing should make Guard mechanic useless? that is just obvious.

Truth is (imo) we would need old 1.15s gcd back with 9cap + uncapped morale dmg + almost every powerful nerfed thing, crippling strikes,100% dmg morale,Runefang etc all them back. And remove shield from wp/dok. And the most important core utility in the game, aoe Heal debuffs 50% back to dps dok dps ze/rp and Wp. And Crit amount nerfs reverted + Crit reduction from renown nerfed.

We need more procs and possibilities to what to spec and do in this game, not less. And all the punishments for solos removed like less renown and less sc pops. If you want someone to play in anyway or affect how they should play, you are in the wrong always.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

Sulorie
Posts: 7459

Re: [SL] why so unpopular?

Post#133 » Sat Sep 28, 2024 4:40 pm

Nelly74 wrote: Sat Sep 28, 2024 11:02 am No, the number of Slayers who no longer log in proves that the latest patch is indeed a mistake. No, the Slayer had already been weakened enough beforehand for its 20% parry to be entirely necessary. And for a game meant to be played in groups or warbands, I really wonder why so many classes are so effective solo. Everyone has their own opinion, but your argument won't be enough to convince those who enjoyed this class that the latest patch wasn't a major mistake.
Jeez, they had the extra parry for less than one year since 2008, how do you come to the conclusion, that they would need the extra parry?
Reduce your armor pen and raise initiative, when you want extra defenses. It's called a trade-off. So many classes? It's a handful and even there are huge differences in viability.
About their numbers, I find more Slayer than Witch Hunters online...
Dying is no option.

Nelly74
Posts: 76

Re: [SL] why so unpopular?

Post#134 » Sat Sep 28, 2024 7:05 pm

Sulorie wrote: Sat Sep 28, 2024 4:40 pm
Nelly74 wrote: Sat Sep 28, 2024 11:02 am No, the number of Slayers who no longer log in proves that the latest patch is indeed a mistake. No, the Slayer had already been weakened enough beforehand for its 20% parry to be entirely necessary. And for a game meant to be played in groups or warbands, I really wonder why so many classes are so effective solo. Everyone has their own opinion, but your argument won't be enough to convince those who enjoyed this class that the latest patch wasn't a major mistake.
Jeez, they had the extra parry for less than one year since 2008, how do you come to the conclusion, that they would need the extra parry?
Reduce your armor pen and raise initiative, when you want extra defenses. It's called a trade-off. So many classes? It's a handful and even there are huge differences in viability.
About their numbers, I find more Slayer than Witch Hunters online...


The class was just fine as it was, despite the Rampage nerf. Wanting to change stats without modifying gear or tactics for balance reasons makes no sense. A handful of solo classes, you say? Shaman, AM, SW, WL, WH, WE, SH — that’s already a pretty big handful. In fact, they represent a large portion of the player base on the server precisely because they are extremely competent in solo roaming. We can also mention regen classes like 2H tanks. So, saying that solo play has no place is false, as most classes are more than capable of it. And I repeat, when players abandon a class to reroll or even switch games entirely, there’s clearly a problem. Comparing the Slayer from back then to today’s Slayer doesn’t make any sense either, because it wasn’t in such a bad state back then. We may not agree, but the fact is that the game would undoubtedly have many more Slayers or KTs today if the devs had realized the negative impact of this patch.

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Culexus
Posts: 252

Re: [SL] why so unpopular?

Post#135 » Sun Sep 29, 2024 1:09 pm

Sinisterror wrote: Sat Sep 28, 2024 11:20 am Truth is (imo) we would need old 1.15s gcd back with 9cap + uncapped morale dmg + almost every powerful nerfed thing, crippling strikes,100% dmg morale,Runefang etc all them back. And remove shield from wp/dok. And the most important core utility in the game, aoe Heal debuffs 50% back to dps dok dps ze/rp and Wp. And Crit amount nerfs reverted + Crit reduction from renown nerfed.

We need more procs and possibilities to what to spec and do in this game, not less. And all the punishments for solos removed like less renown and less sc pops. If you want someone to play in anyway or affect how they should play, you are in the wrong always.

This (other than shield wp/dok removal) is the solution to RoR's woes.

Let players feel powerful and have fun with their characters again. Let Slayers/Choppas do crazy aoe damage, let shammie/squig be slippery little gits and WL/SW be super mobile, let BW/Sorc do insane crit damage both aoe and st. No one wants all their cool tools and damage to be nerfed again and again for the grand vision of all classes doing the exact same thing and being "balanced". Part of the reason people play games is to live a power fantasy through the screen, seeing big numbers on the screen through damage/healing or feeling really tough as a tank lets players feel that. Also removing as many restrictions as possible and changing careers so players can spec into multiple builds with one character promotes character diversity by opening up more gameplay options to keep players engaged for longer. Doing things like removing weapon restrictions and changing dead tactics would open up loads more specs. Want to encourage taking 2h over dual wield? Give the ability a buff to the weapon type rather than restricting it, that way players have a choice if they should take a positive, rather than being forced with a negative.

