Yogen82 wrote: Thu Jul 11, 2024 3:03 pm
Are u for real?
Everything is faster than the WL's pet, even using Training Speed. You spend 1 tactic slot for nothing. Sometime ago the pet had adecuate speed, but seems destros don't like to get pulled while abusing the OP Mara pull and suddenly the lion has turtle speed.
The loner tactic grants both characters (WL & SH) 25% more of damage when without pet, but WL CAN'T summon pet if he wants, so he looses a lot of skills that MAYBE the player wants to use; in the other hand the SH CAN summon his pet and use the skills that need it if he wants (sprint, heal, etc.).
It's just not fair, same bonus but order character can't summon his pet but destro character can.
And in the Balance patch they change the ratio of generating resource, but still is unfair by concept. IB MUST be hit to generate, BG generates if hit and when he hits. Simply unfair again.
Basic mechanics common to both realms should work equally.
(Sorry for the wrong quote, not used to forums
Thanks for the answer and no worries about the formatting.
I went and tested some stuff to make sure about the stuff I write now:
WL pet base speed is the same as a player. It can be boosted in two ways that don't stack with each other.
The first one is the 50% Charge! that the WL has (7 s duration 30 s cd).
The second one is the Speed Training tactic, also for 50% speed bonus on pet, but permanently.
50% bonus speed is equal to the bonus enemies get while a) under Charge! (if mdps) b) Using the lvl 16 mounts or c) being under the Sov Speed bonus.
Pet should be perfectly able to catch any non-mounted enemy, even if they are fleeing. If you observe the opposite then you might have found a bug.
The second point you raise is fair, however when going beyond the tactic itself I can probably make a guess as to why that is:
Currently WL has a 1 s cast on the Pet summon that is able to be performed on the move. SH on the other hand has a 2 s cast that requires them to be stationary. So this can be potentially considered to be the tradeoff. I personally wouldn't be opposed to seeing the WL have that exception removed from Loner tactic but with the tactic itself adding harsher pet spawn requirements (longer casttime, stationary requirement).
Finally. For the BG vs IB differences. First let's examine the differences exactly:
- When hit: IB --> 5 Grudges vs BG -->10-5-3 Hate (0-29 Hatred; 30-59 Hatred; 60-100 Hatred)
- When hitting: IB --> 0 Grudges vs BG --> 5 Hate
- When Oathfriend/Darkprotector gets hit: IB --> 10-5-3 Grudge (0-29 Grudges; 30-59 Grudges; 60-100 Grudges) vs BG --> 5 Hate
As is evident the BG has an extra source of resource generation when hitting. However, in terms of reliability I would say that:
ally being hit > hitting >> getting hit
So IB having the stronger generation being on the most reliable/frequent source of generation somewhat offsets his lacking of on-hit generation.
Not only that, but IB has also stronger ability and tactic options of resource generation compared to BG:
IB abilities: Runick Shield (on getting hit by Sorcs/Maguses/Shamies, +15 per hit), Shield Sweep (on hit, up to +50)
BG abilities: None Shall Pass (on getting hit, +5 on block), Enraged Beating (on hit, +10/crit)
IB tactics: Rising Anger (on hit, +5 every hit), Dwarven Reposte (on getting hit, +30 on parry)
BG tactics: Thirst for Death (on hit, +10 per crit), Simmering Anger (on getting hit, +10 on being crit) and (while they are not resource gain related, they help on resource management) Efficient Slaughter (-5 Hate cost on all abilities needing Hate) and Monstrous Ruin (-10 Hate cost on Monstrous rending, the ''spammable'' AOE)
Overall, I'd say that for wb tank builds the IB has the edge over BG when it comes to resource generation, while BG shines more in small scale and in 2H builds where they can play around crit.