Unfortunately, RoR has gone in the opposite direction of this, with everything that performs well being nerfred to the level of things that don't, and builds being restricted and one-dimensional so they're easier to control for "balance".

Let players have fun in the game they play and they'll stick around. Remove their fun and they won't. It's as simple as that.
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Sulorie
Posts: 7459

Re: [SL] why so unpopular?

Post#136 » Sun Sep 29, 2024 2:40 pm

Culexus wrote: Sun Sep 29, 2024 1:09 pm This (other than shield wp/dok removal) is the solution to RoR's woes.

Let players feel powerful and have fun with their characters again. Let Slayers/Choppas do crazy aoe damage, let shammie/squig be slippery little gits and WL/SW be super mobile, let BW/Sorc do insane crit damage both aoe and st. No one wants all their cool tools and damage to be nerfed again and again for the grand vision of all classes doing the exact same thing and being "balanced". Part of the reason people play games is to live a power fantasy through the screen, seeing big numbers on the screen through damage/healing or feeling really tough as a tank lets players feel that. Also removing as many restrictions as possible and changing careers so players can spec into multiple builds with one character promotes character diversity by opening up more gameplay options to keep players engaged for longer. Doing things like removing weapon restrictions and changing dead tactics would open up loads more specs. Want to encourage taking 2h over dual wield? Give the ability a buff to the weapon type rather than restricting it, that way players have a choice if they should take a positive, rather than being forced with a negative.

Unfortunately, RoR has gone in the opposite direction of this, with everything that performs well being nerfred to the level of things that don't, and builds being restricted and one-dimensional so they're easier to control for "balance".

Let players have fun in the game they play and they'll stick around. Remove their fun and they won't. It's as simple as that.
Power fantasy in games only works for single player.
Dying is no option.

cabal852
Posts: 42
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Re: [SL] why so unpopular?

Post#137 » Sun Sep 29, 2024 3:04 pm

Sulorie wrote: Sun Sep 29, 2024 2:40 pm
Culexus wrote: Sun Sep 29, 2024 1:09 pm This (other than shield wp/dok removal) is the solution to RoR's woes.

Let players feel powerful and have fun with their characters again. Let Slayers/Choppas do crazy aoe damage, let shammie/squig be slippery little gits and WL/SW be super mobile, let BW/Sorc do insane crit damage both aoe and st. No one wants all their cool tools and damage to be nerfed again and again for the grand vision of all classes doing the exact same thing and being "balanced". Part of the reason people play games is to live a power fantasy through the screen, seeing big numbers on the screen through damage/healing or feeling really tough as a tank lets players feel that. Also removing as many restrictions as possible and changing careers so players can spec into multiple builds with one character promotes character diversity by opening up more gameplay options to keep players engaged for longer. Doing things like removing weapon restrictions and changing dead tactics would open up loads more specs. Want to encourage taking 2h over dual wield? Give the ability a buff to the weapon type rather than restricting it, that way players have a choice if they should take a positive, rather than being forced with a negative.

Unfortunately, RoR has gone in the opposite direction of this, with everything that performs well being nerfred to the level of things that don't, and builds being restricted and one-dimensional so they're easier to control for "balance".

Let players have fun in the game they play and they'll stick around. Remove their fun and they won't. It's as simple as that.
Power fantasy in games only works for single player.
LMAOOO

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CountTalabecland
Posts: 1025

Re: [SL] why so unpopular?

Post#138 » Sun Sep 29, 2024 3:26 pm

The slayer’s damage used to be worth all of the babysitting and support that it needs. Now, post nerf, it is not worth it.

Super uneconomical DPS compared to the more survivable/mobile dps classes that do the same or greater damage.

Slayer needs 1) more damage, 2) more survivability, or 3) more CC or utility.
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.

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Sulorie
Posts: 7459

Re: [SL] why so unpopular?

Post#139 » Sun Sep 29, 2024 3:38 pm

cabal852 wrote: Sun Sep 29, 2024 3:04 pm LMAOOO
Your ability to deliver convincing statements unparalleled.
Was there a reason why you recently made the account, while acting as if you play a lot longer on this server?
Dying is no option.

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Lion1986
Posts: 488

Re: [SL] why so unpopular?

Post#140 » Sun Sep 29, 2024 4:11 pm

CountTalabecland wrote: Sun Sep 29, 2024 3:26 pm The slayer’s damage used to be worth all of the babysitting and support that it needs. Now, post nerf, it is not worth it.

Super uneconomical DPS compared to the more survivable/mobile dps classes that do the same or greater damage.

Slayer needs 1) more damage, 2) more survivability, or 3) more CC or utility.
you forgot to mention self healing and self punt.
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